Home Gallery Resources The Team Rules chat Login Register
Pages:  [1] 2
Author Topic: HOLY CHEEZ-ITZ DAS DONKEY VERTEX BOX 2.0 IS OUT  (Read 9226 times)
0 Members and 1 Guest are viewing this topic.
ZX_BraveSol_ZX
Supreme Kitten
********
Offline Offline

Posts: 501


Give them no quarter!

  • Awards Heart Container Shadow the Pinhog B

  • View Profile Awards
    « on: August 10, 2010, 10:15:32 AM »


    http://www.smashboards.com/showthread.php?t=264880
    YESH! YESH! ITS OUT FINALLY

     "Disruptive Behavior: Posting in a manner that makes things generally unpleasant for other users.
         Examples: Posting in ALL CAPS" ~ Rules
    Logged

    Never underestimate the power of the ass.


    DrPanda
    Special Access
    *****
    Offline Offline

    Posts: 1704


  • Awards Super Saiyan Topic Renowned Hacker Featured Heart Container

  • View Profile Awards
    « Reply #1 on: August 10, 2010, 10:22:01 AM »


    AWESOME 2.0!
    Now we need an english guide on it
    I knew I should've paid more attention in spanish class...
    Logged

    Pik
    Holy Kitten
    *
    Offline Offline

    Posts: 1046


    i like the way you die boi

  • Awards Super Saiyan Topic Heart Container Starstormer Former PMDT

  • View Profile Awards
    « Reply #2 on: August 10, 2010, 10:37:50 AM »


    Whats the difference between using this and just mario's method?
    Logged

    [PICTURE REMOVED. Reason: Total signature pic size exceeds 695x200.]


    Ninka_kiwi
    Holy Kitten
    *
    Offline Offline

    Posts: 1819


    Burn my Dread

  • Awards 16-bit Core Gamer Super Saiyan Topic Starstormer Pin Collector

  • View Profile Awards
    « Reply #3 on: August 10, 2010, 11:48:03 AM »


    @pik
    I think it has less errors then mariokarts method and I think it allows you to edit models edited with the old method.
    Not entirly sure though.
    Logged

    DrPanda
    Special Access
    *****
    Offline Offline

    Posts: 1704


  • Awards Super Saiyan Topic Renowned Hacker Featured Heart Container

  • View Profile Awards
    « Reply #4 on: August 10, 2010, 11:53:49 AM »


    hopefully it allows for vertexing hair, dress, capes etc. that would probably be the most useful fix right now
    Logged

    Pik
    Holy Kitten
    *
    Offline Offline

    Posts: 1046


    i like the way you die boi

  • Awards Super Saiyan Topic Heart Container Starstormer Former PMDT

  • View Profile Awards
    « Reply #5 on: August 10, 2010, 02:13:01 PM »


    I'm pretty sure all of those have to do with brawl's wind physic thing.  I'm no expert at this, I'm just basing it off experience.
    « Last Edit: August 10, 2010, 02:15:42 PM by Pik » Logged

    [PICTURE REMOVED. Reason: Total signature pic size exceeds 695x200.]


    Segtendo
    Local Marie Fanboy
    Special Access
    *****
    Offline Offline

    Posts: 13362


    Cold queen

  • Awards Starstormer PC Core Gamer 128-bit Core Gamer Super Saiyan Topic

  • View Profile WWW Awards
    « Reply #6 on: August 10, 2010, 02:26:27 PM »


    Alright!
    Logged

    : SW-2632-7270-6724


    JDub
    Extreme Kitten
    *******
    Offline Offline

    Posts: 394


    See You Space Cowboy

  • Awards Fiery Topic Tutorial Writer

  • View Profile Awards
    « Reply #7 on: August 10, 2010, 02:27:17 PM »


    Bit confused on how to use it >_<.
    Logged


    cuckoos
    Hyper Kitten
    ******
    Offline Offline

    Posts: 266


    let the pupies hit the floor

  • Awards Fiery Topic Favorite'd Featured

  • View Profile WWW Awards
    « Reply #8 on: August 10, 2010, 03:05:10 PM »


    I'll see if I can translate some of Akari_un's instructions:

    Main features:
    - Allows for editing of the entire 3D model
    - No more vertex clouds/scattered points
    - Support for any 3D editor that supports Collada
    - Automatically finds the offset
    - Indicator editing ???
    - System patches ???
    - ???

    And the tutorial vid is on the Das Donkey front page... If it's not in Spanish, we'll need someone else to translate it, I'm no good at Spanish. :V
    Logged

    Ninka_kiwi
    Holy Kitten
    *
    Offline Offline

    Posts: 1819


    Burn my Dread

  • Awards 16-bit Core Gamer Super Saiyan Topic Starstormer Pin Collector

  • View Profile Awards
    « Reply #9 on: August 10, 2010, 04:31:48 PM »


    I'll see if I can translate some of Akari_un's instructions:

    Main features:
    - Allows for editing of the entire 3D model
    - No more vertex clouds/scattered points
    - Support for any 3D editor that supports Collada
    - Automatically finds the offset
    - Indicator editing ???
    - System patches ???
    - ???

    And the tutorial vid is on the Das Donkey front page... If it's not in Spanish, we'll need someone else to translate it, I'm no good at Spanish. :V

    once i get a new computer im so testing this new method out
    (java hates my current computer)
    Logged

    Ӄit ßallarɖ
    Little 3D Animator
    Angel Kitten
    ***
    Offline Offline

    Posts: 3062


    Little Twitch Affiliate

  • Awards PC Pro Gamer Heart Container Super Saiyan Topic Sniper

  • View Profile Awards
    « Reply #10 on: August 10, 2010, 04:33:22 PM »


    Uhg guys...


    Quote from: TSON on Smash Boards
    I may have misinterpreted some things but this is what I believe it to say:

    Well, like me, many are tired of the slow editing process that involves vertices, hexing, and waiting for an application to do its work very slowly to reverse bytes. Eell, I did not stay with my arms crossed and instead I developed this small, but functional application for Vertex Editing, it is DasDonkey Box, which, well, quite simply saves the whole process of hexing (and time), so you can dedicate more to the editing itself.

    It works like this, we'll write it in steps.

    - Extract and rename the model as model.mdl0
    - extract the vertice group as "vertex.ddf"
    - Run the application and click on "Create 3ds file", This generates a file called "DDV.3DS" (uhm, I remember (something) had to do to get this)
    - Open in Anim8or or 3dsMax (it doesn't matter) and Edit to taste.
    - Export the edited file to replace the previous one (If you use 3DS Max, export the file, then open it with Anim8or and export it again with this program; in future versions there will be no need for this).
    - Open BrawlBox and the offset of the vertices and copy group.
    - In DasDonkey Box click "Insert 3ds on MDL0" and it will ask for the offset and paste it, then click on accept. This will generate 2 new files, "ModelOriginal.mdl0" which is a backup of the model.mdl0, and "offset.ddf" which saves the offset to be inserted, so you do not have to do this all again.
    As you can see this application makes life much easier for us, I hope it is useful to you all (Please problems, questions, bugs and so on here.)
    Logged

    Kit's Youtube of Combos and Randomness
    Also featuring a Deviantart page full of random images I make
    Official FaceBook Page to get a hold of me, catch up with what I'm doing, or just like me!



    Segtendo
    Local Marie Fanboy
    Special Access
    *****
    Offline Offline

    Posts: 13362


    Cold queen

  • Awards Starstormer PC Core Gamer 128-bit Core Gamer Super Saiyan Topic

  • View Profile WWW Awards
    « Reply #11 on: August 10, 2010, 05:32:01 PM »


    Uhg guys...


    Quote from: TSON on Smash Boards
    I may have misinterpreted some things but this is what I believe it to say:

    Well, like me, many are tired of the slow editing process that involves vertices, hexing, and waiting for an application to do its work very slowly to reverse bytes. Eell, I did not stay with my arms crossed and instead I developed this small, but functional application for Vertex Editing, it is DasDonkey Box, which, well, quite simply saves the whole process of hexing (and time), so you can dedicate more to the editing itself.

    It works like this, we'll write it in steps.

    - Extract and rename the model as model.mdl0
    - extract the vertice group as "vertex.ddf"
    - Run the application and click on "Create 3ds file", This generates a file called "DDV.3DS" (uhm, I remember (something) had to do to get this)
    - Open in Anim8or or 3dsMax (it doesn't matter) and Edit to taste.
    - Export the edited file to replace the previous one (If you use 3DS Max, export the file, then open it with Anim8or and export it again with this program; in future versions there will be no need for this).
    - Open BrawlBox and the offset of the vertices and copy group.
    - In DasDonkey Box click "Insert 3ds on MDL0" and it will ask for the offset and paste it, then click on accept. This will generate 2 new files, "ModelOriginal.mdl0" which is a backup of the model.mdl0, and "offset.ddf" which saves the offset to be inserted, so you do not have to do this all again.
    As you can see this application makes life much easier for us, I hope it is useful to you all (Please problems, questions, bugs and so on here.)
    That's for the old one.
    Logged

    : SW-2632-7270-6724


    Ӄit ßallarɖ
    Little 3D Animator
    Angel Kitten
    ***
    Offline Offline

    Posts: 3062


    Little Twitch Affiliate

  • Awards PC Pro Gamer Heart Container Super Saiyan Topic Sniper

  • View Profile Awards
    « Reply #12 on: August 10, 2010, 05:37:46 PM »


    ....oh...

    uhg.. thought it was a NEW post >.>
    Logged

    Kit's Youtube of Combos and Randomness
    Also featuring a Deviantart page full of random images I make
    Official FaceBook Page to get a hold of me, catch up with what I'm doing, or just like me!



    STUFF2o
    A Dapper Young Gentleman
    Supreme Kitten
    ********
    Offline Offline

    Posts: 616


    Pimpin' IS easy!

  • Awards Hot Topic Dedicated Hacker Heart Container

  • View Profile Awards
    « Reply #13 on: August 10, 2010, 07:59:17 PM »


    Hey, maybe I can actually make some vertex hacks now and stop being an inactive team member.
    Logged



    Segtendo
    Local Marie Fanboy
    Special Access
    *****
    Offline Offline

    Posts: 13362


    Cold queen

  • Awards Starstormer PC Core Gamer 128-bit Core Gamer Super Saiyan Topic

  • View Profile WWW Awards
    « Reply #14 on: August 10, 2010, 08:10:18 PM »


    Hey, maybe I can actually make some vertex hacks now and stop being an inactive team member.
    I totally forgot you were a team member lol
    Logged

    : SW-2632-7270-6724


    Pages:  [1] 2
    Print
    Jump to: