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« Reply #75 on: December 07, 2010, 11:12:39 PM » |
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I am going to change Gokario's air final smash to something really nice and I won't be showing many previews until his release, but don't worry I know you will love it  If you want to know, it has to do with an energy based attack
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« Last Edit: December 08, 2010, 01:20:31 PM by BigBadBooya »
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It's impossible to rush perfection, but you can still pressure it. [PICTURE REMOVED. Reason: All signature pics must fit a 695x200 frame, even when inside a spoiler.] Kyoufu wo oshiete yarou! - I will teach you fear now O o /¯/________________________/ { BLAAAAAAAAAAAAAARRRGHHH!!! \_\¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\
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« Reply #76 on: December 08, 2010, 01:25:39 PM » |
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The final smash that I was planning at first failed miserably, but it was from the failed Super Kamehameha that Gokario developed his very own final smash.
I managed to get his final smash working and it looks really great. If you want to see some pics just say so and I will show some.
The name of Gokario's final smash is the Super Aura-hameha!
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It's impossible to rush perfection, but you can still pressure it. [PICTURE REMOVED. Reason: All signature pics must fit a 695x200 frame, even when inside a spoiler.] Kyoufu wo oshiete yarou! - I will teach you fear now O o /¯/________________________/ { BLAAAAAAAAAAAAAARRRGHHH!!! \_\¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\
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« Reply #77 on: December 08, 2010, 01:31:06 PM » |
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The final smash that I was planning at first failed miserably, but it was from the failed Super Kamehameha that Gokario developed his very own final smash.
I managed to get his final smash working and it looks really great. If you want to see some pics just say so and I will show some.
The name of Gokario's final smash is the Super Aura-hameha!
Go ahead. By the way, did redoing the animations in the older BrawlBox work for you?
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« Reply #78 on: December 08, 2010, 02:04:37 PM » |
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Yes, but I found out why the files were so big, it was when I would paste animations it would lock in every single bone in the animation, when all I needed was to edit about 10 different bones. I even tried it with the new Brawl Box with (editing around 1/2 of Lucario's bones manually in stead of the copy-paste method I had been using) and I have an animation with over 100 frames and it's barely 5kb! The best way to sum it up, I am editing a few hundred bones in an animation, and not a few thousand. Now for some pics Gokario charges up for his attack (animations were purely by me for this final smash, from a T-stance)  As he charges uo his mouth will open and close almost like he is chanting Kamehame-HA! I had to include that, I couldn't resist.  It is called the Aura-hameha for a reason, it's not ki, this attack is Lucario's own Aura!  Near the end the color is really beautiful (you will only appreciate the beauty mainly if you're not being hit XD)  This is what it looks like in the front, it's awesome!  The range is a little smaller than Gokario's kamehameha (tho it wont seem like it when you use it!) and so far I am editing the damage ratio. This is the air final smash and he will be in the air during the entire animation! Yeah I figured it out. This shows it's range 
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« Last Edit: December 08, 2010, 02:11:32 PM by BigBadBooya »
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It's impossible to rush perfection, but you can still pressure it. [PICTURE REMOVED. Reason: All signature pics must fit a 695x200 frame, even when inside a spoiler.] Kyoufu wo oshiete yarou! - I will teach you fear now O o /¯/________________________/ { BLAAAAAAAAAAAAAARRRGHHH!!! \_\¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\
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« Reply #79 on: December 08, 2010, 02:10:48 PM » |
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You are a God at animating. I think once this gets finished, it's going to get more downloads than all of my hack combined.
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« Reply #80 on: December 08, 2010, 02:12:20 PM » |
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Yes, but I found out why the files were so big, it was when I would paste animations it would lock in every single bone in the animation, when all I needed was to edit about 10 different bones. I even tried it with the new Brawl Box with (editing around 1/2 of Lucario's bones manually in stead of the copy-paste method I had been using) and I have an animation with over 100 frames and it's barely 5kb! The best way to sum it up, I am editing a few hundred bones in an animation, and not a few thousand. Now for some pics Gokario charges up for his attack (animations were purely by me for this final smash, from a T-stance)  As he charges uo his mouth will open and close almost like he is chanting Kamehame-HA! I had to include that, I couldn't resist.  It is calles the Aura-hameha for a reason, it's not ki, this attack is Lucatio's own Aura!  Near the end the color is really beautiful (you will only appreciate the beauty mainly if you're not being hit XD)  This is what it looks like in the front, it's awesome!  The range is a little smaller than Gokario's kamehameha (tho it wont seem like it when you use it!) and so far I am editing the damage ratio. This is the air final smash and he will be in the air during the entire animation! Yeah I figured it out. This shows it's range  NOT JUST AWESOME, IT'S...... EPIC
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« Last Edit: December 08, 2010, 02:13:13 PM by Soverign »
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« Reply #81 on: December 08, 2010, 02:18:02 PM » |
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@ KingJigglypuff - thank you!
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It's impossible to rush perfection, but you can still pressure it. [PICTURE REMOVED. Reason: All signature pics must fit a 695x200 frame, even when inside a spoiler.] Kyoufu wo oshiete yarou! - I will teach you fear now O o /¯/________________________/ { BLAAAAAAAAAAAAAARRRGHHH!!! \_\¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\
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« Reply #83 on: December 08, 2010, 02:25:11 PM » |
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It's impossible to rush perfection, but you can still pressure it. [PICTURE REMOVED. Reason: All signature pics must fit a 695x200 frame, even when inside a spoiler.] Kyoufu wo oshiete yarou! - I will teach you fear now O o /¯/________________________/ { BLAAAAAAAAAAAAAARRRGHHH!!! \_\¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\
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« Reply #84 on: December 08, 2010, 02:44:07 PM » |
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O_O I think Goku is going to have over 9000 BFs once he sees this 
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« Reply #85 on: December 08, 2010, 03:12:44 PM » |
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When are ya gonna realese the nect beta i really want it because this so-o much WIN!!
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« Reply #86 on: December 08, 2010, 03:23:32 PM » |
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Well I need to fix the attack strength for the final smash and then fix some of his animations a bit.
Hey KingJigglypuff, do you know how I can fix Gokario's barrage of attacks so that the opponent won't be able to get out unless they shield and then dodge roll out. I can't get that kind of effect.
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It's impossible to rush perfection, but you can still pressure it. [PICTURE REMOVED. Reason: All signature pics must fit a 695x200 frame, even when inside a spoiler.] Kyoufu wo oshiete yarou! - I will teach you fear now O o /¯/________________________/ { BLAAAAAAAAAAAAAARRRGHHH!!! \_\¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\
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« Reply #87 on: December 08, 2010, 03:26:01 PM » |
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Well I need to fix the attack strength for the final smash and then fix some of his animations a bit.
Hey KingJigglypuff, do you know how I can fix Gokario's barrage of attacks so that the opponent won't be able to get out unless they shield and then dodge roll out. I can't get that kind of effect.
Try setting the Directional Influence Modifier at 1.
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« Reply #88 on: December 08, 2010, 03:36:31 PM » |
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All of them are, but I have the hit-lag multiplier at 0.1 could that be the reason?
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It's impossible to rush perfection, but you can still pressure it. [PICTURE REMOVED. Reason: All signature pics must fit a 695x200 frame, even when inside a spoiler.] Kyoufu wo oshiete yarou! - I will teach you fear now O o /¯/________________________/ { BLAAAAAAAAAAAAAARRRGHHH!!! \_\¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\
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« Reply #89 on: December 08, 2010, 03:42:04 PM » |
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All of them are, but I have the hit-lag multiplier at 0.1 could that be the reason?
Maybe.
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