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Author Topic: Brawlbox Resources & History  (Read 4508215 times)
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Pervyman Trigger
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    « Reply #5940 on: October 24, 2011, 04:26:28 AM »


    I've got some MVC3 models and they are tiny, can someone upsize them and make them work with Captain Falcon's boneset? Ken the Eagle, Joe the Condor, and Jun the Swan... i have plans for these three. (it involves a moveset over a character, but don't know who yet =/

    Sounds more like TvC
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    « Reply #5941 on: October 24, 2011, 04:41:44 AM »


    i havent tried the rigging tutorial yet, but i can easily get .daes into bb
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    « Reply #5942 on: October 24, 2011, 05:24:29 AM »


    Oh man, this is so awesome. I have so many good ideas I can't wait to do. I first started out with a test by adding some things to Mario, and for the most part it worked. Only problems were that it wouldn't import until RTB helped me re-UV map Mario's eyes so they weren't using multiple layers (because BrawlBox won't import 'em for some reason), and something that can only be described as "technoveralls", they change depending on what angle you look at them. Glad I had RTB to help me out with this, it can be pretty confusing for a newbie like me.


    Yee Hah! Cowboy Mario! Smiley I bet his horse is Yoshi, of course. Nice job!
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    « Reply #5943 on: October 24, 2011, 06:16:34 AM »


    And now the long awaited PSA / Character Editing begins. Yay
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    « Reply #5944 on: October 24, 2011, 07:34:15 AM »


    DAE importable brawlbox:


    but it still dont want to work for me D:
    the same DAE BJ96 used, diffirent result in any ways  not impressed
    BJ96 made BB trolling me for sure xD
    on a strange note, if I trying import a DAE to my 3ds max 2010, it freezes O_o
    but bj96 used the DAE and it worked  Oh shi~

    and I wanna to something about this little guy


    dont steal it Im srs here
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    « Reply #5945 on: October 24, 2011, 07:36:57 AM »


    pikazz, if I ever get Super Mario 64 Mario rigged, SM64 Bowser would go well with him Tongue
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    « Reply #5946 on: October 24, 2011, 07:50:11 AM »


    DAE importable brawlbox:


    but it still dont want to work for me D:
    the same DAE BJ96 used, diffirent result in any ways  not impressed
    BJ96 made BB trolling me for sure xD
    on a strange note, if I trying import a DAE to my 3ds max 2010, it freezes O_o
    but bj96 used the DAE and it worked  Oh shi~

    and I wanna to something about this little guy


    dont steal it Im srs here



    I've had 2010 for a while. You can't import DAEs with it unless you have a 64-bit machine.

    The natural importer doesn't work, so you usually have to use Max 8 and the Collada Plugin to get the DAE in, then use the DAE exporter in the OP to get it out (Which 2010 comes with anyway.)
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    « Reply #5947 on: October 24, 2011, 08:19:18 AM »


    I use 3ds max 2010 on a 32-bit computer and everything works fine. Importing, exporting, etc.
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    « Reply #5948 on: October 24, 2011, 08:43:50 AM »


    *sigh*
    apparently my help toward the new brbx doesn't count -_-*

    I was the one who helped him figure out the Q's the experts wouldn't answer... -.-


    *2nd thought*
    although I guess that really doesn't matter as neither one of us can build a working MDL0 by hand yet... heh

    I'm just stuck on how to figure out the ID's (including prev and next) Tongue
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    « Reply #5949 on: October 24, 2011, 09:34:15 AM »


    I've been looking through this tutorial: http://www.nuclex.org/articles/graphics/114-how-to-rig-a-model-in-3ds-max
    I can't seem to get the weight tool to show up Im srs here
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    « Reply #5950 on: October 24, 2011, 09:55:50 AM »


    I use 3ds max 2010 on a 32-bit computer and everything works fine. Importing, exporting, etc.

    Really? I had been trying for a while. Getting Max 8 was a last resort!
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    « Reply #5951 on: October 24, 2011, 10:02:27 AM »


    Noob question comming up!!
    what does BJ mean when he says "Export Y-Up" does he mean just select the whole model then rotate it then export, because i tried that and the bones where upright but the model was still face down.
    help plz.
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    « Reply #5952 on: October 24, 2011, 10:08:10 AM »


    Now all these plugins in the OP are for older versions of 3ds max but will the exporter be fine if we're using 2012 student copy? I thought I did everything right but it still isn't working and i'm wondering if this is why
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    « Reply #5953 on: October 24, 2011, 10:12:35 AM »


    Noob question comming up!!
    what does BJ mean when he says "Export Y-Up" does he mean just select the whole model then rotate it then export, because i tried that and the bones where upright but the model was still face down.
    help plz.

    Basically when exporting make sure it looks like this:


    Now all these plugins in the OP are for older versions of 3ds max but will the exporter be fine if we're using 2012 student copy? I thought I did everything right but it still isn't working and i'm wondering if this is why

    2012's DAE exporter and I think importer don't work. I suggest getting 2010, you can still get a completely free and legitimate student key for that one.
    « Last Edit: October 24, 2011, 10:40:53 AM by ApocHedgie » Logged

    Mastaklo
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    « Reply #5954 on: October 24, 2011, 10:28:09 AM »


    Only need  a few rig fixes




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