I've never used PSA...
I'm a game developer...
(that's how I know the FitChar.pac files are physx and logic)
but I am a little interested in this PSA program...
could someone PM me the DIR's on how to use PSA??
I don't feel like reading through countless comments to figure out how to do something...
thanx in return
best way is to just mess with stuff. If you have any problems or questions SEARCH in the attack and animation hacks help subforum for your question. If you still can't figure it out, make a topic in the help subforum or ask me/other people.
edit: you can't technically(as far as i know) do a ground move in the air, only change its animation. Also you use offensive collisions for the hit. Its pretty much self explanatory, bone ids go up starting from 0. Flag digits have to be 1-3 first and 4th numbers.
flags
1st Digit: Priority
X-------
3 - Standard Priority. Clashes with other Priority 3 attacks.
2 - Superior Priority. Cannot be interrupted by Priority 3 attacks. Clashes with Priority 2 attacks.
1 - Transcendent Priority - Does not clash, therefore cannot be interrupted.
0 - Does not connect.
4th Digit: Target State
---X----
1 - Offensive collision bubble will only be in effect if opponent is grounded.
2 - Offensive collision bubble will only be in effect if opponent is in the air.
3 - Offensive collision bubble will appear regardless of opponent's state.