I had to do something similar, but on Pika... :/
first off, you only wan't TopN, and TransN...
the other bones really have no effect...
here's the bone list I'm trying to get:
TopN (has to be added)
|-
TransN (renamed from 'Pachirisu')
|-|-Origin (use this to scale)
|-|-|-
WaistDo not rename any bones below TransN
(the bone names should be differant from the Brawl bone names)
You will register these new bones within the char's animation files,
and position them as such...
note: the animation's you make must be the exact framelength as the animation you added the bones to.
this will allow you to use all of the char's within that slot
I'll be able to do even better once I figure out the .rel files
EDIT: @Dingo:
some people have the post order reversed you know
(you're pointing to mine)