Brawlbox Resources & History

Started by BlackJax96, December 14, 2010, 03:39:11 AM

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Quote from: DarkPika on March 26, 2013, 01:08:32 PM
if you wanted the lighting to move with the view, all you had to do was ask :srs:
I've been able to do it for quite some time now...


Y U NO ask me :YUNO:

Cool story bro, but no, I don't want the lighting to move with the camera. I can bet $100 you don't know what I had to do to make it work. I literally only had to add one line of code.


March 26, 2013, 05:50:51 PM #13621 Last Edit: March 27, 2013, 12:03:20 PM by DarkPika
Quote from: BlackJax96 on March 26, 2013, 04:03:43 PM
Cool story bro, but no, I don't want the lighting to move with the camera. I can bet $100 you don't know what I had to do to make it work. I literally only had to add one line of code.


oh ._.

in that case...
Medic: I have no idea

EDIT:
ok... BJ...
what was that line of code you added, or what exactly was wrong that you fixed??
(I didn't notice it as I've always simply used it for porting)

[spoiler]Quote: Friedslick6
you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
But the coolest part was that you didn't stop working on it despite that.

Quote: Internet Explorer
you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

quote: Greg
You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

I leave.

I come back.

And all the crap I've ever wanted is done.
This is going to be fun to mess around with, can't wait till it's done!
Quote from: Miacis on February 19, 2014, 01:06:26 AM
I know for a fact that the vast majority of the public here cares more about free products than actual quality.
I mean, we're kinda modding an old Wii game after like 6 years, instead of buying new stuff. That's pretty telling. :P

Quote from: DarkPika on March 26, 2013, 05:50:51 PM
ok... BJ...
what was that line of code you added, or what exactly was wrong that you fixed??
(I didn't notice it as I've always simply used it for porting)

...

_dirty[1] = true;

The normals weren't being multiplied by the bone rotation matrices every time the scene updated.

Quote from: BlackJax96 on March 28, 2013, 10:05:54 PM
...

_dirty[1] = true;

The normals weren't being multiplied by the bone rotation matrices every time the scene updated.
ooh thats dirtyyy~
Stupid Tinypic :C

I like how the most recent replies in both of my main threads took what I said as sexually as possible.


Loud out laugh

Quote from: BlackJax96 on March 28, 2013, 10:41:47 PM
I like how the most recent replies in both of my main threads took what I said as sexually as possible.


Loud out laugh
I like how you used the same post for each sexual response in each thread.

Quote from: BlackJax96 on March 28, 2013, 10:41:47 PM
I like how the most recent replies in both of my main threads took what I said as sexually as possible.


Loud out laugh
I like that you didn't gave me another option to choose! I had to write that you know! xD
Stupid Tinypic :C

I'm going to try to wrap up v0.68 and release it by Monday at the latest.

Unfortunately, adding/removing/renaming tree nodes in RSARs will be for a later release since I can't figure out the symb ids for the life of me. I'll see if I can get that working and then I'll release v0.68b.

There's so much new and updated stuff though I'm sure you'll all be distracted in the meantime. Especially by bugs. There's always bugs. :srs:

Bugs? Those are just features that don't do what we thought they did.

At any rate though, I look forward to. You've done some great stuff thus far, for sure!
I'm no longer around. If you really need to get my attention, send a PM

I look forward to the release :af:
[white]: SW-2632-7270-6724[/white]





I also do too also in the same way.
At some point, you just have to bend down and tie your shoelaces.