You guys are going about it all wrong. How about capturing the models yourself?
There is a code for the
PAL version of SSBM that breaks most animations for all characters as seen
here.
Posing Characters
EJ28-DRM8-WHBPV
ZEX8-HT9X-Z5BZ2
This code works on the Dolphin Gamecube emulator. By running the correct version of SSBM on Dolphin with this code and a DirectX plugin, through 3D Ripper DX, you could take unposed captures of any character model on-screen (preferably during the versus screen, as there are very little other models.)
Then you would just need to import that capture into 3D Studio Max, setting the appropriate FOV and aspect ratio according to values recommended by the 3D Ripper DX import plugin. The resulting models would be perfect for you and your project.
btw, good luck with the project.
