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Author Topic: Official *Project Zero* Thread (STILL NOW HIRING) (ACT NOW!)  (Read 44667 times)
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Nuke
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    « on: December 02, 2010, 01:39:00 PM »


    ZERO 
    PROJECT UPDATES!!
    Currently Working On: : ATTENTION!! WE NEED ANIMATORS URGENTLY!!!....... NUKE: Dash....Velen: Attack 1,2,3...        Happy Face To Know Whats Completed Check Below vVv Happy Face *Completed So Far, Status Bar Added Below*                                               Follow us on Twitter AWESOME 2.0!... Im Kidding XD MOVESET
    Size:  Zero is a little taller than Fox is.

    Weight :  He is also a bit weighty due to his armor and body shape.

    Walk : He has a moderate walking speed, cautiously moving forward.

    Run : He is an average runner.

    Power : Some of his attacks hit hard.

    Attack Speed : He focuses on using swift attacks some of the time, and slower, more powerful ones
    in other places.

    Range :His Z-Saber gives him quite a bit of range.

    Air Speed : Zero's special Air Dodges give him some aerial mobility. Especially if you're SHAD'ing.

    Jabs:  Z-Combo - Zero's infamous Triple Slash attack. First a vertical cut, then a horizontal cut, then a vertical saber smash (non-MMZ). 1-2-(2,2,2)%

    F-Tilt: Hilt Whip: Zero takes his saber, but leaves it inactive as he whips the butt of the hilt out in front of him before returning it to his back, pressing A after the first hit will make him activate the saber and slash to the left for more damage, but more endlag in return. 5, 4%

    D-Tilt: Low Kick: Zero will whip out his right leg in a sweep like he is trying to trip up the competition. This will send the opposing character high into the air at higher percents (around 135 - 160%). 6% Special: This move can be performed out of an Initial Dash to perform a short-range sliding kick.

    U-Tilt: Reishouken: Zero will perform a weak punch with his left hand, then follow up with a brutal uppercut by pressing the A button after the first attack hits. Has a sweetspot 4/6 of the way through the uppercut. 2% 7%

    Dash Attack: Hikoashi: Zero will perform a flying roundhouse kick forward. Does moderate KB that get's nasty around 200%. 9%

    F-Smash: Saber Combo - Zero performs a slash to the left before [censored]ing back his arm and lunging forward a little bit, thrusting his saber forward. 2 hits. - 5, 7%

    D-Smash: Ground Spin - Zero uses his leg that is bent against the ground, and uses it to spin himself around twice while slashing with his saber. Four hits, two front, two back or four in the middle. 4, 4, 4, 2%

    U-Smash: Half Moon Shaver - Zero slashes above himself in a perfect 180 degree arc. 14%

    Nair: Double Dragon - Zero kicks out twice, works similarly to Link's Nair, with the exception of fire damage. 4, 4%

    F-Air: Aerial Slash - Zero does his aerial attack from the X games. Three-hits. 1, 2, 2%

    D-Air: Skull Crusher: Zero will raise his saber over his head, and swing it down, and then hold it out for as long as A is head before putting it away. The middle and end of the swing have sweet spots, with the middle of the swing being a mediocre Meteor Smash. Can be combo'd into by Nair and Fair, but not U-air, Bair, or itself.

    U-Air: Red Demon Spike - Zero does a motion similar to Mario's U-tilt and thrusts his saber above him. 4%

    B-Air: Counter Cut: Zero will quickly turn about and slash in mid-air, pressing A will make him perform another one with less hitstun and range.

    Neutral B: Z-Buster - Zero's Z-buster can be used in one of two ways: Firing normally or Charging. Firing normally makes Zero generate Samus' Charge Shot graphic, and he can fire of one shot per- 3/4 of a second consecutively with a maximum of three on screen at once. Charging to Level 2 will result in a medium-sized Chaos Spear graphic to be generated, and more damage dead. Level 3 will result in firing off a large Duon Shot. The final charge level consists of two Charged Buster shots an a Slash Wave. Almost every move Zero has can combo into the buster.

    Uncharged - 4%, First Charge - 12%,  Full Charge – 18%

    Side B: Hienkyaku/Dash: Zero will dash forward a considerable distance, and while on the ground, Zero can dash diagonally into the ait if the Analog Stick is diagonal while pressing Side B. Also, if Side B + A is held, Zero will instead perform Dash from MM Xtreme, where he dashes forward with with his Saber held out. Dash can also be performed in the air, but it can't be used diagonally. Both will go through the opponent, but can be stopped mid-dash into and attack if B+A were not held. Both moves can go through their opponents, like Fox Illusion can, but only Dash does damage in passing.
    10%

    Some moves will combo into and out of Hienkyaky/Dash, others won't.

    Zero's Dair, Z-Buster, and B-air can't combo into or out of it.

    Zero's U-Throw, F-Tilt, F, and D-Smashes can't combo into it, but can conversely combo out of it and into them.

    Everything else can combo into it and out of it.

    Down B (Ground): Earth Gaizer: This move charges the same way as Wario Waft: over time. Each charge level makes for a bigger attack. The last level being the strongest. First Charge 7% Second 14%, Final 21%

    Down B (Air): Danchien (Quake Blazer): Zero brings his saber above, then streaks downward with a firey red saber, making an explosion on contact with the ground. Multiple hits with a Max. of Six, 2.5% per hit.

    Up-B (Ground): Rising - Zero will perform his Rising technique from the Mega Man Xtreme games, an anti-air attack. Does 13% Damage, and a small – Moderate vertical KB upwards.

    Up-B (Air): Hyouryuushou - Zero will spin around (either in place or left or right) while generating an icy tornado.

    Grab: Zero grabs for the enemy with his left hand.

    G-Jab: Zero socks his victim in the head with his right fist. Damage 2%.

    F-Throw: Zero punches victim in the stomach with his Buster, then discharges it, sending them flying. Damage 6% with a small – moderate KB in both Directions.

    B-Throw: Zero does a side-snap ( a type of kick) and sends the victim flying back behind him. Damage 4% with Moderate KB.

    U-Throw: Zero throws the opponent into the air and fires off a Charged Shot. Damage 8%. Can kill.

    D-Throw: Zero slams the victim onto the ground the slashes them with his Z-Saber. Damage 7%, Cannot kill and has no KB, Downs the opponent.

    F-Dodge: Zero dashes forward, then spins around to face the opposite direction.

    B-Dodge: Zero performs a reverse Dash.

    Spot Dodge: Zero sidesteps quickly.

    FS (New Proposal): Genmurei: Zero charges energy into his Saber before unleashing a giant slash wave that goes through everything (meaning it is not stopped by the stage's topography). Anyone who is not shielding when this FS is used will be KO'd instantly, and anyone who shields will instantly have it broken.

    or

    Genmurei (Proposal Two): Zero flies up above the stage in the center. Then stays there before spinning vertically, unleashing waves of projectiles from his Saber eight times, bombing the stage below himself with them before dropping back down to the stage. This attack does moderate damage high KB.
    ------
    Special Characteristics (currently only Proposals):

    Initial DASH: Zero's initial dash (If the control stick isn't held) causes Zero to perform a mid-range Dash (kinda like the Eldrian PSA except a slightly shorter distance).

    Hienkyaku Jump: Zero's second jump is the equivalent of Falco's initial jump.

    Zero Combo: Zero's Buster gets a fourth charge level where he fires off two Charged Shot and follows up with a slash wave.

    Rising: Yet another move from MM Xtreme makes it's debut into Brawl. Zero will lunge forward slightly before going into a Rising uppercut slash. Like the Side B and Neutral B, Rising can be combo'd into out and out by some moves. Does three-five hits depending one how early it connects.
    3,3,5% or, 2, 2, 3, 3, 5%



    WHAT EACH MEMBER IS WORKING ON:
    Velen:
    Attack 11 -13, Special up
    NUKE:
    Dash – Fall Special F

    TO DO:
    Landing Fall special – Rebound, Attack Dash – Ladder Wait

    COMPLETED:
    Wait 1-Walk Slow

    CURRENTLY HIRING:
    Animators

    ATTENTION TEAM MEMBERS!
    When going to release a file to the team, make sure to PM it… DO NOT post it..

    VIDEOS:
    *Still In Progress*

    DOWNLOAD LINK:
    *Still In Progress*

    COMPLETED:
    [][][][][][][][][] 20%
    « Last Edit: February 19, 2011, 08:19:53 PM by Nuke » Logged

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    « Reply #1 on: December 02, 2010, 01:45:50 PM »


    O.O I already can't wait!!  I also have a suggestion.  Do you think you could also somehow do Zero's Rekkoha move?  He could either do the one from Tatusnoko vs Capcom where the beams come down across the stage at an angle, or the one from Marvel vs Capcom 3 where they come directly downwards at one point.

    Also, his damage seems really low o.O I know this is definately supposed to be balanced, but not even the weakest characters in the game do 8% on a smash attack.
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    « Reply #2 on: December 02, 2010, 02:36:59 PM »


    I Think the second one would be easier to do... but Im not so sure what we will decide at the end.... We really need more animators.... >.> i just tested it out and i need to switch the movement to another bone... What bone makes a character move?
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    « Reply #3 on: December 02, 2010, 02:37:42 PM »


    I Think the second one would be easier to do... but Im not so sure what we will decide at the end.... We really need more animators.... >.> i just tested it out and i need to switch the movement to another bone... What bone makes a character move?

    Trans N methinks Undecided
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    « Reply #4 on: December 02, 2010, 02:38:36 PM »


    Hello team.
    I've come back with good news.

    My animations are coming a long VERY nicely.
    My estimated release for both animation is 2 weeks, because I still need to comfort my family.

    I like the new thread, by the way. Smiley
    I Think the second one would be easier to do... but Im not so sure what we will decide at the end.... We really need more animators.... >.> i just tested it out and i need to switch the movement to another bone... What bone makes a character move?

    Trans N methinks Undecided
    Correct.
    « Last Edit: December 02, 2010, 02:41:25 PM by INACTIVE » Logged

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    « Reply #5 on: December 02, 2010, 02:44:02 PM »


    I Think the second one would be easier to do... but Im not so sure what we will decide at the end.... We really need more animators.... >.> i just tested it out and i need to switch the movement to another bone... What bone makes a character move?

    Trans N methinks Undecided
    I Think your right... But... If only i knew which bone that was O_o.... The bones have different names thats why...

    @Soul Zero: Do you think you can send me what you have so far plz... And Thanks Smiley... Ill combine what we have so far and send it to you and velen...

    Currently im gonna finish the minor animations to walk middle and fast then im gonna T-Stance all the animations that havnt been work on yet...
    « Last Edit: December 02, 2010, 02:46:35 PM by Nuke » Logged

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    « Reply #6 on: December 02, 2010, 02:46:16 PM »


    I Think the second one would be easier to do... but Im not so sure what we will decide at the end.... We really need more animators.... >.> i just tested it out and i need to switch the movement to another bone... What bone makes a character move?

    Trans N methinks Undecided
    I Think your right... But... If only i knew which bone that was O_o.... The bones have different names thats why...

    @Soul Zero: Do you think you can send me what you have so far plz... And Thanks Smiley... Ill combine what we have so far and send it to you and velen...
    Not now.
    I don't have time right now, I only have a few minutes.

    Also, the bone that moves him is the very FIRST bone of the list when you are animating.
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    « Reply #7 on: December 02, 2010, 02:47:15 PM »


    Ok... Thanks Smiley
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    « Reply #8 on: December 02, 2010, 03:00:51 PM »


    Like I said. I won't be focusing on Zero until after Finals.

    As for Rekkoha, I wanted to avoid using it as a special since TvC, MvC3, and a Hollow's Omega Zero all use Rekkoha as specials. So we'll (if everyone agrees) keep it open as a Final Smash option.

    In the simplest possible terms to avoid being long-winded:

    We're just making a Zero. Not any specific kind of Zero, just a Zero.

    Love the new OP, Nuke! =)


    EDIT: I just got another idea for the Grounded Down B. Hold on...
    « Last Edit: December 02, 2010, 03:29:14 PM by Velen Zaiga » Logged


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    « Reply #9 on: December 02, 2010, 05:48:14 PM »


    why cant Raikousen be the grounded side B? isnt it possible to make his dash move be like a double tapping the joystick or something?

    EDIT: w8 a sec why would you want to be able to angle the raikousen down (as said in the move list above) if it can only be preformed grounded? you cant go down anymore...and another thing for the Hyouryuushou, is it possible to have the animations for an ice attack without it actually freezing the opponent?
    « Last Edit: December 02, 2010, 05:58:47 PM by super hax » Logged

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    « Reply #10 on: December 02, 2010, 07:13:10 PM »


    why cant Raikousen be the grounded side B? isnt it possible to make his dash move be like a double tapping the joystick or something?

    EDIT: w8 a sec why would you want to be able to angle the raikousen down (as said in the move list above) if it can only be preformed grounded? you cant go down anymore...and another thing for the Hyouryuushou, is it possible to have the animations for an ice attack without it actually freezing the opponent?

    If you read above, that was an idea, GaLoT however found it to be a bad idea (and he is good at coming up with PSA concepts, so I'm taking his advice). Besides, if we want (and if we haven't made the animations yet) we could switch Hienkyaku and Raikousen.

    Though the main reason I switched it is because I took inspiration from one of Zero's Command Arts in MvC3 (Where Raikousen can happen in place of Sentsuizan). Raikousen and Hienkyaku's functions aren't set in stone (and neither are their Special B positions) yet, so they could change if it is suggested.
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    « Reply #11 on: December 02, 2010, 10:25:26 PM »


    ah yes i can see your idea. And i suppose it would be more useful to have the dash move be on the ground anyways. It has a better feel if it was on the ground. And forget about that slanted thing I said. I misread it and for some reason got mixed up thinking Raikousen was a ground attack making the downwards slant useless but that isnt the case. But back to the Hyouryuushou thing. Is it possible to have the icy animations and ice damage without actually freezing your target?
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    « Reply #12 on: December 02, 2010, 10:42:42 PM »


    I'm pretty sure it can be.. I think it either has to do with the knockback or hit percentage.. But it should be possible..
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    « Reply #13 on: December 03, 2010, 01:20:32 PM »


    That sounds more reassuring. It would make that attack look allot better if it DID have that icy blast animations. But without making it freeze people. Because like all of us we wouldnt want zero being cheap, but still be cool. Hey and Nuke, are you going to make another post for your progress or are you leaving it in the "completed spoilers box"?
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    « Reply #14 on: December 03, 2010, 03:51:13 PM »


    omg ...so much progress XD...keep it up  ppls ......yayness
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