How to properly save indexed textures (use if stuck after indexing)

Started by dally, June 24, 2009, 04:31:42 AM

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ok, it took me forever to make my ike texture, i was lost with the indexed textures...eventually i figured out on my own though, i was saving them incorectly, this guide dosent have pics but i hope it helps.
Ok this guide basicly starts off at the end of Mnsg's guide.
1.After your done indexing (according to that textures special needs) hit File>Save.
2. Look at the bottom, under the desired saved file's name, where it says "save file type as" it should say "PSD" that is wrong
3. Click "save file type as" and scroll down to "Targa  .tga" a file will show up.
4. Save your picture you're editing as the same name as the file that showed up it will say "XXXXX+2.tga already exists..." hit "yes"
End: now to make sure this works hit "Window" and make sure channels is checked, then look at the bottom right of your screen under "channels" there should only be 2: "rgb" and "alpha"
now you can exit, if it asks you if you want to save, just hit "no"

you could have just said: File > Save As > ***+*.tga  (make sure the drop down box says targa).
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mine says this under channels.
RGB
RED
GREEN
BLUE
ALPHA


Is that alright??

Quote from: MilkaholicX on June 28, 2009, 12:22:09 PM
mine says this under channels.
RGB
RED
GREEN
BLUE
ALPHA


Is that alright??

...are you editing a indexed texture? and are you using photoshop?... it should say only RGB and Alpha


UGH! I deleted my whole Link texture thinking I did something wrong in the process >.<
Well, thanks for the help on this.
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