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Miniova
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    « on: October 31, 2010, 08:27:47 AM »


    I'm just wondering...  is there anyway i can make the characters that use multiple polygons for their face to show their expression the same or do i have to edit every single one of them for it to look right in game?
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    « Reply #1 on: October 31, 2010, 09:03:43 AM »


    what exactly are you saying??

    chars that use multiple "polygons" (objects) like how??

    is it something like Toon like where different textures are used to show his expressions,
    or like Gannon where mouth bones control his expressions

    actually...

    it'd be best to describe who you're editing so I can make that decision Tongue
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    « Reply #2 on: October 31, 2010, 11:41:05 AM »


    I think he means more like Marths facial expressions... each one has a seperate polygon.

    There are a couple of ways to nullify facial expressions, you can either hex it or if you can use Mariokarts vertex method, morph each one to the same expression.

    If you want to hex it, you could copy and paste the hex values from one vertex set over the others (this can sometimes cause undesirable effects though)
    Or you could hex out all of the facial expressions you don't want, and then make the other one permanently visible by hexing the bones.

    If you have 3dsmax and can use Mariokarts method, all you have to do is select each of the 'other' expressions, choose the morpher tool in the modifier list and then pick the one facial expression you do want.
    Aftter that you can export them as normal Grin
    (its a bit long winded, but it is probably the best method)
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    Miniova
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    « Reply #3 on: October 31, 2010, 12:32:43 PM »


    I think he means more like Marths facial expressions... each one has a seperate polygon.

    There are a couple of ways to nullify facial expressions, you can either hex it or if you can use Mariokarts vertex method, morph each one to the same expression.

    If you want to hex it, you could copy and paste the hex values from one vertex set over the others (this can sometimes cause undesirable effects though)
    Or you could hex out all of the facial expressions you don't want, and then make the other one permanently visible by hexing the bones.

    If you have 3dsmax and can use Mariokarts method, all you have to do is select each of the 'other' expressions, choose the morpher tool in the modifier list and then pick the one facial expression you do want.
    Aftter that you can export them as normal Grin
    (its a bit long winded, but it is probably the best method)
    You got it.  Yea I was hoping there would be a way for mario to keep all his expressions but i guess not Sad  Thanks though
    « Last Edit: October 31, 2010, 12:38:56 PM by Miniova » Logged



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    « Reply #4 on: October 31, 2010, 12:42:21 PM »


    Huh?
    I think I may of misunderstood what you meant... Care to explain what you want doing in a little more detail and I'll try to do it for ya? Grin
    « Last Edit: October 31, 2010, 12:46:11 PM by Dr-Homocidal-Maniac-Panda » Logged

    Miniova
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    « Reply #5 on: October 31, 2010, 01:01:40 PM »


    Lol  well I'm changing Mario's nose...  I don't wanna have to vertex each individual polygon and i was wondering if there was a way to do a partial morph but your method will work just fine too
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    « Reply #6 on: October 31, 2010, 01:06:26 PM »


    Ah, Ok... good luck then Smiley
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