DasDonkey virus?

Started by New Age Retro Hacker, October 06, 2010, 06:22:31 PM

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Whenever I try to run DDVB 2.2 my computer keeps saying that there is a virus inside it.
I downloaded it from the official website and the thread on SmashBoards says that there is no virus inside it.
Is there a way to make my computer shut up and let me run DDVB?


I have the same issue.. I wish I could help..
It happens with V1 too.

Wait a minute, you have Vertex Hacks in your vault.... What way did you make those then?


Quote from: New Age Retro Hacker on October 06, 2010, 07:45:01 PM
Wait a minute, you have Vertex Hacks in your vault.... What way did you make those then?

MarioKart's Method.

Turn off your Anti-Virus program.
Do everything you need to do in DasDonkey Vertex Box, then turn it back on again.
Don't ask me how to turn it on or off because I don't know what Anti-Virus software you're using. >_>


Quote from: LordNOaH on October 07, 2010, 12:30:16 AM
its a false positive, use something better than what you have.  Avast is good.
I use Avira Anti-Virus. It's free. :3

You could learn how to use Mariokart64n's newest method because it is far better than DasDonkey Box and doesn't require a patch.

October 07, 2010, 01:42:32 PM #8 Last Edit: October 07, 2010, 01:44:03 PM by New Age Retro Hacker
Alright, I tried MK64n's method and managed to get a .dae file, but when I try to import the .dae via COLLADA 1.3.1 with Blender (it's free, unlike 3DSMax) it doesn't do ANYTHING (atleast nothing visable).
EDIT: When I try COLLADA 1.4 it says this:''ValueError: Invalid literal for int() with base 10:'d' '''
Maybe this is enough to help....


Quote from: New Age Retro Hacker on October 07, 2010, 01:42:32 PM
Alright, I tried MK64n's method and managed to get a .dae file, but when I try to import the .dae via COLLADA 1.3.1 with Blender (it's free, unlike 3DSMax) it doesn't do ANYTHING (atleast nothing visable).
EDIT: When I try COLLADA 1.4 it says this:''ValueError: Invalid literal for int() with base 10:'d' '''
Maybe this is enough to help....
*cough*
mk64n's method is supposed to work with 3DS MAX 8, if I may. >_>
So don't even bother solving the import issues, his script is for 3DS 8 only.

Either you use the 30-days trial of 3DS MAX to use mk64n's quite superior method, or you just PM me and I'll find you a way to save your money. *cough*
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