Guide To Stages

Started by Chuy, August 20, 2010, 08:22:40 PM

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Just thought i'd let people know i've added how to lower filesize to the guide

A very interesting guide, good job =)
SW FC: SW-5958-4724-5095
Wii FC: 1247-2259-6207
Twitch: http://twitch.tv/mewtwo2000
Visit my stage thread here


Stage light and fog tutorial
Stage shadows tutorial

Quote from: Archangel Chuy on August 23, 2010, 01:28:19 AM
Quote from: LordNOaH on August 23, 2010, 01:23:01 AM
Quote from: FK Exclaire on August 21, 2010, 04:09:01 AM
Awesome beginners guide ;D

gotta get started on my intermediate/ Experts guide
why not have a giant uber collab stage guide thread?  this is great, but there is far more to stage hacking
Well i guess we could do that but first i'll have to talk to fairknight about it
? yeah?

QuoteThere is no limit on how many can be imported however too many in one modeldata (15 is a good number to stop at) will cause the game to lag so be careful when importing models.

Not always true. When using simple models (say, stage builder blocks) that are animated, I don't think it lags.

Say, Mewtwo2000's stage builder block stages.

BTW, I might make a guide for stage builder block stages.

FC: 2191-7379-6272

Quote from: ForOhFor Error on September 01, 2010, 11:07:23 PM
QuoteThere is no limit on how many can be imported however too many in one modeldata (15 is a good number to stop at) will cause the game to lag so be careful when importing models.

Not always true. When using simple models (say, stage builder blocks) that are animated, I don't think it lags.

Say, Mewtwo2000's stage builder block stages.

BTW, I might make a guide for stage builder block stages.
I know when i was writing the guide i just thought i'd be easier to say try not to go over x amount of models in a brres than explain (i was tired at the time)
Also it depends how high-quality the model is too


QuoteScene data is easily editable as the B1-B3 are RGB values

Could someone elaborate on this a little bit? (I couldn't really find any other stage guides)

I can see the values, but I can't find a way to delete them or type anything new in the boxes. Is it something that needs to be exported / hexed?

Quote from: Virt V9 on September 04, 2010, 11:39:58 PM
QuoteScene data is easily editable as the B1-B3 are RGB values

Could someone elaborate on this a little bit? (I couldn't really find any other stage guides)

I can see the values, but I can't find a way to delete them or type anything new in the boxes. Is it something that needs to be exported / hexed?
Thanks for asking that i forgot to explain how to edit it
You need bero's mod of brawlbox to do that
When you go to scene data in his mod the values will be editable


Would you know how Collisions work, considerably?
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Quote from: Powerâ„¢ on December 21, 2010, 09:04:47 PM
Would you know how Collisions work, considerably?
Yeah whatcha need to know though?

I need to know how to make Collisions cooperate with objects and bones.

For ex- An object is in the Background, unreachable. When it comes up closer to the view, though, the collision of that object follows it, so now it is able to be stood upon..
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Updated 1/18

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Quote from: Powerâ„¢ on December 21, 2010, 10:07:18 PM
I need to know how to make Collisions cooperate with objects and bones.

For ex- An object is in the Background, unreachable. When it comes up closer to the view, though, the collision of that object follows it, so now it is able to be stood upon..
Make a new collision object and make all the collisions inside that new one to your content then right click the bone you want to assign it to and then hit "assign"
There you're done :D

Thank you very much.... that is exactly what I had done, though. When the stage is played, the Collisions of the Background objects are there, thus you're able to stand in the air.
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Oh, it can't be made. The collision will follow the model no matter how far to the camera it is. It's independent with the Z axis... ^^U
SW FC: SW-5958-4724-5095
Wii FC: 1247-2259-6207
Twitch: http://twitch.tv/mewtwo2000
Visit my stage thread here


Stage light and fog tutorial
Stage shadows tutorial

I see, so the collisions cannot disappear when the object is out of reach and appear when it is in reach? hmm...
Want to learn about my new project? Click here!
Updated 1/18

Sorry but you are not allowed to view spoiler contents.