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Author Topic: Brawlbox Resources & History  (Read 4509093 times)
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jrush64
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    « Reply #14115 on: April 25, 2013, 04:20:04 AM »


    Blackjax never said you sent it to anyone. He was just saying that you shouldn't, if anyone bothers  you for it.
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    Ulala
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    « Reply #14116 on: April 25, 2013, 06:27:01 AM »


    Why is there such a big deal out of testing for some people? I mean come ON, really.
    I'm helping you build a nuke by testing it on myself Tongue

    it's not like it's going to cause any harm XD


    EDIT:
    BJ... I feel rejected...

    whatever happened to you helping me figure out the MDL0 format??
    I havn't given up on helping you, like I said I would. :/


    plus, why doesn't my discovery and works of being the first to edit the REFT format and layout the REFF format count as a back-room pass to getting brbx??


    if it's a trust issue, like I'm hearing from some people on my end...
    why wouldn't you be able to trust me with this Oh shi~

    you know I would follow your orders as I always have and not do anything you didn't want me to do.


    why do I suddenly get shunned?? Sad

    Don't jump to assumptions now...
    Stop. Im srs here

    He only gave it to people he trusts. Now stop complaining please and have patience.


    And frankly, I'd be accepting to the people he gave it to, and I'm pretty sure in the end, BJ would want BB working like a charm (less bugs, less annoyance).
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    « Reply #14117 on: April 25, 2013, 11:21:45 AM »


    playing with the REFF to find bugs





    alot of bugs, but alot of possibilites and awesomeness!

    it really reminds me of the Particle generators from After Effects! sadly we cant see it in brawlbox yet D:
    « Last Edit: April 25, 2013, 11:40:10 AM by pikazz » Logged

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    « Reply #14118 on: April 25, 2013, 12:14:36 PM »


    playing with the REFF to find bugs alot of bugs, but alot of possibilites and awesomeness! it really reminds me of the Particle generators from After Effects! sadly we cant see it in brawlbox yet D:
    Cool beans Pikazz. This is awesome.
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    « Reply #14119 on: April 26, 2013, 11:10:22 AM »


    more advance REFF stuff!





    but as more I explore Beta, I found more bugs! but it still much that works!
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    « Reply #14120 on: April 26, 2013, 11:13:56 AM »


    ...
    What's REFF?
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    Tabuu Forte Akugun
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    « Reply #14121 on: April 26, 2013, 11:18:42 AM »


    ...
    What's REFF?

    External graphic effects. I'm guessing they're the textures, models and their animations used in effect files.
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    pikazz
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    « Reply #14122 on: April 26, 2013, 11:26:53 AM »


    ...
    What's REFF?
    REFF is grapfics. can be used in both Common3 and your FitCharacter.pac, but acts like a Particle effects for editing program and I love it!
    « Last Edit: April 26, 2013, 11:27:45 AM by pikazz » Logged

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    « Reply #14123 on: April 26, 2013, 12:11:31 PM »


    i wish we could see the reff movement in bb tough , it would help creating epic effects much easier.
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    « Reply #14124 on: April 26, 2013, 05:33:39 PM »


    Pikachu's FS is entirely REFF and REFT.

    I wanted to be one of the first to crack the REFF format, and even have a HexEdit template built for it...
    but sadly I got caught up in other stuff with GL and SDL, and havn't looked into the format since... -.-*
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    « Reply #14125 on: April 26, 2013, 07:32:41 PM »


    The moveset editor seems to only work when it feels like it, the majority of FitBlank.pacs crash when trying to expand the Movedef_Fitblank window, it crashes when trying to open these
    http://forums.kc-mm.com/Gallery/BrawlView.php?Number=16571
    http://forums.kc-mm.com/Gallery/BrawlView.php?Number=29411
    http://forums.kc-mm.com/Gallery/BrawlView.php?Number=29172

    the cloud and zero PSAs opened fine for me though oddly enough
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    « Reply #14126 on: April 26, 2013, 08:20:50 PM »


    The moveset editor seems to only work when it feels like it, the majority of FitBlank.pacs crash when trying to expand the Movedef_Fitblank window, it crashes when trying to open these
    http://forums.kc-mm.com/Gallery/BrawlView.php?Number=16571
    http://forums.kc-mm.com/Gallery/BrawlView.php?Number=29411
    http://forums.kc-mm.com/Gallery/BrawlView.php?Number=29172

    the cloud and zero PSAs opened fine for me though oddly enough


    That's not surprising, Brawlbox doesn't really like PSA that much.

    I'll make sure Ikarus accepts PSA-modified movesets.
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    pikazz
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    « Reply #14127 on: April 27, 2013, 07:21:22 AM »


    the vertices editor works well with the SHP0 format!






    its damn awesome!
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    « Reply #14128 on: April 27, 2013, 07:38:23 AM »


    does that mean we can make the faces in brawlbox?
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    pikazz
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    « Reply #14129 on: April 27, 2013, 07:46:13 AM »


    does that mean we can make the faces in brawlbox?
    with SHP0 (the format link and ganon use for their faces), yes!

    VIS0 (the format sonic, marth and several others use), possible yes. I havent tried that method yet
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