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Author Topic: ULTIMATE ShadowMarth V3 RELEASED POSSSIBLE REMAKE OF THIS PSA!!  (Read 86210 times)
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Colter
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    « Reply #165 on: October 13, 2010, 06:32:12 PM »


    I love Ultimate Shadowmarth 2.5
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    ShadowMarth
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    « Reply #166 on: October 13, 2010, 06:56:09 PM »


    Good because this psa will get even better
    So do u like his secondary final smash?
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    PSA 2.35:
    http://forums.kc-mm.com/Gallery/BrawlView.php?Number=29684
    Competitive play Official thread:
    http://forums.kc-mm.com/index.php?topic=54433.msg1069108#msg1069108

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    « Reply #167 on: October 13, 2010, 08:02:56 PM »


    Good because this psa will get even better
    So do u like his secondary final smash?

    Yes. It was awesome. I can't technically beat MAX that easily with him (unless he's not supposed to be broken, then lol)

    He's still very pwnage, fun, and cool. I am glad to see the up special being nerfed. That was TOO much pwnage, even for a God-tier user like me. So is your plan making the different movesets have different tier levels? If so, that'd be cool.
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    « Reply #168 on: October 13, 2010, 08:40:55 PM »


    Yeah. Up taunt is supposed to be balanced,right taunt he's supposed to be stronger
    And down taunt is supposed to be godly. I just need a little more experience with psa
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    PSA 2.35:
    http://forums.kc-mm.com/Gallery/BrawlView.php?Number=29684
    Competitive play Official thread:
    http://forums.kc-mm.com/index.php?topic=54433.msg1069108#msg1069108

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    « Reply #169 on: October 13, 2010, 09:13:14 PM »


    Nice. I hope V3 turns out to pwn.

    Yeah, it would be cool to increase his attack speed with that combo. I can't get the combo hits in...

    Like I said, the disappearing attack...

    It would be cool for all his air attacks to be like forward air, with the shadow range attack (at least for god tier)

    And finally, his neutral air is Pikachu's neutral air animation but with Darkness and a large hitbox with shadow effects, doing good damage of course because of the emerging rays of pure doom, but the knockback is all up to you.
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    « Reply #170 on: October 14, 2010, 07:59:58 AM »


    nice idea
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    FC:4256-5446-5169
    PSA 2.35:
    http://forums.kc-mm.com/Gallery/BrawlView.php?Number=29684
    Competitive play Official thread:
    http://forums.kc-mm.com/index.php?topic=54433.msg1069108#msg1069108

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    « Reply #171 on: October 14, 2010, 04:46:28 PM »


    Awesome PSA
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    « Reply #172 on: October 14, 2010, 05:25:30 PM »


    Found ma SD Card reader! YESH! Now I'm back!
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    ShadowMarth
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    « Reply #173 on: October 14, 2010, 06:54:55 PM »


    Awesome PSA
    thanks! Just wait for V3!
    Found ma SD Card reader! YESH! Now I'm back!
    that's great news!!
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    Managing between Being in the US Army and other things. All is well so far.

    FC:4256-5446-5169
    PSA 2.35:
    http://forums.kc-mm.com/Gallery/BrawlView.php?Number=29684
    Competitive play Official thread:
    http://forums.kc-mm.com/index.php?topic=54433.msg1069108#msg1069108

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    « Reply #174 on: October 14, 2010, 09:31:22 PM »


    Tested and it's as awesome as Neo. Room for improvement as well since nothing's perfect until you know it's perfect.
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    « Reply #175 on: October 16, 2010, 12:50:07 PM »


    what did you test?
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    PSA 2.35:
    http://forums.kc-mm.com/Gallery/BrawlView.php?Number=29684
    Competitive play Official thread:
    http://forums.kc-mm.com/index.php?topic=54433.msg1069108#msg1069108

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    « Reply #176 on: October 16, 2010, 05:23:27 PM »


    <.< >.> <.< >.> *looks at title and looks at you*
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    « Reply #177 on: October 16, 2010, 05:34:50 PM »


    Oh ok then so far I have given him a fourth moveset and I have made him faster but I'm havin some difficulties, sometimes the gfx will get mixed up with another moveset. The same thing happens with the collision bubbles.
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    FC:4256-5446-5169
    PSA 2.35:
    http://forums.kc-mm.com/Gallery/BrawlView.php?Number=29684
    Competitive play Official thread:
    http://forums.kc-mm.com/index.php?topic=54433.msg1069108#msg1069108

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    « Reply #178 on: October 16, 2010, 06:17:34 PM »


    Well you could use other GFXs that seem to fit him. Maybe you can include a HUGE red shoop da whoop(player 1 gets killed at bottom) for a FS that covers a quarter of a stage with shadow and a really long stun (ZZS down smash stun)flag. And make sure you specify on each move set what GFX goes where so it doesn't confuse it with something else, like the printer and its own BS ways(example meant to clarify).

     And could you tone down a little with the idle stance GFX please? I can't see him so if you could have an occasional flasg of shadow here and there around his body*so it doesn't interfere much yet have it go a little fast. When are you releasing a test run( in case others can help out) anyway?

    *:(like small, as in half the size of the current stance shadow GFX, bits of shadow showing for a second at different parts of the body like one second it's his arm then it's his head then leg etc)
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    « Reply #179 on: October 16, 2010, 06:34:40 PM »


    Hmm ok  I will see what I can do.
    Also what happen to divine overlord?
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    Managing between Being in the US Army and other things. All is well so far.

    FC:4256-5446-5169
    PSA 2.35:
    http://forums.kc-mm.com/Gallery/BrawlView.php?Number=29684
    Competitive play Official thread:
    http://forums.kc-mm.com/index.php?topic=54433.msg1069108#msg1069108

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