Brawlbox Resources & History

Started by BlackJax96, December 14, 2010, 03:39:11 AM

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July 08, 2012, 12:42:31 AM #11400 Last Edit: July 08, 2012, 12:44:17 AM by Shadic
Haven't tried out the final .67 release, but it's been looking mighty nice.

Good stuff, sir.

the hurtbox colors will be added when kirby is done?

Quote from: BlackJax96 on July 08, 2012, 12:34:51 AM
LOL

it's like the model importing stuff all over again.

It's like PSA was like vertexing or something.

No no no ! :p

Now because of you, we can now do almost everything with 1 programme, now we can be lazzy when we work ! :p

Time to try this programme and listening some music of Bob Marley, YEAH ! ^^

Next project after Blaze

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Model maker are now officialy wanted !

Quote from: namq on July 08, 2012, 12:44:30 AM
the hurtbox colors will be added when kirby is done?

try a body collision.

Quote from: Novarek on July 08, 2012, 12:45:59 AM
No no no ! :p

Now because of you, we can now do almost everything with 1 programme, now we can be lazzy when we work ! :p

Time to try this programme and listening some music of Bob Marley, YEAH ! ^^

lol true, animations and psa in one

Quote from: Shadic on July 08, 2012, 12:42:31 AM
Haven't tried out the final .67 release, but it's been looking mighty nice.

Good stuff, sir.

thanks

BlackJax, I've run into a few issues with BrawlBox 0.67 already.
NOTE: I am using this on the Project M Demo 2.1 FitIke.pac, FitIkeMotionEtc.pac, and an unedited vBrawl FitIke00.pac. If that matters.


I loaded Ike's model, loaded the fitike.pac and the animations etc. and had the following happen as I tried out the new BrawlBox:

#1 It only had Ike's face and sword polygons  turned on instead of all polygons.
#2 I turned off the hurtboxes and then tried to turn it back on and it didn't turn on. NOTE: I was told that to fix this I have to turn another button on/off to have the Hurtbox button change take affect.
#3 I selected Attack11 and clicked play. The hurtboxes and hitboxes were turned on. After it played the animation, it turned all the polygons off except his sword and face models.
#4 The Loop function of the animation player doesn't work. After I hit play, it doesn't loop.

Error report:

I tried to preview Tabuu (Ganondorf) 's SpecialAirSStart, and it crashed mid-animation, and now when I try to preview anything else, I'm stuck with the big X in my previewer.

Well, I thought you would delay BBv67 at the last second you should earn your rest, but these guys already reported errors :srs:.

But really, take a break now. You earned it. ;D

will there be support for V5 SCN0's? cause i would like to use them for the SS and TvC stages majorly.. until then.. im not fairly impressed that u made V5 SCN0's be blocked for their data's...
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See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.InvalidCastException: Unable to cast object of type 'BrawlLib.SSBB.ResourceNodes.MoveDefModelVisGroupNode' to type 'BrawlLib.SSBB.ResourceNodes.MoveDefListOffsetNode'.
  at BrawlLib.SSBB.ResourceNodes.MoveDefActionNode.Advance(Int32 eventid, ModelEditControl _mainWindow)
  at BrawlLib.SSBB.ResourceNodes.MoveDefActionNode.SetFrame(Int32 index, ModelEditControl _mainWindow)
  at System.Windows.Forms.ModelMovesetPanel.SetFrame(Int32 index)
  at System.Windows.Forms.ModelEditControl.ProcessKeyPreview(Message& m)
  at System.Windows.Forms.Control.ProcessKeyPreview(Message& m)
  at System.Windows.Forms.Control.ProcessKeyMessage(Message& m)
  at System.Windows.Forms.ModelPanel.ProcessKeyMessage(Message& m)
  at System.Windows.Forms.Control.WndProc(Message& m)
  at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
  at System.Windows.Forms.UserControl.WndProc(Message& m)
  at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
  at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
  at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
   Assembly Version: 4.0.0.0
   Win32 Version: 4.0.30319.1 (RTMRel.030319-0100)
   CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
----------------------------------------
BrawlBox
   Assembly Version: 0.67.4571.29520
   Win32 Version: 0.67.0.0
   CodeBase: file:///C:/Users/Chico/Downloads/brawlbox/Brawlbox%20v0.67/BrawlBox.exe
----------------------------------------
BrawlLib
   Assembly Version: 0.13.4571.29512
   Win32 Version: 0.13.1.0
   CodeBase: file:///C:/Users/Chico/Downloads/brawlbox/Brawlbox%20v0.67/BrawlLib.DLL
----------------------------------------
System.Windows.Forms
   Assembly Version: 4.0.0.0
   Win32 Version: 4.0.30319.1 built by: RTMRel
   CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
   Assembly Version: 4.0.0.0
   Win32 Version: 4.0.30319.1 built by: RTMRel
   CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System
   Assembly Version: 4.0.0.0
   Win32 Version: 4.0.30319.1 built by: RTMRel
   CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Data
   Assembly Version: 4.0.0.0
   Win32 Version: 4.0.30319.1 (RTMRel.030319-0100)
   CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_32/System.Data/v4.0_4.0.0.0__b77a5c561934e089/System.Data.dll
----------------------------------------
System.Core
   Assembly Version: 4.0.0.0
   Win32 Version: 4.0.30319.1 built by: RTMRel
   CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
System.Xml
   Assembly Version: 4.0.0.0
   Win32 Version: 4.0.30319.1 built by: RTMRel
   CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
System.Design
   Assembly Version: 4.0.0.0
   Win32 Version: 4.0.30319.1 built by: RTMRel
   CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Design/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Design.dll
----------------------------------------
System.Numerics
   Assembly Version: 4.0.0.0
   Win32 Version: 4.0.30319.1 built by: RTMRel
   CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Numerics/v4.0_4.0.0.0__b77a5c561934e089/System.Numerics.dll
----------------------------------------
Accessibility
   Assembly Version: 4.0.0.0
   Win32 Version: 4.0.30319.1 built by: RTMRel
   CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/Accessibility/v4.0_4.0.0.0__b03f5f7f11d50a3a/Accessibility.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
   <system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.


It's a model changer thing I believe. On bowser's EscapeF/B

I'll fix all the bugs and garbage... sometime later...
I'm really freaking tired X|

/nod

Yeah take a rest BlackJax96, you deserve it!!!

Quote from: BlackJax96 on July 08, 2012, 01:04:38 AM
I'll fix all the bugs and garbage... sometime later...
I'm really freaking tired X|
*Holds up some pillows* Then rest.
My 3DS Friend code : 3411-0459-5550
PM me your FC as well, K?
In my Friend Safari:
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Quote from: BlackJax96 on May 17, 2012, 11:05:22 PM
I live life on the EDDDGGGGEEEEE


.......................................
Thank goodness I backed him up

Yea you deserve to rest :)
Brawlbox v0.67 is just awesome
-

Rest is for the WEAK

Now excuse me as I lay on my bed for the next 8 hours with my eyes closed.  You should totally do it too.