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Author Topic: Kit's Animation Station - Kit 0.58a released (Page 55)  (Read 199980 times)
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Ӄit ßallarɖ
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    « Reply #30 on: August 09, 2010, 11:34:03 AM »


    lol I'll attempt it after the next project. Also may get put on hold if Megaman X project is finnally running.
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    « Reply #31 on: August 09, 2010, 11:49:00 AM »


    Awww... ): Oh well, it's cool. ^_^
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    « Reply #32 on: August 09, 2010, 12:10:22 PM »


    I just watched the video (for a personal reminder) and noticed how slow he raised. The problem with that is I dono how long the Entrance is off hand... But I may have to do the animation rather fast.
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    « Reply #33 on: August 09, 2010, 12:22:55 PM »


    You know how they pan the camera to each character on the "3, 2, 1" and then show them all  on the "GO!"? What if when they show him he rises to half way, and when they show the go he's fully out? Would that work? Also, Chicken, Flower, Egg, Seed.
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    « Reply #34 on: August 09, 2010, 12:25:26 PM »


    hmmm Yeah I could do som'in like that. Sometimes the Camera doesn't do the zoom but either way I could possibly do som'in with the "Melt".

    ....and What?
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    « Reply #35 on: August 09, 2010, 12:34:15 PM »


    It's from the video XD And I hope that can work. But about the walk, I went through Sonic's animations and Shadow's animations and nothing matched. Also, you downloaded the Mephiles pack right?
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    « Reply #36 on: August 09, 2010, 12:37:02 PM »


    It's from the video XD And I hope that can work. But about the walk, I went through Sonic's animations and Shadow's animations and nothing matched. Also, you downloaded the Mephiles pack right?

    I'm playing Borderlands with my GF atm. I was gonna work on it tomorrow... maybe.. I've been accepted into the Vindictus Closed Beta so i'll prob be plaing that for a bit.
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    « Reply #37 on: August 09, 2010, 12:42:53 PM »


    It's from the video XD And I hope that can work. But about the walk, I went through Sonic's animations and Shadow's animations and nothing matched. Also, you downloaded the Mephiles pack right?

    I'm playing Borderlands with my GF atm. I was gonna work on it tomorrow... maybe.. I've been accepted into the Vindictus Closed Beta so i'll prob be plaing that for a bit.
    I was gonna try out Vindictus but my computer would be extrememly slow.. Have fun ^_^
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    « Reply #38 on: August 09, 2010, 07:16:39 PM »


    Ak. I got the animation for peach's side - b done (minus the dress)  but ran into a snag...
    <a href="http://www.youtube.com/watch?v=B_tbIHtsv5w" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=B_tbIHtsv5w</a>
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    « Reply #39 on: August 09, 2010, 07:26:56 PM »


    So she does it super fast, goes through the floor, and bumps back with hearts from her butt when she hits..
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    « Reply #40 on: August 09, 2010, 07:29:21 PM »


    right... I think part of it's cause of my "null" (1 Frame) SpecialSStart. The rest must be PSA...
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    « Reply #41 on: August 09, 2010, 08:14:06 PM »


    right... I think part of it's cause of my "null" (1 Frame) SpecialSStart. The rest must be PSA...
    Probably, try copying ganondorf's special low stuff to the apropriate stuff on peaches side B and changing it from his bones to hers (I'm sure there pretty much the same, but just to be sure) I also figured out checking 'moves character' in animation flags works out some of those kinks.
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    « Reply #42 on: August 09, 2010, 08:16:01 PM »


    right... I think part of it's cause of my "null" (1 Frame) SpecialSStart. The rest must be PSA...
    Probably, try copying ganondorf's special low stuff to the apropriate stuff on peaches side B and changing it from his bones to hers (I'm sure there pretty much the same, but just to be sure) I also figured out checking 'moves character' in animation flags works out some of those kinks.
    That's cool, though i don't have those options in BB.

    gannon's move has 2 stages while Peach has 3 (and possible 4th but I haven't tried looking for it)
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    « Reply #43 on: August 09, 2010, 08:29:53 PM »


    right... I think part of it's cause of my "null" (1 Frame) SpecialSStart. The rest must be PSA...
    Probably, try copying ganondorf's special low stuff to the apropriate stuff on peaches side B and changing it from his bones to hers (I'm sure there pretty much the same, but just to be sure) I also figured out checking 'moves character' in animation flags works out some of those kinks.
    That's cool, though i don't have those options in BB.

    gannon's move has 2 stages while Peach has 3 (and possible 4th but I haven't tried looking for it)

    That's simple, you could probably do away with the third one(on peach) and change the first two apropriately, making sure to deleate everything in the psa part of the third one. (I could probably do that part for you)
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    « Reply #44 on: August 09, 2010, 08:32:07 PM »


    interesting offer. SpecialSStart is when she twirls around, SpecialSJump is her flying through the air, then SpecialSEnd is her Landing on her ass. What i did was 1 Framed SpecialSStart, just Jump for the.. well... jump... then had her land in End. End result was that high speed...
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