Aafyre's Vertex and Texture thread (08/27) Desukan Preview

Started by Aafyre, August 18, 2010, 05:20:32 PM

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Huge poll is huge (What PSA do you want?)

Sub-Zero (Captain Falcon)
Boba Fett (Snake)
Etna (Peach)
Bowser jr (Bowser)
Psychryphias (Peach)
Electabuzz (Diddy Kong)
Ifrit (Donkey Kong)
Blanka (Donkey Kong)
Vega (Shiek)
Seymour (Zelda)
Vaati (Toon Link)
Frog (Toon Link)
Gardevoir (Zelda)
Groudon (Bowser)
Hammer Bros. (Mario or Ice Climbers)
Light Yagami (???)
Wrestler (Snake)
Banjo (Mario)
Guile (Snake)
Animal Crosser (Ness)
Balthier (Snake)
Good to have you back dude :D
[white]: SW-2632-7270-6724[/white]



How did you add those spikes to the predator's right arm, because those look rediculously cool. I've been trying to do that. :happy:


Hi SonicBrawler!

Quote from: Colter on July 01, 2011, 12:57:54 AM
Whenever you start vertexing, I would enjoy more Pokemon ^_^
i suport that xD and if the alien vertex over wolf ever gets done that would be epic xD
Sorry but you are not allowed to view spoiler contents.

Hey Aaf, you had trouble patching when you made Lickitung over Yoshi right? I'm attempting something over Yoshi myself and I'm having trouble patching the arms and tail too. Should I quit while I'm ahead?

I don't think you'll ever get it perfect, but if you're really patient and play around with it enough, it will eventually look decent enough. I think the trick is to only focus on one area at a time. Of course, the real issue with Yoshi is the normals....

Gah, I've already made heavy edits to the entire body D:

u should try dasdonkey box 2... i havent tried anything with yoshi yet, but other than the tail, i think it should export it perfectly with only double patching once... (ive read a lot of complaining about multipatch issues on characters, while i made edits on those same characters with just ONE double patch... )and if it doesnt look good, u can send me the mdl0, and i could try fixing it with bone edits ^^
of course, if problems are on the torso or arms, those have no solution, since those bones are VERY important... xD

I do use DDVB2. Many characters have at least one part that can't be patched easily, such as Peach's and Toon Link's hair. Oh man, Toon Link's hair gave me a headache when I was making Roll

but thats because hair is effected by game physics...
i mean bodies in general never gave me problems...

Yeah but disabling bones doesn't magically make those parts better, plus Toon Link's hat can be edited fine despite being affected by wind, while Yoshi's hands and tail-tip are not affected by physics and they can't be patched easily. So while the evidence is solid and that's what I think sometimes too, I'm not sure that's really it.

I would think it's something to do with the amount of points something has since it's usually on parts that have a lot of them, since Peach's and Toon Link's hair and Yoshi's hands and tail tip are part of a polygon with a whole lot of other things, but that's just an assumption...

We should probably take this discussion elsewhere instead of swamping Aaf's thread with off-topic posts. :P

i CAN fix hair with bone edits... that was my point in my other post... i only do one double patch and fix the messed up stuff with bone edits, by changing their translations and rotations in the T-pose

Hmm... You bring an interesting point. I'm not hugely into bone edits (none of my hacks use them, not even Roll) but I suppose I'm going to have to resort to them some day.

Just out of curiousity Aafyre, if you get back into Brawl hacking what do you think you'll work on next?  I mean after you do that Sephiroth revamp and that possible Black Knight.  I remember a while ago you were saying that you were doing an Alien vertex over Wolf.  How was that coming along?

I never actually started the Alien. Problem is, I keep thinking of new things I want to make. Now I'm thinking I could make the other Battletoads. Rash over Sheik and Zitz over Captain Falcon.