Common5.pac

Started by ADJSonic, August 20, 2010, 11:36:41 AM

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where do i put it? i use the rivvolution xml that makes it load geckos folders.
Does in go in System, Menu2, or PFMENU2
http://forums.kc-mm.com/index.php?topic=12143.0

ya want extra moves on ya psa check out my tutorial.

Best used with riivolution.

The common5.pac goes into the system folder
3ds FC: 1134-7732-2469

it freezed when i try to go the SSS what do i name the file.
http://forums.kc-mm.com/index.php?topic=12143.0

ya want extra moves on ya psa check out my tutorial.

Best used with riivolution.

if common5.pac didn't work...try renaming it common5_en.pac :)

3ds FC: 1134-7732-2469

i had both at the same time.does that cause freezing.
http://forums.kc-mm.com/index.php?topic=12143.0

ya want extra moves on ya psa check out my tutorial.

Best used with riivolution.

Well yes it will freeze... =/
just rename the common5.pac into common5_en.pac and try :)
3ds FC: 1134-7732-2469

The problem is the amount of memory that common5.pac is using.  Whatever you replaced on there must've made the file use more memory than normal.

P.S.: You can remove the motion archives involving Charizard and Squirtle from common5.pac to heavily lower its memory to between 5 MB and 6 MB.  It doesn't affect the two at all, even when using Riivolution.

August 21, 2010, 12:48:52 PM #7 Last Edit: August 21, 2010, 12:52:06 PM by ADJSonic
i am using riivolution soo the file size couldn't be a problem

what does                                             _en stand for
http://forums.kc-mm.com/index.php?topic=12143.0

ya want extra moves on ya psa check out my tutorial.

Best used with riivolution.

Quote from: ADJSonic on August 21, 2010, 12:48:52 PM
i am using riivolution soo the file size couldn't be a problem

what does                                             _en stand for

What did you do to the archive, sc_selmap_en?  If you replaced any texture parts, make sure that you didn't change the texture formats for them.

Take a look at the info below for more information about some of the texture parts, and their formats.

MenSelmapIcon.## - CI8 texture / RGB5A3 palette
MenSelchrMark.## - I4 texture
MenSelmapFrontBg - I4 texture
MenSelmapFrontStname.## - I4 texture
MenSelmapMark.## - IA4 texture
MenSelmapPrevbase.## - CMPR texture

Regarding the _en part of the file name, that's usually there to show that the file contains English language contents.

August 21, 2010, 01:05:31 PM #9 Last Edit: August 21, 2010, 01:45:58 PM by ADJSonic
let me go try it.

yes they're in the right format. nope didn't work
http://forums.kc-mm.com/index.php?topic=12143.0

ya want extra moves on ya psa check out my tutorial.

Best used with riivolution.

What region is your Wii; NTSC or PAL?  You can't use an NTSC common5.pac with a PAL version of Brawl.

both NTSC
http://forums.kc-mm.com/index.php?topic=12143.0

ya want extra moves on ya psa check out my tutorial.

Best used with riivolution.