I've been redoing the Super Smash Bros. sound track .brstm files to cut down on file size and make sure the files are of near-perfect quality at the same time. Here's what I've been doing:
*Using Winamp to convert the USF soundtrack files to .wav
*Using Audacity to change the playback rate from 32006 to 32000 Hz, convert the track to mono, and amplify to try and match Brawl's music volume
*Finding the loop point in Audacity (manually, not automatically)
*Making the .brstms with BrawlBox
This results in a smaller file size than regular 44100Hz/stereo .brstms (if I remember correctly, it's less than half.)
Here's what I've done:
Peach's Castle
Congo Jungle
Hyrule Castle
Planet Zebes
Yoshi's Island
Dreamland
Sector Z
Saffron City
Bonus Game
Fighting Polygon Team
Metal Mario
Mushroom Kingdom (not yet)
EDIT: Made louder versions (+5 dB). Get them here.Also, I just thought I'd note that "Jungle Theme (Donkey Kong Country)" (from SSE) is very, very similar to the Congo Jungle music. It's anyone's guess why they put it in the one-player mode instead of using it as stage music for Rumble Falls.