Stage Textures reset Kill Zone Boundaries?

Started by Sandstorm, October 14, 2010, 05:25:43 AM

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I just started using Stage textures and I noticed that the kill zone boundaries (ceiling, sides) are extended back to the normal limits for vBrawl..or maybe even further (haven't touched vBrawl in a long time so I'm not sure). Is this normal or am I doing something wrong? If so, how can I fix this? I'm going to take out all the stage textures/custom stages to see what's going on but that will be pretty tedious. If there's another reason though, I'd appreciate it if someone could inform me. Thanks!

do you have the old file without the custom textures, if you do try to export that collision data and replace this with the one with custom citys,

Hope i helped ;)