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Author Topic: How to port Subspace Emissary stages over normal ones?  (Read 1874 times)
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Tasty Pumpkin Clock
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    « on: July 25, 2010, 05:54:49 PM »


    How do you play on Subspace Emissary stages?

    Are there certain ones you can't play on?

    Can somebody give me a step by step? Or direct me to one?
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    Chuy
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    « Reply #1 on: July 25, 2010, 05:56:44 PM »


    1.Export the model data the stage is in
    2.export the collison data for the stage
    3.export the texture data for the stage
    4.pick any stage to want to replace the files with
    5.replace said files
    6.save file and test in-game
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    « Reply #2 on: July 25, 2010, 05:59:28 PM »


    You need the .rel file for any of the stages in question. You will also need the part of the stage that relates to the .rel file. As for the .rel file. It goes in the MODULE folder, and the stage part related to that .rel goes into the STAGES Folder.

    Though I am no expert on stage swapping, so I would suggest asking somebody else who knows more about it than I do.
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    Chuy
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    « Reply #3 on: July 25, 2010, 06:00:25 PM »


    You need the .rel file for any of the stages in question. You will also need the part of the stage that relates to the .rel file. As for the .rel file. It goes in the MODULE folder, and the stage part related to that .rel goes into the STAGES Folder.

    Though I am no expert on stage swapping, so I would suggest asking somebody else who knows more about it than I do.
    He said subspace stage not normal stages >.>
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    « Reply #4 on: July 25, 2010, 06:54:24 PM »


    How about the Subspace stages that aren't used to battle on? I did all the things Chuy said and it sorta worked... but the characters died when the round started...
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    Segtendo
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    « Reply #5 on: July 25, 2010, 07:19:35 PM »


    Oizen made a guide for this, but you put the stage on WWR: http://forums.kc-mm.com/index.php?topic=3892.0
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