Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email?
Forever:
April 28, 2024, 08:20:38 PM
Kitty Corp Meow Mix Forums
|
Help & Tutorials
|
Help
(Moderator:
Gamma Ridley
) |
PAC compressing and transforming (ZSS, Zelda)
Pages: [
1
]
« previous
next »
Print
Author
Topic: PAC compressing and transforming (ZSS, Zelda) (Read 1101 times)
0 Members and 1 Guest are viewing this topic.
Pik
Holy Kitten
Offline
Posts: 1046
i like the way you die boi
Awards
PAC compressing and transforming (ZSS, Zelda)
«
on:
October 03, 2010, 04:50:30 PM »
Do the filesizes have to be the exact size as the original, or just smaller? With my Samus hack, I have compression listed as "None" on her .PAC file, yet it still freezes on the CSS and during gameplay.
Any help would be appreciated.
«
Last Edit: October 03, 2010, 04:52:36 PM by Pik
»
Logged
[PICTURE REMOVED. Reason: Total signature pic size exceeds 695x200.]
Pin0yB0i
Badace
Extreme Kitten
Offline
Posts: 453
Re: PAC compressing and transforming (ZSS, Zelda)
«
Reply #1 on:
October 03, 2010, 04:57:56 PM »
I know this doesn't answer your question, but it IS possible to resize the textures to make the file size smaller.
Logged
mnsg
Holy Kitten
Offline
Posts: 1801
Awards
Re: PAC compressing and transforming (ZSS, Zelda)
«
Reply #2 on:
October 03, 2010, 09:29:34 PM »
For the PCS files, it'll okay if the file size changes. For PAC files, however, their file sizes usually have to stay untouched, but there are a few exceptions, especially when talking about the CI8 textures.
Logged
Custom Textures
|
Vertex Hacks
|
Music Gallery
|
Texture Mega Pack
Pages: [
1
]
Print
« previous
next »
Jump to:
Please select a destination:
-----------------------------
Welcome
-----------------------------
=> Rules / Feedback / Brawl Vault
-----------------------------
Super Smash Bros. 4 Hacking
-----------------------------
=> Smash 4 (Wii U) Hacking
===> Discussion
===> Requests
===> Help
=> Smash 4 (3DS) Hacking
===> Discussion
===> Requests
===> Help
-----------------------------
Super Smash Bros. Brawl Hacking
-----------------------------
=> General Hacking Discussion
===> Project Concepts
=> Character Vertexes and Textures
=> Model Imports
=> Attacks and Animations
=> Stages
=> Music & SFX
=> Portraits, Menus, (etc...)
===> Interface Misc.
=> Programming
-----------------------------
Help & Tutorials
-----------------------------
=> Help
=> Tutorials
===> General Tutorials
===> Texture and Portrait Tutorials
===> Vertex Tutorials
===> Model Tutorials
===> A/A Tutorials
===> Stage Tutorials
===> Music/SFX Tutorials
===> Programming Tutorials
Loading...