Event Matches - We Can Edit Them Now!!! All-Star mode too! As well as Classic!

Started by Eternal Yoshi, October 03, 2010, 01:07:08 AM

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October 05, 2010, 12:21:35 PM #16 Last Edit: October 05, 2010, 01:12:32 PM by EternalYoshi
Then please do so.

Updated the OP with the File names of the event matches, and the event matches they correspond to.

Discovered where the status values are.

It's the two bytes after the Character ID in the Brown area in the image.

00 = Normal
01 = Metal
02 = Invisible
03 = Freezes the game

Basically if you wanted Sonic to be Metal, it would go like this:

2B010000

I decided to try this out, so I got hold of Tabuu and tried making my own Event Match request.

It turned out as follows...

Stage: Delfino Plaza
Music: Overworld Theme (NSMB)
Opponents: Luigi -> Diddy Kong -> Bowser -> Donkey Kong -> Wario -> Yoshi -> Peach -> Mario
HMN Character: Choose
Lives: 2 (you), 1 (opponents)

I also tried modifying All-Star Mode with this information.  I made Bowser and Yoshi switch places.  Additionally, Yoshi's Island replaced Luigi's Mansion, and vice versa.  In other words, when you face the Mario team, Yoshi's Island would be one of the stages used, but not Luigi's Mansion.  And for Bowser, you'd ALWAYS fight him at the Luigi's Mansion stage.

You know, I'll probably make a custom All-Star Mode, and switch around which opponents you'll fight first, and so forth.  For one example, I'd set the Mario team as the semi-final opponent, but replace Bowser with Yoshi; it would then be known as the Mario heroes team.  And for the final fight, you'd face Mr. Game & Watch, maybe even fight four of them at the same time; it would bring back Melee All-Star Mode nostalgia.

By the way, when Classic Mode is finally cracked, I might plan on swapping the positions of Bowser and Yoshi; it'll be amusing to fight the Kongs alongside the Koopa King, and vice versa.  Additionally, seeing Yoshi work with or against his old friends would be amusing too; for example, a team match where your partner is Peach, while Mario and Yoshi are your opponents.

Well, it took me several hours of tests to pull off, but I managed to make a customized All-Star Mode that's possible to clear on the easier difficulty levels.  The solo mode modifications were tested out, but I was not able to test out the co-op mode modifications; I lack a second player to play with.

Anyway, here's what my customized All-Star Mode features...

Opponents

Stage 1: R.O.B.
Stage 2: Link, Zelda/Sheik, Ganondorf, Toon Link
Stage 3: Ness, Lucas
Stage 4: Pit
Stage 5: Ice Climbers
Stage 6: Pikachu, Pokemon Trainer, Lucario, Jigglypuff
Stage 7: Samus/Zero Suit Samus
Stage 8: Captain Falcon
Stage 9: Olimar (x1 solo; x2 co-op)
Stage 10: Donkey Kong, Diddy Kong
Stage 11: Marth, Ike
Stage 12: Bowser
Stage 13: Wario
Stage 14: Solid Snake
Stage 15: Kirby, Meta Knight, King Dedede
Stage 16: Fox, Falco, Wolf
Stage 17: Sonic
Stage 18: Mario, Peach, Yoshi, Luigi
Stage 19: Mr. Game & Watch (x4)

Stages

Note: None of the Melee stages are used.

Stage 1: Mario Bros.
Stage 2: Bridge of Eldin, Pirate Ship
Stage 3: New Pork City
Stage 4: Skyworld
Stage 5: Summit
Stage 6: Pokemon Stadium 2, Spear Pillar
Stage 7: Norfair, Frigate Orpheon
Stage 8: Port Town Aero Dive
Stage 9: Distant Planet
Stage 10: Rumble Falls, 75m
Stage 11: Castle Siege
Stage 12: Luigi's Mansion
Stage 13: WarioWare, Inc.
Stage 14: Shadow Moses Island
Stage 15: Halberd
Stage 16: Lylat Cruise
Stage 17: Green Hill Zone
Stage 18: Delfino Plaza, Mushroomy Kingdom, Mario Circuit, Yoshi's Island
Stage 19: Flat Zone 2

Notes

1: Pokemon Trainer has 3 stock lives, meaning that you have to KO all three of his Pokemon to defeat him.

2: When facing Olimar, only one Olimar appears in solo mode, but in co-op mode, two Olimars must be fought.

3: The four Mr. G&Ws can be a bit difficult to defeat (considering that they are the final opponent), but they're possible to defeat on the easier skill levels.  I did beat them on Easy, but I'm not sure about the harder skill levels.

Snapshots

The healing room has been modified to follow the match order shown above.  The snapshots below will give you some examples of the changes.



Download

The link below is a download containing the modified common2.pac, along with the modified STGHEAL.pac file.

http://www.mediafire.com/?7cscwyv3amxva7w

Update: I tried my custom All-Star Mode on a harder skill level, and ended up having to go back and make some extra modifications to the file.  As a result, I updated the download with an updated common2.pac.  STGHEAL.pac remains the same.

Now, whenever you face Pokemon Trainer, he'll have 3 stock lives, regardless of the difficulty level.  I also made sure that everyone else only had one life for all skill levels, including Yoshi (replaced Pokemon Trainer with Yoshi).

I also tried clearing my custom All-Star Mode on the Normal difficulty level.  I was able to defeat the Mr. G&W team with Wolf.

Maybe it's a stupid question, but what program do you use to edit Event match and All-Star?
Can you link to it, please?


Quote from: New Age Retro Hacker on October 06, 2010, 07:23:39 PM
Maybe it's a stupid question, but what program do you use to edit Event match and All-Star?
Can you link to it, please?

You have to use Tabuu to edit the data for Event Matches and All-Star Mode.

http://www.smashboards.com/showthread.php?t=284044

>_< OK. I'm sick of the game freezing when I attempt to find the ID for random.
So if you want it to be random, you'll have to find the ID yourself.

Looking at Match 11 of Classic didn't help either as it uses Toon Link's ID.

The OP was updated.
Modding that last unknown floating point didn't do anything noticeable.
It may be related to something like handicap or defense against items, stages or something, but my testing hasn't shown any changes.
The default value is 6400.

Now for the Success and failure conditions.

Any of you think it's possible to switch character appearances in SSE? like switch Metaknight for Fox?


I would love a simple program to edit the Classic and All-Star stages for each character in common2.pac. Has anyone found the stage ID for battling Ness and Lucas? I found the one for Marth and Ike but I think they're in the same chunk of hex data.

Use Tabuu. It finds and seperates the stages for Classic and All-star, which is what I adapted the guide to use.

I found the time limit for event matches....
It's at 0x0C in my picture in hex.

When the rule is set to stock, having the time run out leads to instant failure.
Not sure about if it's set to time or coin.


The Classic mode portraits are located elsewhere.
Not sure where though.

Found them.

Check the directory menu/intro/enter/


BTW, the time limit is actually at 0X0C.