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Author Topic: Kit's Animation Station - Kit 0.58a released (Page 55)  (Read 199971 times)
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Naruto200Man
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    « Reply #60 on: August 13, 2010, 09:14:47 PM »


    That sounds amazing! That would be awesome on Espio as well, now that I think about it Shocked I'm gonna go post that on SSonicBB now, thanks!

    Is there a good Espio model? i like the idea myself and may try it sometime later next week if I don't get distracted

    Hey, i has a quick request that'll probably take hardly any time at all (seeing how quick you did the peach punch) I just want sonic to move in/during his side taunt, like fox does during his side B(location wise) and maybe have him smirking or something, probably facing forward too.
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    « Reply #61 on: August 13, 2010, 09:15:32 PM »


    That sounds amazing! That would be awesome on Espio as well, now that I think about it Shocked I'm gonna go post that on SSonicBB now, thanks!

    Is there a good Espio model? i like the idea myself and may try it sometime later next week if I don't get distracted

    Hey, i has a quick request that'll probably take hardly any time at all (seeing how quick you did the peach punch) I just want sonic to move in/during his side taunt, like fox does during his side B(location wise) and maybe have him smirking or something, probably facing forward too.

    Come again? Sorry Sounds a tad confusing.
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    Naruto200Man
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    « Reply #62 on: August 13, 2010, 09:17:33 PM »


    That sounds amazing! That would be awesome on Espio as well, now that I think about it Shocked I'm gonna go post that on SSonicBB now, thanks!

    Is there a good Espio model? i like the idea myself and may try it sometime later next week if I don't get distracted

    Hey, i has a quick request that'll probably take hardly any time at all (seeing how quick you did the peach punch) I just want sonic to move in/during his side taunt, like fox does during his side B(location wise) and maybe have him smirking or something, probably facing forward too.

    Come again? Sorry Sounds a tad confusing.

    lol my bad how about this.
    Sonic needs to actually "move" forward(or in the players case right) during the side taunt animation in the same distance as fox's side B animation. That make it simple enough?
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    « Reply #63 on: August 13, 2010, 09:20:50 PM »


    OH! The "You're too slow" will move in the same distance of Fox's Blink? Also mind you the "left" and "right" taunts have animation locatoins... I think. I may need to relook at that....

    silly note: Wow, sonic's Motion pac is rather hefty..

    Update: Yeah there's 2.
    « Last Edit: August 13, 2010, 09:24:23 PM by RydiaFromFF2 » Logged

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    Naruto200Man
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    « Reply #64 on: August 13, 2010, 09:24:34 PM »


    OH! The "You're too slow" will move in the same distance of Fox's Blink? Also mind you the "left" and "right" taunts have animation locatoins... I think. I may need to relook at that....

    silly note: Wow, sonic's Motion pac is rather hefty..
    lol his animations on the taunt in the psa have just the facing left and facing right. And yes that's what I meant X_X
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    « Reply #65 on: August 13, 2010, 09:39:15 PM »


    http://www.mediafire.com/?b1tqyz0khpj0lt8

    There ya go. No psa work though. Too lazy (and tired) to download the FitSonic file and dink around it.

    An "Oops" note: I ONLY did the right taunt o.O oopsy. I need to sleep for work so Atleast you got the distance. You can copy the distance from frame 120 and just add a - in front.
    « Last Edit: August 13, 2010, 10:11:16 PM by RydiaFromFF2 » Logged

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    Naruto200Man
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    « Reply #66 on: August 14, 2010, 11:15:37 AM »


    http://www.mediafire.com/?b1tqyz0khpj0lt8

    There ya go. No psa work though. Too lazy (and tired) to download the FitSonic file and dink around it.

    An "Oops" note: I ONLY did the right taunt o.O oopsy. I need to sleep for work so Atleast you got the distance. You can copy the distance from frame 120 and just add a - in front.


    I just tried it out and it works, attack and all xD I need to make his animation 'move' faster though(like fox's) so mind telling me how to do that?
    If I can get the hitboxes and all working it'll be awesome, but the first problem is getting his animation to look like he's moving super fast.
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    « Reply #67 on: August 14, 2010, 11:24:33 AM »


    Wait, does he have fox's Illusion trace with the move?
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    « Reply #68 on: August 14, 2010, 11:35:57 AM »


    Wait, does he have fox's Illusion trace with the move?
    No the illusion trace is an external graphic for fox and co. Even if I got the animation for fox's side b working on sonic the psa work would be heavy to get it to look the same.

    Maybe he just moves like two thirds across the stage lol in that same speed it'd look faster XP
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    « Reply #69 on: August 14, 2010, 11:37:38 AM »


    Cause I would've loved it if Espio had that trace with him... You think it's possible though?
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    Naruto200Man
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    « Reply #70 on: August 14, 2010, 11:54:26 AM »


    Cause I would've loved it if Espio had that trace with him... You think it's possible though?

    not really, if you ever wanted that you'd need to do some SERIOUS hard coding in psa/hexing XP
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    « Reply #71 on: August 14, 2010, 12:19:01 PM »


    Espio over Fox would make that easier. Anyways. Sonic's taunt is 120 frames long, while fox's teleport is 4 frames long.  Only way to properly do it is ½ way during the taunt go from TransN 0 to TransN 53.### by locking all frames from the first half of the animation.
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    « Reply #72 on: August 14, 2010, 12:43:49 PM »


    Espio over Fox would make that easier. Anyways. Sonic's taunt is 120 frames long, while fox's teleport is 4 frames long.  Only way to properly do it is ½ way during the taunt go from TransN 0 to TransN 53.### by locking all frames from the first half of the animation.
    So how do I do that again XD sorry I'ma gonna need abit more detail than that  X_X;';
    On the pluss side, at least the attack works Cheesy
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    « Reply #73 on: August 14, 2010, 01:06:10 PM »


    what ever value it was (z?) you go through the 60 frames and tell it 0 then it should yellow out. after 60, you could let it stay white til 120 or lock more frames... or lock it to from 120's value.
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    « Reply #74 on: August 14, 2010, 01:24:23 PM »


    Added a new special project idea I'm going to do here soon.
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