Brawlbox Resources & History

Started by BlackJax96, December 14, 2010, 03:39:11 AM

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Blackjax never said you sent it to anyone. He was just saying that you shouldn't, if anyone bothers  you for it.

Why is there such a big deal out of testing for some people? I mean come ON, really.
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Don't jump to assumptions now...
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And frankly, I'd be accepting to the people he gave it to, and I'm pretty sure in the end, BJ would want BB working like a charm (less bugs, less annoyance).
You and I can be poor, but neither of us can be cheap.

April 25, 2013, 05:21:45 PM #14117 Last Edit: April 25, 2013, 05:40:10 PM by pikazz
playing with the REFF to find bugs





alot of bugs, but alot of possibilites and awesomeness!

it really reminds me of the Particle generators from After Effects! sadly we cant see it in brawlbox yet D:
Stupid Tinypic :C

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Cool beans Pikazz. This is awesome.
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Quote from: BlackJax96 on May 17, 2012, 11:05:22 PM
I live life on the EDDDGGGGEEEEE

more advance REFF stuff!
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but as more I explore Beta, I found more bugs! but it still much that works!
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Quote from: NanoWaffle Naffle on April 26, 2013, 05:13:56 PM
...
What's REFF?

External graphic effects. I'm guessing they're the textures, models and their animations used in effect files.

April 26, 2013, 05:26:53 PM #14122 Last Edit: April 26, 2013, 05:27:45 PM by pikazz
Quote from: NanoWaffle Naffle on April 26, 2013, 05:13:56 PM
...
What's REFF?
REFF is grapfics. can be used in both Common3 and your FitCharacter.pac, but acts like a Particle effects for editing program and I love it!
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i wish we could see the reff movement in bb tough , it would help creating epic effects much easier.
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Pikachu's FS is entirely REFF and REFT.

I wanted to be one of the first to crack the REFF format, and even have a HexEdit template built for it...
but sadly I got caught up in other stuff with GL and SDL, and havn't looked into the format since... -.-*

[spoiler]Quote: Friedslick6
you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
But the coolest part was that you didn't stop working on it despite that.

Quote: Internet Explorer
you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

quote: Greg
You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

The moveset editor seems to only work when it feels like it, the majority of FitBlank.pacs crash when trying to expand the Movedef_Fitblank window, it crashes when trying to open these
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=16571
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=29411
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=29172

the cloud and zero PSAs opened fine for me though oddly enough
Quote from: Miacis on December 10, 2013, 04:48:45 PM
Never underestimate the power of the ass.


Quote from: Mr.Doggie on April 27, 2013, 01:32:41 AM
The moveset editor seems to only work when it feels like it, the majority of FitBlank.pacs crash when trying to expand the Movedef_Fitblank window, it crashes when trying to open these
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=16571
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=29411
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=29172

the cloud and zero PSAs opened fine for me though oddly enough

That's not surprising, Brawlbox doesn't really like PSA that much.

I'll make sure Ikarus accepts PSA-modified movesets.

the vertices editor works well with the SHP0 format!


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its damn awesome!
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does that mean we can make the faces in brawlbox?

Quote from: joke king on April 27, 2013, 01:38:23 PM
does that mean we can make the faces in brawlbox?
with SHP0 (the format link and ganon use for their faces), yes!

VIS0 (the format sonic, marth and several others use), possible yes. I havent tried that method yet
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