Multiple Taunt Moveset help?

Started by Naruto200Man, September 16, 2010, 08:00:18 PM

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Hey, I'm trying to make a psa for fox where, depending on what taunt you used last, the moves change not only in element, power, and knockback, but also an animation. I mean of course like how Sword Ganondorf can draw and put away his sword to change his moves. However I'm having a bit of a problem.

1: Even if I name the animation in the psa Attack11B just as the animation in fox's MotionEtc is named Attack11B it still uses the original animation.

2: Not only that, I've tried making an if statement with the bits and such just as Hyate had instructed, however no matter how many times I taunt it doesn't work. Even if I don't change the animation.

Here's what I have for the taunts.

Up Taunt:
Asynchronous timer frames 1
Bit Variable Set: RA-101 = true
Bit Variable Clear: RA-102 = false

Down Taunt:
Asynchronous timer frames: 1
Bit Variable Set: RA-102 = true
Bit Variable Clear: RA-101 = false

Side Taunt:
Bit Variable Clear: RA-101 = false
Bit variable clear: RA - 102 = false

An example of the coding for an attack that changes if the bits are set.

If Value: Bit is set: 101
Asynchronous timer 1:
Change Subaction: *subaction with the new attack and animation*
Else:
If Value: Bit is Set: 102
Asynchronous timer 1
Change subaction *subaction with the new attack and animation*
Else:
*hitboxes for the otiginal attack
End if
End if
End if

hmm...
interesting

no I'm not a PSA user... yet...
but it didgive me an Idea for my game :P

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