Brawlbox Resources & History

Started by BlackJax96, December 14, 2010, 03:39:11 AM

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Quote from: Bero on July 08, 2012, 06:20:09 AM
Hi,BJ

I heard you implemented movedef rebuilder. It looks great!
If you make a program language for movedef, you may be greater than Phantom Wings.

:O Hey Bero, thanks.
I want to eventually make a better way to script for movesets, but I'll do that when the current model viewer editor is fully stable, fighter.pac is rebuildable, and when we know more about different events and exactly what they do.

Quote from: Leeon09 on July 08, 2012, 06:20:35 AM
okay i hate to ask noob questions to you so soon after its release.
Source Codes..i must be honest i dont know what im doing but im browsing trying to figure it out.

what should i be doing? i think i found the place where my error is directing me to, what should i do now? again sorry for the noob question

Oh... if you don't know C# already or if you're not willing to learn it, don't bother looking at the source, it'll just confuse you lol. Just report the errors to me and I'll try to fix them.

Ahh okay....sadface lol didnt wanna bother ya with too many issues so ill try and see if i can learn it. Until then im hoping this pic can help with my saving issue.
Im using regular FitLink.pac and anything i change gives me this error.
https://skydrive.live.com/redir?resid=44A739E96C957658!264 just copy and paste the whole thing =\

Ok question about the basic brsar support that seems to exist.

Does replacing work atm, or is it just previewing? And would it be possible for a future version to 1. have information necessary for working with Sawndz and 2. http://opensa.dantarion.com/wiki/SFX_ID_List(NTSC_AND_JPN) coded into it?

tried to open MoveDef_Purin and this pops up
MoveDef_FitPurin/SubRoutines/SubRoutines2//Unknown

If i press the close button it just appear again same if i press "OK"

July 08, 2012, 07:18:36 AM #11449 Last Edit: July 08, 2012, 07:21:37 AM by dialga151
Damn! When I try to replace a model with it DAE file the program say"Brawlbox v. 0.66b has stopped working..."
Why??http://www.models-resource.com/wii_gamecube/pokeparkwii/sheet/2030

DETAILS

System.NullReferenceException: Object reference not set to an instance of an object.
   at BrawlLib.SSBB.ResourceNodes.MDL0Node.OnInitialize()
   at BrawlLib.SSBB.ResourceNodes.ResourceNode.ReplaceRaw(FileMap map)
   at BrawlLib.SSBB.ResourceNodes.ResourceNode.Replace(String fileName)
   at BrawlBox.GenericWrapper.Replace()
   at BrawlBox.GenericWrapper.ReplaceAction(Object sender, EventArgs e)
   at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)
   at System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e)
   at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)
   at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)
   at System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met)
   at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met)
   at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)
   at System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea)
   at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
   at System.Windows.Forms.Control.WndProc(Message& m)
   at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
   at System.Windows.Forms.ToolStrip.WndProc(Message& m)
   at System.Windows.Forms.ToolStripDropDown.WndProc(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)

Quote from: dialga151 on July 08, 2012, 07:18:36 AM
Damn! When I try to replace a model with it DAE file the program say"Brawlbox v. 0.66b has stopped working..."
Why??

Your answer are maybe in the question.

Next project after Blaze

Sorry but you are not allowed to view spoiler contents.

Model maker are now officialy wanted !

Quote from: dialga151 on July 08, 2012, 07:18:36 AM
Damn! When I try to replace a model with it DAE file the program say"Brawlbox v. 0.66b has stopped working..."
Why??resource.com/wii_gamecube/pokeparkwii/sheet/2030]http://www.models-resource.com/wii_gamecube/pokeparkwii/sheet/2030

DETAILS

System.NullReferenceException: Object reference not set to an instance of an object.
   at BrawlLib.SSBB.ResourceNodes.MDL0Node.OnInitialize()
   at BrawlLib.SSBB.ResourceNodes.ResourceNode.ReplaceRaw(FileMap map)
   at BrawlLib.SSBB.ResourceNodes.ResourceNode.Replace(String fileName)
   at BrawlBox.GenericWrapper.Replace()
   at BrawlBox.GenericWrapper.ReplaceAction(Object sender, EventArgs e)
   at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)
   at System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e)
   at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)
   at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)
   at System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met)
   at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met)
   at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)
   at System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea)
   at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
   at System.Windows.Forms.Control.WndProc(Message& m)
   at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
   at System.Windows.Forms.ToolStrip.WndProc(Message& m)
   at System.Windows.Forms.ToolStripDropDown.WndProc(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
u sir... :srs:

first of all use the newest BB.. xD
second, DAE's thats on that site doesnt import properly since they most likely werent made from BB or 3ds max.
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Quote from: BlackJax96 on July 08, 2012, 02:47:54 AM
Nope. That would involve REL editing, and I don't know if I'll ever get to parsing and rebuilding REL without some help from anyone else.
you know, PW did a program named called "module editior" which can open every REL from brawl so you can look at it like a bone tree.

sadly, you can't edit in it and it's build of ASM so we dont know what they do except for what they are in example "grIceFish" or "soArrayVector<soDamage, 1>"

I have decided, I will start with parching so we can rebuild it like I did with PAT0 and SRT0 :srs: need some new challanges!
will also ask MrBean35000vr cause I know which rock he is hidden under :srs:
Stupid Tinypic :C

QuoteTo do:
- Kinect Skeleton Tracking

Uuhhhhhhhh.... :O

I assume you're just kidding around with that, but I have to ask, is there actual potential there?  That would be ridiculous...wow!

Thank you for your continued work on BrawlBox, by the way :)    I see the moveset editor has made it's appearance; Exciting stuff!

Quote from: toddtj on July 08, 2012, 10:19:42 AM
Uuhhhhhhhh.... :O

I assume you're just kidding around with that, but I have to ask, is there actual potential there?  That would be ridiculous...wow!

Thank you for your continued work on BrawlBox, by the way :)    I see the moveset editor has made it's appearance; Exciting stuff!
idc if this is a bit rude or w/e... but r u dumb? :srs:

of course it does! with that, ppl will be able to make animations more smoother inside Brawlbox and stuff by using the 360 Kinect system. if u dont believe me, ASK THE MAIN MAN!!
https://privateladyescorts.com - Free Local Dating - No Selfie - Anonymous Casual Dating -   Video Chat Private Lady

just as with the importer, i'll keep waiting untill all these bugs are fixed, i dont even know what to do with this brawlbox yet so yeah xDD

July 08, 2012, 11:50:54 AM #11456 Last Edit: July 08, 2012, 11:56:42 AM by SuperrSonic
I found an error regarding PAT0, so, I edited one entry:


Then all other entries go:

July 08, 2012, 02:54:02 PM #11457 Last Edit: July 08, 2012, 02:55:02 PM by Chaoszard
I'd like to report something.
This new version of brawlbox is awesome and allows me to read the Fighter.pac file, which contains data i need to modify for my projects.
BUT !!
If i modify something, a value for example, then i want to save, i've got an error message so i can't save modifications... i don't know how to translate it, but there are the words "instance" and "item".
I'm about to finish my current projects and i'm blocked by something i thought impossible to happen... bad luck. Please try fo fix it.
And, again, awesome work !

No more into brawl hacking as long as Fighter.pac remains not editable, also i don't have time for that anymore for the moment.
PSA/Moveset HERE : http://forums.kc-mm.com/index.php?topic=41974.0
STAGES HERE : http://forums.kc-mm.com/index.php?topic=60399.0

It would probably be really hard but is it possible to make the effects load with the moveset?

Quote from: Chaoszard on July 08, 2012, 02:54:02 PM
I'd like to report something.
This new version of brawlbox is awesome and allows me to read the Fighter.pac file, which contains data i need to modify for my projects.
BUT !!
If i modify something, a value for example, then i want to save, i've got an error message so i can't save modifications... i don't know how to translate it, but there are the words "instance" and "item".
I'm about to finish my current projects and i'm blocked by something i thought impossible to happen... bad luck. Please try fo fix it.
And, again, awesome work !

BJ already said you can't edit that file yet...


Quote from: Flutterbombsexmachine on July 08, 2012, 03:15:10 PM
It would probably be really hard but is it possible to make the effects load with the moveset?

future... already said it a lot of times ^^
epicness is yet to complete itelf!