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Author Topic: Clare Joins the Brawl! *****V1.5 RELEASED!!!!*****  (Read 55600 times)
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DivineOverlord
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    « Reply #120 on: December 20, 2010, 06:09:38 PM »


    Never mind, I found it. Tongue

    Ummmmmm, ok. I'ma run with what you have, but maybe make it look like her arm's taking over her. Or something.
    sounds interesting.
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    « Reply #121 on: December 20, 2010, 06:09:50 PM »


    In the Claymore Manga her arm would get all veiny and start going out of control.

    but in brawl make her hold her arm, like she's trying to regain back control. (which is somehow always magically did)
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    Gamma Ridley
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    « Reply #122 on: December 20, 2010, 06:14:15 PM »


    Wait, so does the animation loop? Or should I just make it one cycle?

    If I make it just one cycle, here's what's gonna happen:

    She's gonna raise her arm over her and look at it while shaking. As that goes on, she's gonna slowly lower herself onto one knee and her arm'll be shaking. Maybe I'll even scale her arm to grow and shrink and whatnot. She'll regain control and lift herself back up.

    Thoughts?
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    Ultraxwing
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    « Reply #123 on: December 20, 2010, 06:19:15 PM »


    Just one Cycle, cause after the animation (no more than 4 seconds long but not less then 3 seconds long) it's a vulnerability thing in brawl to balance out for the shiznit tons of damage that clare can just do with her Nuetral Special.
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    Gamma Ridley
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    « Reply #124 on: December 20, 2010, 06:21:50 PM »


    Kk. What animation does it start from? Wait1? Or SpecialNBlown?
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    Ultraxwing
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    « Reply #125 on: December 20, 2010, 06:25:12 PM »


    That animation actually starts from SpecialN100End but it's he SpecialNPrevent
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    Gamma Ridley
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    « Reply #126 on: December 20, 2010, 06:27:02 PM »


    Soooo use the ending of SpecialN100End (durr hurr) as the start of SpecialNPrevent.

    ...

    That's what I'm gonna do then.
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    Ultraxwing
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    « Reply #127 on: December 20, 2010, 06:29:55 PM »


    And if you can... make her Sword fall in to the ground.

    you should know where the sword attaches to. i fixed that glitch.

    but that's totally up to you though.
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    Gamma Ridley
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    « Reply #128 on: December 20, 2010, 06:33:53 PM »


    Oy, I'll try. XD All I'd have to do is animate RHaveN, yes?
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    Ultraxwing
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    « Reply #129 on: December 20, 2010, 06:37:29 PM »


    correct.
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    Gamma Ridley
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    « Reply #130 on: December 20, 2010, 06:41:12 PM »


    Kk, She's holding her arm, I had to do some adjusting because she was twisting her arm all funky. And it looked gross. Laugh Making progress, yo.
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    Ultraxwing
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    « Reply #131 on: December 20, 2010, 06:43:03 PM »


    it's all gooooood
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    DivineOverlord
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    « Reply #132 on: December 20, 2010, 06:43:13 PM »


    Mission Accomplished. Clare no longer freezes when she is grabbed.

    We now have a working Open eyed motion file!!!! woot! Cheesy
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    Just a Financial Analyst that loves SSBB Cheesy


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    « Reply #133 on: December 20, 2010, 06:46:56 PM »


    Yay! Cheesy
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    SmashClash
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    « Reply #134 on: December 20, 2010, 06:48:01 PM »


    Mission Accomplished. Clare no longer freezes when she is grabbed.

    We now have a working Open eyed motion file!!!! woot! Cheesy
    I'm actually gonna try this project of an anime character I've never heard of.
    Congratz, Divine.
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