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« Reply #13950 on: April 12, 2013, 12:00:18 PM » |
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what is tedious about clicking on copy, and then on paste? O_O
Constantly moving the hands and fingers with the mouse to click, and getting sore in the process. I was just saying I wish one could use Ctrl+C and Ctrl+V as an alternative, but I doubt BlackJax96 would want to waste his time to code it. That's all. Instead of clicking copy and moving the fame to the next one and clicking on paste, I was merely suggesting a way to copy the bone transformations, press control+c, pressing a command to go to the next frame, then control+v to make the process without having to use the mouse as much. Well, that's my suggestion, as useless as it may be.
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« Last Edit: April 12, 2013, 12:02:39 PM by the_randomizer »
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« Reply #13951 on: April 12, 2013, 12:29:17 PM » |
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oh, now that's it about animating and copying stuff, can there be an option to only copy key-framed bones when copying all?
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« Reply #13952 on: April 12, 2013, 12:40:30 PM » |
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my suggestions aren't even for the upcoming BB, i wouldnt mind waiting another year for it
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« Reply #13953 on: April 12, 2013, 12:47:34 PM » |
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BlackJax96 Why so serious? Despite my answer to all requests generally being no, keyboard shortcuts are easy as [censored]tles to code in lol, no need to be so negative about it. Ctrl C: copy frame Ctrl V: paste frame Add shift and it will affect only the selected bone Add alt and it will only use keyframed values. How about that.
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« Reply #13954 on: April 12, 2013, 12:48:59 PM » |
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Why so serious? Despite my answer to all requests generally being no, keyboard shortcuts are easy as [censored]tles to code in lol, no need to be so negative about it. Ctrl C: copy frame Ctrl V: paste frame Add shift and it will affect only the selected bone Add alt and it will only use keyframed values. How about that. Fixed posts. Disregard please. I didn't want to suggest anything because you're swamped with enough tasks as it is. It would be nice to have, but I must be realistic, with the impending 0.68, it would be too late to ask for anything else, seeing as it would only unnecessarily delay the release. If it's not too much trouble to add it, then by all means.
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« Last Edit: April 12, 2013, 12:59:38 PM by the_randomizer »
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« Reply #13955 on: April 12, 2013, 12:53:48 PM » |
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Ctrl C: copy frame Ctrl V: paste frame Add shift and it will affect only the selected bone Add alt and it will only use keyframed values.
Sounds lovely.
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Muslims are literally murderers
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« Reply #13956 on: April 12, 2013, 01:06:34 PM » |
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Sounds lovely.
Hopefully, it isn't too time-consuming to implement. I've several ideas for custom animations for Peach's attacks, but you know, the process could be a little more streamlined.
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« Last Edit: April 12, 2013, 04:23:53 PM by the_randomizer »
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« Reply #13957 on: April 12, 2013, 01:16:45 PM » |
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Why so serious? Despite my answer to all requests generally being no, keyboard shortcuts are easy as [censored]tles to code in lol, no need to be so negative about it. Ctrl C: copy frame Ctrl V: paste frame Add shift and it will affect only the selected bone Add alt and it will only use keyframed values. How about that. sounds awesome but I think the Add shift would affect everybone and without shift only selected bone! dont know :/ the way you think would be the best
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Stupid Tinypic :C
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« Reply #13958 on: April 12, 2013, 01:46:59 PM » |
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sounds awesome but I think the Add shift would affect everybone and without shift only selected bone!
dont know :/ the way you think would be the best
From the way that BrawlBox handles shift, I agree. Shift tends to increase the effect of an action (camera, arrow keys in SRT fields), so it would make more sense.
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FC: 2191-7379-6272
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« Reply #13959 on: April 12, 2013, 01:51:24 PM » |
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Alright I'll do that then Hopefully, it isn't too hard to implement.
Stahp
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« Reply #13960 on: April 12, 2013, 04:25:07 PM » |
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Alright I'll do that then
Stahp
Meant to say "hope it isn't too time-consuming" Yeah....I'm gone.
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« Reply #13961 on: April 12, 2013, 05:03:28 PM » |
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Why so serious? Despite my answer to all requests generally being no, keyboard shortcuts are easy as [censored]tles to code in lol, no need to be so negative about it. Ctrl C: copy frame Ctrl V: paste frame Add shift and it will affect only the selected bone Add alt and it will only use keyframed values. How about that. You don't know how happy I am to read this
I would hug you and love you forever.
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« Reply #13962 on: April 12, 2013, 05:04:13 PM » |
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i an already see some usefull applications for keyframed bones only... like hand positions, since finger posing can be a pain
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« Reply #13963 on: April 12, 2013, 08:45:09 PM » |
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i an already see some usefull applications for keyframed bones only... like hand positions, since finger posing can be a pain This, I can attest to that, I have some excellent ideas for custom grab/attack animations for Peach, but it's gonna take a while to copy/paste those bone transformations. I'd love to see these features added to Brawl Box Post Merge: April 14, 2013, 09:51:40 AM
No update huh?
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« Last Edit: April 14, 2013, 09:51:40 AM by the_randomizer »
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« Reply #13964 on: April 14, 2013, 10:02:28 PM » |
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Okay, the RSAR bugs are all fixed and the shortcuts are added. Now I just need to fix the weighting bugs and the undo stuff. While you wait for v0.68, enjoy some dubstep. I also started Ikarus on Friday, jsyk.
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