ULTIMATE ShadowMarth V3 RELEASED POSSSIBLE REMAKE OF THIS PSA!!

Started by ShadowMarth, September 06, 2010, 10:59:24 PM

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Ultimate ShadowMarth V3 is now entering the brawl!!


I Am Finnaly Finished with my Ultimate ShadowMarth PSA!

Im posting pictures of the entire moveset starting from V2

This is what has been done to the Default moveset

I changed his side smash:
this is his item smash animation

I added a little something to his down Aerial A. this should help u get spikes easier.

tired of accidentally saving ur opponents when ur both trying to get back on stage?
Well i have edited his UP-B to where u dont have to worry about that


I have increased his sheild size:

I have edited the GFX to his standing Pose:

Up-Tilt

Down Smash




I also made Marth Faster.

Here is the moveset from V2 Make sure ur FACEING LEFT when u right or left taunt.
This is the second hit of his Neutral A

Upward Forward Tilt.(Hold diagnal upward on the analog stick and press A)

Downward Froward Tilit.(Hold diagnal downward on the Analog stick and press A)

Aerial Up-A.

Counter Attack Hit.

Up Smash

Forward Tilt A.

Up A tilt


This is his 3rd move set! Press down Taunt to use it.

this is his down-A

If you hold it he performs a combo that can be very useful. i dont remember the exact order but here it is.




I have changed the last hit of the combo. It is the multi stabbing move of his Forward-B

This is his Up smash. it has a multi hit vortex effect. if u fully charge it gives u about 115% starting from zero.

Fully charged neutral B. this is can hit from a distance.

This hits on both sides of marth. try it out for a better understanding.

Forward aerial-A. This can also hit from a distance. and is VERY useful.

This is his second final smash. down taunt and then use the final smash. Also i got this from an older ShadowMarth PSA that someone else made.It hits everyone but who ever is standing in front of u DIES!!!



This is His 4th Moveset! Make Sure Ur ~(FACEING RIGHT!)~ when u left or right taunt!

This is his Aerial Neutral A, The two pillars can Spike Ur opponents! The pic may not be very good


This is the Up Smash its Alot more deadlier Than it looks.

Ariel Up A. This move is Very Useful and deadly! If u go under Final destination or battle field and do this move its very handy.

Down A.

Ariel Down A. Has a great distance and Really fun to spam.(this move can be performed alot faster)

Fully Charged Neutral B.The size of this attack is alot bigger.


Forward Ariel A is much Faster.


Here is the download
http://www.mediafire.com/?cdr2ap9clhc5rnj

Thank U All for ur Ideas.

Id Like to give a special thanks to Ct. OWN and Colter for staying with me through out the whole PSA.
Managing between Being in the US Army and other things. All is well so far.

FC:4256-5446-5169
PSA 2.35:
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=29684
Competitive play Official thread:
http://forums.kc-mm.com/index.php?topic=54433.msg1069108#msg1069108

;D congrats Shadowmarth, you now know how to do the code XD
Just a Financial Analyst that loves SSBB :D


Smash Attack 2.65: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=17599
Noob Guide: http://forums.kc-mm.com/index.php?topic=12169.0
PSA Resource Thread: http://forums.kc-mm.com/index.php?topic=1337.0

Projects in Progress:
+ Dante Update
+ sword master kirby
+ Loyd over Pit
+ DO/KJ fusion Ichigo


Thanks Man I couldnt of done it without Ur help! :)
Managing between Being in the US Army and other things. All is well so far.

FC:4256-5446-5169
PSA 2.35:
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=29684
Competitive play Official thread:
http://forums.kc-mm.com/index.php?topic=54433.msg1069108#msg1069108

Also, how do u delete topics because I need to delete my old topic
Managing between Being in the US Army and other things. All is well so far.

FC:4256-5446-5169
PSA 2.35:
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=29684
Competitive play Official thread:
http://forums.kc-mm.com/index.php?topic=54433.msg1069108#msg1069108

September 06, 2010, 11:12:12 PM #4 Last Edit: September 06, 2010, 11:13:41 PM by DivineOverlord
Quote from: ShadowMarth on September 06, 2010, 11:08:49 PM
Thanks Man I couldnt of done it without Ur help! :)

haha no problem, if you want you can still add 2 more modes for a total of 4 modes XD Marth has a large file size limit, mines is already at 525KB lol!

I'm not sure how you can delete a topic you started, I tried it before but couldn't do it.
Just a Financial Analyst that loves SSBB :D


Smash Attack 2.65: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=17599
Noob Guide: http://forums.kc-mm.com/index.php?topic=12169.0
PSA Resource Thread: http://forums.kc-mm.com/index.php?topic=1337.0

Projects in Progress:
+ Dante Update
+ sword master kirby
+ Loyd over Pit
+ DO/KJ fusion Ichigo


September 06, 2010, 11:25:17 PM #5 Last Edit: September 06, 2010, 11:30:22 PM by ShadowMarth
Quote from: DivineOverlord on September 06, 2010, 11:12:12 PM
Quote from: ShadowMarth on September 06, 2010, 11:08:49 PM
Thanks Man I couldnt of done it without Ur help! :)

haha no problem, if you want you can still add 2 more modes for a total of 4 modes XD Marth has a large file size limit, mines is already at 525KB lol!

I'm not sure how you can delete a topic you started, I tried it before but couldn't do it.
Do u mean add two more modes to this PSA?

Also Can u try out this PSA and tell me how good it is
Managing between Being in the US Army and other things. All is well so far.

FC:4256-5446-5169
PSA 2.35:
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=29684
Competitive play Official thread:
http://forums.kc-mm.com/index.php?topic=54433.msg1069108#msg1069108

Quote from: ShadowMarth on September 06, 2010, 11:25:17 PM
Quote from: DivineOverlord on September 06, 2010, 11:12:12 PM
Quote from: ShadowMarth on September 06, 2010, 11:08:49 PM
Thanks Man I couldnt of done it without Ur help! :)

haha no problem, if you want you can still add 2 more modes for a total of 4 modes XD Marth has a large file size limit, mines is already at 525KB lol!

I'm not sure how you can delete a topic you started, I tried it before but couldn't do it.
Do u mean add two more modes to this PSA?

Also Can u try out this PSA and tell me how good it is

ok i just got done testing it, its pretty good XD. good moveset :)
Just a Financial Analyst that loves SSBB :D


Smash Attack 2.65: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=17599
Noob Guide: http://forums.kc-mm.com/index.php?topic=12169.0
PSA Resource Thread: http://forums.kc-mm.com/index.php?topic=1337.0

Projects in Progress:
+ Dante Update
+ sword master kirby
+ Loyd over Pit
+ DO/KJ fusion Ichigo


Kool
Managing between Being in the US Army and other things. All is well so far.

FC:4256-5446-5169
PSA 2.35:
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=29684
Competitive play Official thread:
http://forums.kc-mm.com/index.php?topic=54433.msg1069108#msg1069108

So far this psa is interesting. Powerful yet not too unbalanced(unless you spam).  At first the new moveset confused me, i think it was the foward tilt or neutral A, but it seems like just a small change. Maybe in the next version you can make the UpSpecial, instead of a 1HKO, be multiple hits, with decent knockback(just a suggestion)

Ultimate O.P.(Over Powered) Brawl Completion: 93%
Characters needed:
Olimar, Fox(i Have one but its WAY TO POWERFUL), King Dedede, G&W, Lucas(CurrentMovesetConfusing)

Quote from: Trace000222 on September 07, 2010, 01:51:04 AM
So far this psa is interesting. Powerful yet not too unbalanced(unless you spam).  At first the new moveset confused me, i think it was the foward tilt or neutral A, but it seems like just a small change. Maybe in the next version you can make the UpSpecial, instead of a 1HKO, be multiple hits, with decent knockback(just a suggestion)
Hey that sounds like a good Idea!
Managing between Being in the US Army and other things. All is well so far.

FC:4256-5446-5169
PSA 2.35:
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=29684
Competitive play Official thread:
http://forums.kc-mm.com/index.php?topic=54433.msg1069108#msg1069108

Need More Ideas plz!
Managing between Being in the US Army and other things. All is well so far.

FC:4256-5446-5169
PSA 2.35:
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=29684
Competitive play Official thread:
http://forums.kc-mm.com/index.php?topic=54433.msg1069108#msg1069108

Hah you seem enthusiastic. Well i got an idea for the next version:

Like i said in my previous post about the multiple hit idea, i was thinking of maybe a multiple shadow attack moveset. Each move hits multiple times and can get the opponent to high damage fast, but with low knockback. So one moveset can Do all the hits while the other is more of a finisher. Each balancing out so that it can fit a persons style mainly (Multi-Hit Marth faster and agile, Heavy-Hitter Marth slower).

1-2HKO moves could be on a third moveset if you decide to make one, ones that are super powered, like the UpSpecial on ShadowMarth but maybe less knockback, to avoid a 1HKO every time. This is the moveset for people who prefer to have a very large array of O.P. Brawlers (ex: Me :3) .

Well one small final smash idea(for later on). Marths final smash except maybe a more darkness-like effect. Maybe he dissapears and reappears to slash an opponent in front of him with a dark slash? Just a small extra idea.
                                                                                                                                        ~Trace

Ultimate O.P.(Over Powered) Brawl Completion: 93%
Characters needed:
Olimar, Fox(i Have one but its WAY TO POWERFUL), King Dedede, G&W, Lucas(CurrentMovesetConfusing)

Quote from: Trace000222 on September 07, 2010, 09:56:32 PM
Hah you seem enthusiastic. Well i got an idea for the next version:

Like i said in my previous post about the multiple hit idea, i was thinking of maybe a multiple shadow attack moveset. Each move hits multiple times and can get the opponent to high damage fast, but with low knockback. So one moveset can Do all the hits while the other is more of a finisher. Each balancing out so that it can fit a persons style mainly (Multi-Hit Marth faster and agile, Heavy-Hitter Marth slower).

1-2HKO moves could be on a third moveset if you decide to make one, ones that are super powered, like the UpSpecial on ShadowMarth but maybe less knockback, to avoid a 1HKO every time. This is the moveset for people who prefer to have a very large array of O.P. Brawlers (ex: Me :3) .

Well one small final smash idea(for later on). Marths final smash except maybe a more darkness-like effect. Maybe he dissapears and reappears to slash an opponent in front of him with a dark slash? Just a small extra idea.
                                                                                                                                        ~Trace
Perfect! I was going to add a 3rd moveset to him anyway
For hs down taunt.
So u want me to make him have multi hit attacks and be able to move quickly
Managing between Being in the US Army and other things. All is well so far.

FC:4256-5446-5169
PSA 2.35:
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=29684
Competitive play Official thread:
http://forums.kc-mm.com/index.php?topic=54433.msg1069108#msg1069108

Thats the idea, kind of like a combo character, can connect moves easily with speed but less damage then smashes and such. An idea for smash moves could be connecting, like his forward smash looks normal but the darkness effect kinds of hold them in(in-escapable) and hits them a multiple amount of times, with a small knockback afterwards.

Oh yeah i love that move you added to your shadow characters, that darkness vortex move. That would be good for the Mutli-Moveset.
                                                                                                                                    ~Trace

Ultimate O.P.(Over Powered) Brawl Completion: 93%
Characters needed:
Olimar, Fox(i Have one but its WAY TO POWERFUL), King Dedede, G&W, Lucas(CurrentMovesetConfusing)

Quote from: Trace000222 on September 07, 2010, 11:30:05 PM
Thats the idea, kind of like a combo character, can connect moves easily with speed but less damage then smashes and such. An idea for smash moves could be connecting, like his forward smash looks normal but the darkness effect kinds of hold them in(in-escapable) and hits them a multiple amount of times, with a small knockback afterwards.

Oh yeah i love that move you added to your shadow characters, that darkness vortex move. That would be good for the Mutli-Moveset.
                                                                                                                                    ~Trace
Hmm Ok but just to be sure and clear Which timer do I modify to change the speed of the Animation
Managing between Being in the US Army and other things. All is well so far.

FC:4256-5446-5169
PSA 2.35:
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=29684
Competitive play Official thread:
http://forums.kc-mm.com/index.php?topic=54433.msg1069108#msg1069108