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Author Topic: Brawlbox Resources & History  (Read 4510301 times)
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SomeKindOfMetroid
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« Reply #12240 on: August 15, 2012, 10:34:34 PM »


I had half a post typed out about how to try to force Windows to let you choose it, but you know what, forget it.

Download File Types Manager. Open it up, let it load all the file types, then go find the BrawlBox file types you want. Click one, and then the box at the bottom of the window will show which program opens it (or, in your case, it might be blank).

Right click in that space and select 'New Action' (or edit the existing one if it isn't blank). Type 'open' (no quotes) in for both 'Action Name' and 'Menu Caption.' In the 'Command-Line:' space, enter the following:


Code:
"PATH TO YOUR BRAWLBOX.EXE" "%1"

Put the file path to your version of BrawlBox in the first set of quotes, including the filename at the end. It also has the options to Browse for the file and select from running programs, which I've never used but should work fine.

@your edit: Um, that's weird. I think you must be doing something wrong, but just follow the method above and it won't matter.
« Last Edit: August 15, 2012, 10:49:53 PM by SomeKindOfMetroid » Logged

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    « Reply #12241 on: August 16, 2012, 04:50:57 AM »


    BJ i have a wied problem with bb 67 and bb 67b whenever i click a bone on the model previewer the bone goes to the infinity with some huge translation values and huge rotations values any tip why it does that? i virtually cant touch bones in 67 ownwards and if i use 65c it works perfectly so just wondering if you know what i need to fix
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    Diddy Kong
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    « Reply #12242 on: August 16, 2012, 05:05:01 AM »


    Got bored and did this. Actually makes navigating to the right files a whole lot easier.


    Google 'forum image rotator.'
    ive done that too, only I jsut use recolors of the blank file sheet icon (green for BRSTM/PAC/PCS, lime for brres, red for BIN/BRSAR, blue for THP, yellow for REL, and black for GCT
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    BlueBrain
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    « Reply #12243 on: August 16, 2012, 05:58:36 AM »


    can you open GCTs with BB? O.o
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    Kagemaru
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    « Reply #12244 on: August 16, 2012, 09:30:23 AM »


    Wolf is one of those characters who can't have their moveset opened in BB.67b isn't he? If he's not... it sure isn't working for me. >_>;
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    The thing that pisses me off about Project: M the most is that Sheik's chain doesn't tether ledges anymore. WHY THE NERF? :/

    If only hacking Brawl paid bills.

    SomeKindOfMetroid
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    « Reply #12245 on: August 16, 2012, 09:37:03 AM »


    can you open GCTs with BB? O.o
    No. He just means that's another file he made an icon for.
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    Kagemaru
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    « Reply #12246 on: August 16, 2012, 10:12:07 AM »


    Actually... no movesets are working for me anymore. It keeps saying BrawlBox has stopped working every time I load one...

    Anyone else experience this or know how to fix it?
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    The thing that pisses me off about Project: M the most is that Sheik's chain doesn't tether ledges anymore. WHY THE NERF? :/

    If only hacking Brawl paid bills.

    BlackJax96
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    « Reply #12247 on: August 16, 2012, 10:28:16 AM »


    BJ i have a wied problem with bb 67 and bb 67b whenever i click a bone on the model previewer the bone goes to the infinity with some huge translation values and huge rotations values any tip why it does that? i virtually cant touch bones in 67 ownwards and if i use 65c it works perfectly so just wondering if you know what i need to fix

    redownload v0.67b then try it
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    Kagemaru
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    « Reply #12248 on: August 16, 2012, 10:33:42 AM »


    System.NullReferenceException: Object reference not set to an instance of an object.
      at BrawlLib.SSBB.ResourceNodes.MoveDefNode.OnPouplat e()
      at BrawlLib.SSBB.ResourceNodes.ResourceNode.get_Chil dren()
      at BrawlLib.SSBB.ResourceNodes.ResourceNode.Populate(Int32 levels)
      at System.Windows.Forms.ModelMovesetPanel.LoadMovese t()

    This error showed up for me once...

    But aside from that, its still just going "Brawlbox has stopped working" when I try to load a moveset in the previewer.

    Also, when I try to load one in the regular viewer, when trying to expand the moves, the expand button just vanishes...

    Edit: And I tried to load a Default.pac... and it worked. But it doesn't seem to be loading any movesets that aren't default.
    « Last Edit: August 16, 2012, 10:38:25 AM by Kagemaru » Logged

    The thing that pisses me off about Project: M the most is that Sheik's chain doesn't tether ledges anymore. WHY THE NERF? :/

    If only hacking Brawl paid bills.

    BlackJax96
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    « Reply #12249 on: August 16, 2012, 12:13:54 PM »


    I'll have to mess around for compatibility with PSA more, I guess.

    Anyway Fighter.pac parsing is going smoothly and I'm updating the regular moveset rebuilder too. Item movesets are easy too.

    Heck, even RELs are starting to become easy to understand (for me)

    I have hit a minor wall with REFF though, still trying to figure out how to parse the animations.

    ...tristripper has gone nowhere though LOL
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    Sky Grounder
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    « Reply #12250 on: August 16, 2012, 12:16:11 PM »


    I'll have to mess around for compatibility with PSA more, I guess.

    Anyway Fighter.pac parsing is going smoothly and I'm updating the regular moveset rebuilder too. Item movesets are easy too.

    Heck, even RELs are starting to become easy to understand (for me)

    I have hit a minor wall with REFF though, still trying to figure out how to parse the animations.

    ...tristripper has gone nowhere though LOL
    These updates fill my heart with joy Happy Face
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    BlackJax96
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    « Reply #12251 on: August 16, 2012, 12:21:26 PM »


    These updates fill my heart with joy Happy Face

    Speaking of you and updates, those values you were saying in STPM that were supposedly ints were actually 4 bytes. I'm not sure if they're RGBA colors or what but sometimes some values are float, and other times they're 4 bytes in the same spot. Not sure what controls that or if it's just a coincidence that sometimes the 4 bytes appear as a readable float lol
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    Chaos_Knight
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    « Reply #12252 on: August 16, 2012, 12:22:29 PM »


    tristripper has gone nowhere though LOL
    ... 
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    Kagemaru
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    « Reply #12253 on: August 16, 2012, 12:29:30 PM »


    So no advice on how to fix my issue?

    Another question: Why is it that whenever I check this thread... my computer freezes for a while... Just this thread.
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    The thing that pisses me off about Project: M the most is that Sheik's chain doesn't tether ledges anymore. WHY THE NERF? :/

    If only hacking Brawl paid bills.

    BlackJax96
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    « Reply #12254 on: August 16, 2012, 12:31:34 PM »


    So no advice on how to fix my issue?

    Another question: Why is it that whenever I check this thread... my computer freezes for a while... Just this thread.

    Nope, I can't figure out anything from just a populate error. I just said I'd look into better PSA (backwards) compatibility lol

    And probably cuz this thread has 818 pages or something
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