Clone Engine?

Started by VanillaPuff, September 21, 2010, 01:13:47 AM

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September 21, 2010, 01:13:47 AM Last Edit: September 22, 2010, 12:08:40 AM by Segab
I'm having a lot of trouble trying to wrap my head around this:
http://www.smashboards.com/showthread.php?t=250370

Could someone put it in "For N00B" terms? If someone could help me I would really appreciate it. But maybe I should explain it more so I don't do all this for nothing <.< >.>

I'm trying to make Dr.Mario, Pichu, Roy, and Young Link can be playable as well as there 'clones'. Is this possible?

ya know, I've heard mention of this before...

what is this about anyways??

[spoiler]Quote: Friedslick6
you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
But the coolest part was that you didn't stop working on it despite that.

Quote: Internet Explorer
you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

quote: Greg
You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

Quote from: VanillaPuff on September 21, 2010, 01:13:47 AM
I'm having a lot of trouble trying to wrap my head around this:http:
//www.smashboards.com/showthread.php?t=250370

Could someone put it in "For N00B" terms? If someone could help me I would really appreciate it. But maybe I should explain it more so I don't do all this for nothing <.< >.>

I'm trying to make Dr.Mario, Pichu, Roy, and Young Link can be playable as well as there 'clones'. Is this possible?


That's not really a "clone engine," it just allows you to switch between different sets of mods with button activators.

If you're asking if this can allow you to have Roy and Marth fight at the same time, then no, this isn't going to do that.

Wait you are saying a one slot moveset engine? It exists?
Feel teh powah of Phazon

hmm... I'm doing something similar with Pachirisu...
but all I'm doing is naming the bones differantly, and adding them to the CHR0's
then I animate them to the exact framelength of the file (no anim misfits)

[spoiler]Quote: Friedslick6
you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
But the coolest part was that you didn't stop working on it despite that.

Quote: Internet Explorer
you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

quote: Greg
You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

QuoteThat's not really a "clone engine," it just allows you to switch between different sets of mods with button activators.

If you're asking if this can allow you to have Roy and Marth fight at the same time, then no, this isn't going to do that.

Okay. So I guess I'll have to learn to port to do that.

Quote from: The Corrupted one on September 21, 2010, 03:04:51 AM
Wait you are saying a one slot moveset engine? It exists?

No, but that would be awesome.

But I still don't understand how this works. I'd still like someone to explain it to me in simpler terms.

Almas' Clone Engine allows you to switch before battle which folder to load.

Dantarion's Clone Engine will allow us to load 7 new independent characters from there own slots.
Meaning that they will have there own textures, CSP's and Icons.

For example, this picture shows how it will look like eventually:

Quote from: ds22 on September 21, 2010, 02:26:44 PM
Almas' Clone Engine allows you to switch before battle which folder to load.

Dantarion's Clone Engine will allow us to load 7 new independent characters from there own slots.
Meaning that they will have there own textures, CSP's and Icons.

For example, this picture shows how it will look like eventually:


http://www.smashboards.com/showthread.php?t=250370

How to use the code?
MY BRAWL FC: 0518-2106-8197
MY MARIO KART WII FC: 1377-1732-1925


Quote from: ds22 on September 21, 2010, 02:26:44 PM
Almas' Clone Engine allows you to switch before battle which folder to load.

Dantarion's Clone Engine will allow us to load 7 new independent characters from there own slots.
Meaning that they will have there own textures, CSP's and Icons.

For example, this picture shows how it will look like eventually:
http://img337.imageshack.us/img337/5186/cssbl.png
Wut did they crack the codes from the F7?
Cause to me thats whatt it looks like.


Quote from: Lucky Eva on September 21, 2010, 04:20:23 PM
Quote from: ds22 on September 21, 2010, 02:26:44 PM
Almas' Clone Engine allows you to switch before battle which folder to load.

Dantarion's Clone Engine will allow us to load 7 new independent characters from there own slots.
Meaning that they will have there own textures, CSP's and Icons.

For example, this picture shows how it will look like eventually:
http://img337.imageshack.us/img337/5186/cssbl.png
Wut did they crack the codes from the F7?
Cause to me thats whatt it looks like.
Dantarion knows how to fill the data slots of the F7 with data needed to load characters.
That's why there are 7 more icons in the picture.

But what I made this thread for is to figure out what to do with how to use Alma's clone engine.  :O

I need help with what I'm supposed to do with this?!

Quote
Alternate File Data
0657A000 BYTECOUN
XXXXXXXX YY00E27B
ZZZZAAAA 00000000

So heres some specifics where i need help.

BYTECOUN: I have no idea how to count/multiply hex. I heard Windows Calculator works? I want 8 alternate files on each charecter.

YY:T
Quotehis is a two digit value determined by the Select Screen slot of the character you are choosing. Because this is chosen by the Select Screen slot, it may vary slightly - for example, if you want a custom Sheik and are using the default Zelda/Sheik slot, you should put the value for Zelda in this section.
Does this also apply to All transforming charecters?

ZZZZ:So if I want AY button activators I have to use the code 0900+80 in hex?

AAAA:
QuoteThis is the Hex-ASCII value of the alternate folder you wish to load files from. You can find a Hex-ASCII translator here. For example, if I decided to place my alternate files in /lm/ instead of /pf/, this would take the value of 6C6D.
So if I make it /lm/,I just put 6C6D or are ther complications?

Project melee is going to jump on this
Feel teh powah of Phazon

Someone should let NOOBs like me use it by supplying a prepreped pack and instructions I get the idea but have no idea how it works
Feel teh powah of Phazon

Quote from: The Corrupted one on September 22, 2010, 03:03:27 AM
Someone should let NOOBs like me use it by supplying a prepreped pack and instructions I get the idea but have no idea how it works

I'm with you!
MY BRAWL FC: 0518-2106-8197
MY MARIO KART WII FC: 1377-1732-1925


Quote from: The Corrupted one on September 22, 2010, 03:03:27 AM
Someone should let NOOBs like me use it by supplying a prepreped pack and instructions I get the idea but have no idea how it works
same here dude.  but i think i have an idea on how this thing works.


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