Home Gallery Resources The Team Rules chat Login Register
Pages: [1]
Author Topic: attaching effects to unique bones (that don't exist) / creating a unique attack  (Read 1900 times)
0 Members and 1 Guest are viewing this topic.
vontower
Mega Kitten
*****
Offline Offline

Posts: 180

Cu...Bone?

  • Awards Fiery Topic Favorite'd

  • View Profile Awards
    « on: November 08, 2010, 03:25:46 PM »


    Hey,

    what would happen in PSA if you had an effect target a bone that didn't exist?

    I'm still new but i was thinking, if we rename a bone on a character in their FitCharacterXX then have something happen in PSA that would target that bone, would the effect only appear on that fit character?

    with this, shouldn't it be possible to have a character costume have a unique(ish) attack then its other-costumed-counterparts?

    let me know what you think.

    if you need me to explain my idea better just let me know.

    -V
    « Last Edit: November 08, 2010, 03:27:06 PM by vontower » Logged

    This is my Hack Thread
                            
    Cape Mario V1                    Cape Mario V2
    Download                            Download

    Nuke
    Last of the Breed
    Holy Kitten
    *
    Offline Offline

    Posts: 1572


  • Awards FistBump! Super Saiyan Topic KCMM Veteran Pin Collector

  • View Profile Awards
    « Reply #1 on: November 08, 2010, 04:48:08 PM »


    Wrong place to post this Tongue... Post this in the ideas/request thread... Then remove this one... You might find your answer there... Smiley
    Logged

    FC:4898-8419-2778

    vontower
    Mega Kitten
    *****
    Offline Offline

    Posts: 180

    Cu...Bone?

  • Awards Fiery Topic Favorite'd

  • View Profile Awards
    « Reply #2 on: November 08, 2010, 08:50:35 PM »


    Thanks, sorry

    Moved
    http://forums.kc-mm.com/index.php?topic=16188.0
    Logged

    This is my Hack Thread
                            
    Cape Mario V1                    Cape Mario V2
    Download                            Download

    Pages: [1]
    Print
    Jump to: