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« Reply #11550 on: July 09, 2012, 05:49:47 PM » |
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ADPCMStream can't be accessed from brawlLib, it's private. There's PCMStream in system.audio, but that doesn't have a constructor.
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« Reply #11551 on: July 09, 2012, 05:51:47 PM » |
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ADPCMStream can't be accessed from brawlLib, it's private. There's PCMStream in system.audio, but that doesn't have a constructor.
Just add the brawllib project to your source code and make it public, or I can just make it public in the next update I'm about to release. Edit: Oh yeah, and I forgot to include the maxscript to export animations from 3ds Max to be imported into BB. I'll add that in the next download too.
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« Last Edit: July 09, 2012, 05:55:46 PM by BlackJax96 »
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« Reply #11552 on: July 09, 2012, 06:14:20 PM » |
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Just add the brawllib project to your source code and make it public, or I can just make it public in the next update I'm about to release.
Edit: Oh yeah, and I forgot to include the maxscript to export animations from 3ds Max to be imported into BB. I'll add that in the next download too.
hello blackjax so will u also try to get animations to export from brawlbox to 3dsmax. that would help model importers test their rig inside 3dsmax... thank u sir
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« Last Edit: July 09, 2012, 06:15:38 PM by mr.mugenwii »
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« Reply #11553 on: July 09, 2012, 06:24:06 PM » |
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hello blackjax so will u also try to get animations to export from brawlbox to 3dsmax. that would help model importers test their rig inside 3dsmax... thank u sir
Unless I'm mistaken, BJ said he could get the animations from 3ds Max to import into BB, not the animations from BB into 3ds Max.
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I make YouTube videos, SM64 hacks, Brawl Hacks (obviously), NSMBW hacks, and GoldenEye 007 Mods. I also have a short attention span and tend to switch around a lot and put things on hold. But when I do finish things, 95% of the time I gave 120% effort, the other 5% of the time I give 100% effort.
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« Reply #11554 on: July 09, 2012, 06:27:09 PM » |
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I'm uploading the new revision now. Unless I'm mistaken, BJ said he could get the animations from 3ds Max to import into BB, not the animations from BB into 3ds Max.
That's what he's requesting. hello blackjax so will u also try to get animations to export from brawlbox to 3dsmax. that would help model importers test their rig inside 3dsmax... thank u sir
maybe some day.
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« Reply #11555 on: July 09, 2012, 06:34:29 PM » |
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I'm uploading the new revision now.
That's what he's requesting.
maybe some day.
*waits for new revision*
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« Reply #11556 on: July 09, 2012, 06:37:26 PM » |
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*waits for new revision*
*joins SC train*
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« Reply #11557 on: July 09, 2012, 06:37:42 PM » |
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The new revision has been uploaded. Download v0.67 again for it.
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« Reply #11558 on: July 09, 2012, 06:38:16 PM » |
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The new revision has been uploaded. Download v0.67 again for it.
*downloads new revision* (spam)
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« Reply #11559 on: July 09, 2012, 06:39:11 PM » |
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downloading as I post
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« Reply #11560 on: July 09, 2012, 06:47:51 PM » |
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And with that, no more updates for a long while. Enjoy what you guys have; I'm off to do other stuff for pretty much the rest of the summer.
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« Reply #11561 on: July 09, 2012, 06:49:29 PM » |
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I tried what you suggested, but it wasn't copying the data. The ADPCMState crashed on the same pointer that node._dataAddr was. Seems to be working if I copy the header and the buffer though. Thanks.
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« Reply #11562 on: July 09, 2012, 06:50:54 PM » |
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A well deserved rested indeed sir.
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« Reply #11563 on: July 09, 2012, 06:52:46 PM » |
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Saving just fine now. Thanks a bunch BJ! You deserve a lot of chill time.
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« Reply #11564 on: July 09, 2012, 06:53:42 PM » |
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man so far the new brawl box is going great (on a side note who your avi from) you definatly deserve a big vaca
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