Multiple face models

Started by Miniova, October 31, 2010, 02:27:47 PM

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I'm just wondering...  is there anyway i can make the characters that use multiple polygons for their face to show their expression the same or do i have to edit every single one of them for it to look right in game?


People if you have anything you need to ask me(especially the katana ness thing) please talk to me over AIM. I'll be more than happy.  AIM is Gradybryson1993

what exactly are you saying??

chars that use multiple "polygons" (objects) like how??

is it something like Toon like where different textures are used to show his expressions,
or like Gannon where mouth bones control his expressions

actually...

it'd be best to describe who you're editing so I can make that decision :P

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I think he means more like Marths facial expressions... each one has a seperate polygon.

There are a couple of ways to nullify facial expressions, you can either hex it or if you can use Mariokarts vertex method, morph each one to the same expression.

If you want to hex it, you could copy and paste the hex values from one vertex set over the others (this can sometimes cause undesirable effects though)
Or you could hex out all of the facial expressions you don't want, and then make the other one permanently visible by hexing the bones.

If you have 3dsmax and can use Mariokarts method, all you have to do is select each of the 'other' expressions, choose the morpher tool in the modifier list and then pick the one facial expression you do want.
Aftter that you can export them as normal ;D
(its a bit long winded, but it is probably the best method)

October 31, 2010, 06:32:43 PM #3 Last Edit: October 31, 2010, 06:38:56 PM by Miniova
Quote from: Dr-Homocidal-Maniac-Panda on October 31, 2010, 05:41:05 PM
I think he means more like Marths facial expressions... each one has a seperate polygon.

There are a couple of ways to nullify facial expressions, you can either hex it or if you can use Mariokarts vertex method, morph each one to the same expression.

If you want to hex it, you could copy and paste the hex values from one vertex set over the others (this can sometimes cause undesirable effects though)
Or you could hex out all of the facial expressions you don't want, and then make the other one permanently visible by hexing the bones.

If you have 3dsmax and can use Mariokarts method, all you have to do is select each of the 'other' expressions, choose the morpher tool in the modifier list and then pick the one facial expression you do want.
Aftter that you can export them as normal ;D
(its a bit long winded, but it is probably the best method)
You got it.  Yea I was hoping there would be a way for mario to keep all his expressions but i guess not :(  Thanks though


People if you have anything you need to ask me(especially the katana ness thing) please talk to me over AIM. I'll be more than happy.  AIM is Gradybryson1993

October 31, 2010, 06:42:21 PM #4 Last Edit: October 31, 2010, 06:46:11 PM by Dr-Homocidal-Maniac-Panda
Huh?
I think I may of misunderstood what you meant... Care to explain what you want doing in a little more detail and I'll try to do it for ya? ;D

Lol  well I'm changing Mario's nose...  I don't wanna have to vertex each individual polygon and i was wondering if there was a way to do a partial morph but your method will work just fine too


People if you have anything you need to ask me(especially the katana ness thing) please talk to me over AIM. I'll be more than happy.  AIM is Gradybryson1993