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Author Topic: Brawlbox Resources & History  (Read 3862054 times)
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jrush64
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    « Reply #13545 on: March 14, 2013, 05:30:19 PM »


    Hey Blackjax can't wait for the new BB. Every new feature looks good. I lurk around the topic too but once again needed to tell you how great this stuff is.

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    Segtendo
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    « Reply #13546 on: March 14, 2013, 05:43:23 PM »


    Also bone pinning.  Rooting feet is a pain in the ass in particular since BBox is forward kinematics only.
    This. Im srs here
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    BlackJax96
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    « Reply #13547 on: March 14, 2013, 05:54:30 PM »


    Are the BBox cleaning functions gonna be fixed to how they were in 0.64d?  I would be a happy little chappy if they were :3  Also bone pinning.  Rooting feet is a pain in the ass in particular since BBox is forward kinematics only. 

    Maybe and I've been thinking about adding inverse kinematics for a while now... Just don't know enough about them to implement them yet. I guess I should start studying huh.

    Hey Blackjax

    Hellu

    can't wait for the new BB. Every new feature looks good. I lurk around the topic too but once again needed to tell you how great this stuff is.
    Haven't popped in here to comment for a while, but every now and then I like to lurk and you always bust out something amazing BJ.  Excellent stuff sir.  You never cease to amaze me.

    Thanks :3
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    Spex130
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    So very Spexcellent.

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    « Reply #13548 on: March 14, 2013, 06:25:43 PM »


    Maybe and I've been thinking about adding inverse kinematics for a while now... Just don't know enough about them to implement them yet. I guess I should start studying huh.


    I might've asked this before, but wouldn't it be possible to program a "pin location" checkbox?

    Might be easier than fully programming IKs.
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    BlackJax96
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    « Reply #13549 on: March 14, 2013, 06:28:33 PM »


    I might've asked this before, but wouldn't it be possible to program a "pin location" checkbox?

    Might be easier than fully programming IKs.

    Then what happens when you move any other bone in that pinned bone's parent hierarchy?
    Exactly.
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    Ultraxwing
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    « Reply #13550 on: March 14, 2013, 06:54:20 PM »


    Sure, I'll code the auto-rigger while I'm at it.


    i didn't mean it like that. i was curious if you were going to make it where you could press a button and load a character's bone set to load so we can make adjustments. it's not really a necessary addition. was just curious if you could make it load up the file or not.
    « Last Edit: March 14, 2013, 06:56:23 PM by Ultraxwing » Logged


    BlackJax96
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    « Reply #13551 on: March 14, 2013, 07:31:21 PM »


    i was curious if you were going to make it where you could press a button and load a character's bone set to load so we can make adjustments.

    nOPe

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    Ultraxwing
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    « Reply #13552 on: March 14, 2013, 08:34:59 PM »


    alright then, either way this is exciting and it'll make brawlmodding much easier. easier than the days of hex editing stuff to make bone id's match up.

    i congratulate you and praise you for the amazing work you've  done and apologise for the annoyances i've probably ensued XD

    either way, i give you all my energy.
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    Iwvi
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    « Reply #13553 on: March 14, 2013, 09:57:03 PM »


    I asked about the pancakes cause I thought "the answer is no" applied to everything. I see you have your priorities in order. You are a good man sir. Also, Inverse kinematics would be awesome. Not only would they make many animations easier, they would also make room for awesomely funny animations.
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    BlackJax96
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    « Reply #13554 on: March 16, 2013, 10:31:15 PM »


    I added some settings for the background image: stretch, center and resize.

    Here's an example of each under matching extreme conditions so you can see the difference.

    Stretch

    Center

    Resize

    I have stretch as the default, but I dunno...
    I feel like a ton of noobs won't know how to change the bg setting and we'll have tons of extremely badly scaled images everywhere.
    It's bad enough they do it intentionally in image editing programs since they don't know how to hold down the shift key.


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    ShinyMammoth
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    « Reply #13555 on: March 17, 2013, 02:24:42 AM »


    I have never posted here before but I've been following it for quite a while. Just wanted to pop in and tell you that the things you do just blow me away. Awesome work on everything and I can't wait to see what Ikarus has in store!
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    DarkPikachu
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    complexity == fun

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    « Reply #13556 on: March 17, 2013, 08:11:20 AM »


    when we can emulate brawl in brbx
    (doesn't have to have speed, because it's an editor)
    then I'll be impressed Wink

    great job on your work so far ^_^

    I don't expect brbx to have the power of UMC Wink
    right now I can't seem to get textures to display properly for the font quads Im srs here

    BJ
    you might be able to anser this for me :/
    can a texture be modified by glColor4f()??
    (if the texture is a base-alpha intensity)
     ^ lighting disabled


    also...
    when you get into the audio side of brbx...
    I find it funny how it can't import nintendo-native audio formats (that aren't brstm)

    Kirby Air Ride is like SSBM in that it uses HPS music, with SSM sfx archives.
    (SSM contains DSP audio files)

    anyways...
    I'd like to import HPS audio directly into brbx...
    instead of having to convert them to WAV first (with Winamp) to import... :/
    « Last Edit: March 17, 2013, 08:14:06 AM by DarkPika » Logged


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    « Reply #13557 on: March 17, 2013, 09:11:05 AM »


    when we can emulate brawl in brbx
    (doesn't have to have speed, because it's an editor)
    then I'll be impressed Wink
    Damn, you got some high expectations Undecided
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    ForOhFor Error
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    « Reply #13558 on: March 17, 2013, 09:25:44 AM »


    If he spent time coding in every format, he wouldn't have time to add actual features...
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    Gamma Ridley
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    « Reply #13559 on: March 17, 2013, 09:35:13 AM »


    Do something for me BJ. Then I'll be impressed.

    Good job, but my program will be way better. Even though I can't get it to work.

    By the way even though I'm blatantly insulting you and derailing your thread, can you answer my questions and fix my clearly-superior program?

    Did I mention how much better my program is? I laugh at how you can't use audio other than brstm. Haha.

    Here let me tell you how to do your job.

    Anyway good work so far ^.^ :3 =D
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