[NEW] Project Zero - READ PAGE 10, REPLY #139

Started by Soul Nami, September 06, 2010, 09:42:00 PM

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It really depends on what the current state of Zero is at the moment I guess.  If it isn't too far through, it would probably be easier ot use the vertex.  If however they have a considerable amount done (say most of the animations and starting the PSA) then it would make more sense to keep the model import.  They could always ask people like EternalYoshi to help with some of the import model fixes anyways (since his model imports are awesome).

i see but It didnt sound like that had TOO much done at the moment. But i dont know how they are doing.
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Quote from: SDo0m InCaRnAtI0n on November 28, 2010, 03:13:21 PM
It really depends on what the current state of Zero is at the moment I guess.  If it isn't too far through, it would probably be easier ot use the vertex.  If however they have a considerable amount done (say most of the animations and starting the PSA) then it would make more sense to keep the model import.  They could always ask people like EternalYoshi to help with some of the import model fixes anyways (since his model imports are awesome).

Zero's current state (at least for me) is: In Limbo due to life. I don't have time right now to think about Zero's animations, what with finals coming up soon.

Soulzero has (last I heard) been working on the falling animations. Which I will need (probably after finals) to do aerial specials and attacks. What I have done so far attacks wise is two of the jabs and the grounded version of the Z-Buster.

I won't be focusing on Zero until finals have come and passed.

3DS Friend Code: 2895-6640-9302


Quote from: Nuke on November 29, 2010, 04:08:12 PM
Need help Velen?

We could. Though what are you capable of with your current skill level?

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November 29, 2010, 10:08:54 PM #185 Last Edit: November 30, 2010, 02:02:24 AM by Nuke
Quote from: Velen Zaiga on November 29, 2010, 09:35:29 PM
Quote from: Nuke on November 29, 2010, 04:08:12 PM
Need help Velen?

We could. Though what are you capable of with your current skill level?
Well I got Dark Samus under my belt but mostly I would be able to help in animation...
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Quote from: Nuke on November 29, 2010, 10:08:54 PM
Quote from: Velen Zaiga on November 29, 2010, 09:35:29 PM
Quote from: Nuke on November 29, 2010, 04:08:12 PM
Need help Velen?

We could. Though what are you capable of with your current skill level?
Well I got Dark Samus under my belt but mostly I would be able to help in animation...

Okay then. Which ones do you want to tackle? The Miscellaneous Animations, some attacks, walking, dash and running, Final Smash? Which ones?

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November 30, 2010, 03:32:35 AM #187 Last Edit: November 30, 2010, 03:33:55 AM by Nuke
Hmm ill Give the three walking, Dash, and running a try... >.>"

I really wanna give you guys a boost.... I Really want to see this happen... :)
FC:4898-8419-2778

Quote from: Nuke on November 30, 2010, 03:32:35 AM
Hmm ill Give the three walking, Dash, and running a try... >.>"

I really wanna give you guys a boost.... I Really want to see this happen... :)

Okay then. I'll loosely give an overview of what we are looking for.

Walking: Zero is being cautious with the first two, and is moving briskly for the third. Dash can be what you want. As for the run, maybe make it the animations seen in MMX?

With what we have so far, plus if you finish those animations, we could test him for bugs.

3DS Friend Code: 2895-6640-9302

Quote from: Velen Zaiga on November 30, 2010, 03:41:05 AM
Quote from: Nuke on November 30, 2010, 03:32:35 AM
Hmm ill Give the three walking, Dash, and running a try... >.>"

I really wanna give you guys a boost.... I Really want to see this happen... :)
Okay then. I'll loosely give an overview of what we are looking for.

Walking: Zero is being cautious with the first two, and is moving briskly for the third. Dash can be what you want. As for the run, maybe make it the animations seen in MMX?

With what we have so far, plus if you finish those animations, we could test him for bugs.
MMM ok... I look up the animations for MMX to get an idea... Ok just send the files and ill start right now actually :D
FC:4898-8419-2778

Quote from: Nuke on November 30, 2010, 04:13:25 AM
Quote from: Velen Zaiga on November 30, 2010, 03:41:05 AM
Quote from: Nuke on November 30, 2010, 03:32:35 AM
Hmm ill Give the three walking, Dash, and running a try... >.>"

I really wanna give you guys a boost.... I Really want to see this happen... :)
Okay then. I'll loosely give an overview of what we are looking for.

Walking: Zero is being cautious with the first two, and is moving briskly for the third. Dash can be what you want. As for the run, maybe make it the animations seen in MMX?

With what we have so far, plus if you finish those animations, we could test him for bugs.
MMM ok... I look up the animations for MMX to get an idea... Ok just send the files and ill start right now actually :D

Okay. I'll send you a copy of my file.

3DS Friend Code: 2895-6640-9302


Due to SoulZero's absence because of a death in his family, he will be gone for a period of time. As such, I declare the Zero Project open for an extra animator. Due to what was being worked on by Soulzero however, the Fall animations will be off-limits to all for animation.

-and my apologies to Nuke for the burden of the Walking and Running animations.

3DS Friend Code: 2895-6640-9302

December 01, 2010, 05:02:15 AM #193 Last Edit: December 01, 2010, 06:08:26 AM by Nuke
Don't apologie it's ok.. I like it because it teaches me to be even more percise.. :)...

Following what Velen said I will try to keep you all updated as to how far in the animations I get... A soon as I finish the walking animations everything will pick up and be done faster... I plan to get this up to speed ASAP...

On a side note: I though at first of switching to beyonds vertex but now I prefer to use this one due to it being unique and original... I will post updates as I go alone... And to not fill this thread with small posts I will update my post with my progress..
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workin pretty fast i see
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