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Author Topic: Project Hellsing (Alucard)  (Read 14223 times)
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Keromonkey
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Working on Indie Game: Q'Redux (on Steam)

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    « Reply #15 on: October 06, 2011, 08:40:10 PM »


    I both like and dislike the reloading, I like it because its realistic, but I tried it with another PSA before (the Master chief PSA over captain falcon) and it pretty much got me killed, soo hmm. I guess it depends how its implemented but I think having him reload would be another well-balanced addition.

    I also like the Up B as teleport, I call it
    Up B: Speed of Shadows
    Alucard appears to dash forward & fade out of existence, reappearing in another spot half way across the stage so quickly it appears as if he is teleporting

    Hmm, need some ideas for Side Smash, back grab, up grab, Dash attack and aerials, watching through Hellsing Ultimate now

    « Last Edit: October 06, 2011, 11:44:25 PM by Keromonkey » Logged


    Keromonkey
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    « Reply #16 on: October 10, 2011, 11:45:31 PM »


    Also, this is wat I have for notes so far
    ALUCARD///

    Models: Casull, Jackal,
    Demon hounds, Dark Tentacle (wriggling),
    Creepy Eye (open,close?), Blood stream/splatter (ext. gfx?),
    bat swarm?

    Height/ Alucard is tall...

    Damage Reduction/FITFOX.PAC/ Sub ID 98-AD for damage could restore between 1-3 health making Alucard appear to have damage reduction

    Fall to ground/ Take lloyd's Fall animation (falls to knees before laying on floor), but give Alucard a red or black glow, and have him regen. slowly while in the down position/laying on the ground.

    Invisibility/ When waiting or crouching still, he (and the player indicator) flashes black then vanishes slowly if possible, otherwise just winks out of existence, and reappears when he moves or attacks.

    Wall Walk/ If fox can be given a wall cling, than the anim for that will be Alucard simply standing on the wall as if he were standing on a sideways floor (maybe add mist billowing up from his feet)

    Dash is like Marth's, Run is same but with cloak flowing behind him.

    Duplicitous dodge/ Take goku's dodge (flickering back and forth between 2 spots), and either make Alucard appear in both spots but have his physical body only be in one, or just have him flicker or give him Sasuke's [censored]y dodge, or add Mist to his dodge like Naruto,

    2 Unlocked Restrictions/
    +Final Smash Release would unlock all restrictions, powering up all special moves, making all grabs absorb health, damaging all players 3 dmg/second while Alucard was in his Release State.
    +Blood Feast would unlock one special move at a time (or, better yet, each grab would lock/unlock the special with the same direction; ex. down grab locks/unlocks down special, up grab locks/unlocks up special, f/b grab locks/unlocks side special)

    Neutral B: Bullet Storm/ (borrow gun style from Dante PSA, alternating between both guns?)
    Crossing his right arm in front of him & using it as a sight, Alucard rests Casull, held in his left hand, atop his right wrist and fires with a maniacal orange gleam in his eyes & a wicked grin.
    (http://www.animeshinobi.com/wordpress/wp-content/uploads/2006/11/hellsing_ultimate_8.jpg)

    Lv.1 Charge: Pressing B repeatedly fires Casul and/or Jackal weakly (each hit does 1-2 dmg but has little knockback so no spam unlike Dante).
    Lv.2 Charge: Hold B briefly will fire a slightly stronger shot with a slightly bigger bullet, this will give target down status and deal 3-4 damage. Can repeatedly unleash bullets of this size by holding & releasing B with a certain rhythm, bullets will fire slower.
    Lv.3 Charge: Fires 1 medium sized bullet, knocks target directly away, deals 7 dmg.
    Lv.4 Charge: Fires 1 large sized bullet that flies the slowest & can't be blocked.

    +Neutral B: Restriction Unlocked - Jackal Blaze/
    When in Final Release form Alucard fires bullets the size of a Lv.4 Charge with speed faster than a normal level 4 bullet.

    Down B: Baskerville (Demon Hound) Counter/
    Alucard points one gun forward whilst looking in the opposite direction
    This is the beginning of his counter stance, if anyone hits him during this time, he explodes in darkness & tentacles, unleashing a wave a hellhounds in whatever direction his gun is facing. These hounds deal darkness & cold/fire or poison damage & will bite & stun/paralyze target briefly, each hound does 5 damage/bite, and he unleashes between 3-4 in whatever direction his gun is facing, so Baskerville Counter can be a powerful counter, 5-6 dmg minimum, 15-18 damage maximum.
    (needs intangibility frames also)
    +Down B: Restriction Unlocked - Baskerville (Demon Hound) Summon/
    Alucard points and unleashes 2 dog heads in whatever direction he is pointing.

    Side B: Demon Hand
    -Charge 1/ Shrouds his arm in black shadows, Reaches out with an amorphous shadow tentacle (laced with creepy eyes) and whips opponent backward (this move is fast), deals 12 dmg at the tentacle tip, 8 damage along the tentacles path, has decent knockback and leaves a bloody splatter gfx.
    -Charge 2/ Summons darkness, goes invisible, transforms full body into a wriggling mass of tentacles/bat swarm covered w/ darkness + super armor 15, wind box that draws nearby enemies in, and rakes them for about 5 dmg/hit (Max 30).

    +Side B: Restriction Unlocked - Shadow Fist
    -Charge 1/ Shrouds his arm in black shadows, Transforms his right arm into a demon dog head attached to an amorphous shadow tentacle with eyes scattered, the dog head stretches out to a length of 50 (stretch it out via anim), and then bites down, sweet spots on the bite dealing 15-18 with high knockback, but anything caught within the length of shadow takes 10 and is stunned briefly before flying toward Alucard.
    -Charge 2/ (Same?)
    NOTE: Can also make this a combo, hitting target with whip, leads to dog whip, which draws them in and leads to tentacle swarm

    Up B: Speed of Shadows (Like Shadow's teleport, better controllable?)
    Alucard moves from one spot to another spot so quickly it appears as if he teleporting.
    Up B: Restriction Unlocked - Defying Gravity (Like Aeon's Up B, except perhaps longer lasting & with more range, perhaps the final release version of this will be like an infinite teleport instead of just moving, whether ground is touched or not.)
    Alucard demonstrates his ability to walk in air, unhindered by gravity.





    Up Smash: Vertical Bullet Storm/
    Alucard points Casull & Jackal (his white & black guns, respectively) upward and fires a hail of bullets straight up, has long range and these bullets travel very fast (since the move is straight up), Tapping A while holding up should make him continue to fire bullets upward.

    Down Smash: Darkness, My Old Friend (Summon Darkness)/
    Alucard raises a Pentacle'd fist in the air, before punching the ground (or crouching like sheik and touching the ground while his tongue elongates & lolls out of his mouth). Darkness & dark fog cover his body so it is barely visible (making it appear as if he transformed into darkness) and A wave of tentacles spike upwards from the ground in his general vicinity. A large one where his body is, and 2 small ones on either side of him. If possible, this smash should be slowed down and the tentacles should wriggle about a bit before either retracting into the ground or disappearing in a puff of darkness.

    Side Smash:

    ALL GRABS/ Alucard uses ranged telekinesis to draw his enemy to him, giving him a ranged grab.

    Grab Pummel (tapping A)/ Alucard repeatedly bites the target draining 1-2 hp/bite and dealing 1-2 dmg/bite.

    Forward Grab/ Alucard thrusts his right hand into opponents chest with wind gfx spinning around his hand like a saw, opponent takes 1 damage repeatedly (up to 8 or 9 dmg) before Being knocked @ 45 degree angle.

    Backward grab/

    Up Grab/ Falco's grab (tosses them up, then shoots 'em with a few bullets)

    Down Grab/ Blood Feast: Like Charizard's down Grab except, instead of breathing fire, Alucard bites them, deals 7 dmg, heals 3 health and unlocks or empowers one of his special moves. OR like Snake's choke grab, then bites them before sliding them gently to the ground, OR Alucard grabs them by the shoulders staring deeply into their eyes for a few intimate seconds before grinning widly and sinking his fangs into their neck.
    Just need back grab, side smash, dash attack and aerials   Angel
    « Last Edit: October 10, 2011, 11:47:37 PM by Keromonkey » Logged


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