attaching effects to unique bones (that don't exist) / creating a unique attack

Started by vontower, November 08, 2010, 10:25:46 PM

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Hey,

what would happen in PSA if you had an effect target a bone that didn't exist?

I'm still new but i was thinking, if we rename a bone on a character in their FitCharacterXX then have something happen in PSA that would target that bone, would the effect only appear on that fit character?

with this, shouldn't it be possible to have a character costume have a unique(ish) attack then its other-costumed-counterparts?

let me know what you think.

if you need me to explain my idea better just let me know.

-V
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Wrong place to post this :P... Post this in the ideas/request thread... Then remove this one... You might find your answer there... :)
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This is my Hack Thread
                        
Cape Mario V1                    Cape Mario V2
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