Project SA with UsbGecko?

Started by Power Marshall, August 11, 2009, 03:29:11 PM

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Just like textures were with Usbgecko, would it be possible for the same way with Smash attacks? I mean like upload them blah blah, and test them like so?
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I can't say I'm sure. I tried once but it kinda died on me...

Maybe it has to be done similar to how Final Smashes are? Setting a breakpoint for the data being overwritten and waiting for it to be hit? (I know final Smashes are picky in this regard, there is far more leeway with testing textures)

Really, I'd ask Igglyboo about this... but I haven't been on the chat in ages.



Quote from: DMN on August 11, 2009, 05:43:05 PM
Yes -_- ...i think

Stay out of topics you don't have a chance at understanding. :P

USB Gecko != Gecko OS, one is hardware, the other is software


Quote from: DMN on August 11, 2009, 05:43:05 PM
Yes -_- ...i think

hmm...  :>.>:
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Well, if attacks can be loaded with SanDisk card, then it will work for USBGecko.


Quote from: picano on August 11, 2009, 06:34:31 PM
:>.>:

Maybe I should keep my mouth shut. *zips mouth. locks it and throws away key in milk fountain*

GRRRAAAAAAAH!

I'd love to know if this is possible. Need to have my USB Gecko a bit more useful.
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In theory, yes, it should be possible although I haven't tried it myself. I do however use a USB Gecko to check up on moves whenever using the PSA, especially for the "Change action to" command.
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