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« Reply #13935 on: April 10, 2013, 01:55:42 PM » |
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blender26's GUI is at least a little more organized and well structured...
Is it? I've never compared the two. If I had to stop using 3ds Max and Maya I'd still probably sooner go for an alternative like the Softimage Mod Tool though. In the end I suppose it doesn't matter since you can achieve the same results on all of 'em, but for me Blender seems to make the process much more difficult. LOL inb4argument
That was actually very civil
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« Last Edit: April 10, 2013, 02:04:17 PM by Justin712 »
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If you've got a minute, check out my portfolio! I'm always lookin' for fun projects to do, so if you think you'd want my help, just let me know! I do all of my own modeling, texturing, rigging, and animating.
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« Reply #13936 on: April 10, 2013, 01:59:48 PM » |
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Tcll, no offence, but decompiling anything besides Java is ridiculously difficult, and will never yield even the same program structure as the original (this is due to the way C type languages are compiled, as machine language). You may not even get working code.
Trust me, I've tried a few decompilers. They are inexact, and cannot avoid being so.
Not sure how exactly rel files work, but that is generally how anything is compiled.
EDIT: Don't take this the wrong way, BTW. I'm just stating the difficulties.
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« Last Edit: April 10, 2013, 02:01:29 PM by Shimi3.141592 »
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FC: 2191-7379-6272
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« Reply #13937 on: April 10, 2013, 02:04:19 PM » |
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Is it? I've never compared the two. If I had to stop using 3ds Max and Maya I'd still probably sooner go for an alternative like the Softimage Mod Tool. In the end I suppose it doesn't matter since you can achieve the same results on all of 'em, but for me Blender makes the process much more difficult.
XSI crashes with almost everything I do in it :/
unless that's what the mod is for <_< (or if the mod is for removing the 30day trial, then I have that)
I should mention though that the importer reports an error with textures from brbx DAE exports (tested with 067b)
Post Merge: April 10, 2013, 02:09:15 PM
Tcll, no offence, but decompiling anything besides Java is ridiculously difficult, and will never yield even the same program structure as the original (this is due to the way C type languages are compiled, as machine language). You may not even get working code.
Trust me, I've tried a few decompilers. They are inexact, and cannot avoid being so.
Not sure how exactly rel files work, but that is generally how anything is compiled.
EDIT: Don't take this the wrong way, BTW. I'm just stating the difficulties.
Dis# works for me... though it cuts out parts and replaces them with "//trial"
I actually got Dantarion's module editor src working with this (it had missing files)
btw, I don't take offence to anything other than my disability
such as: "talking with him, He seems a little..."
EDIT: Dis# is a .net decompiler :facepalm:
I can't find a working decompiler for non-.net sources (any language)
EDIT2: python itself has a decompiler... though I think that's .pyc only... .pyd == .dll
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« Last Edit: April 10, 2013, 02:14:34 PM by DarkPika »
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« Reply #13938 on: April 10, 2013, 02:17:55 PM » |
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XSI crashes with almost everything I do in it :/
unless that's what the mod is for <_< (or if the mod is for removing the 30day trial, then I have that)
Have you tried it recently? It's actually not called XSI any more now that Autodesk picked it up. They renamed it to the name of the company they bought it from, which is weird, but whatever. You're right, it did have a real problem with crashing before, but it works great now in my opinion. EDIT: Yowch. Spam huh? Alright, sorry if I made us get a bit off-topic.
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« Last Edit: April 10, 2013, 02:29:48 PM by Justin712 »
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If you've got a minute, check out my portfolio! I'm always lookin' for fun projects to do, so if you think you'd want my help, just let me know! I do all of my own modeling, texturing, rigging, and animating.
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« Reply #13939 on: April 10, 2013, 02:25:14 PM » |
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*sees what is to believe is spam* So BJ......any bugs that were able to be fixed in .68?
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NNID: Cha0sKnight 3DS FC: 4768-7680-2509
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« Reply #13941 on: April 10, 2013, 04:20:55 PM » |
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Stay on-topic guys. So BJ......any bugs that were able to be fixed in .68?
Generic-question George
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« Reply #13942 on: April 12, 2013, 05:37:39 AM » |
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I can't wait to get my hands on v.68. Until then, I shall keep lurking and smirking here.
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« Reply #13943 on: April 12, 2013, 05:41:47 AM » |
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would you, BJ, ever be interested in checking at the boss "PSA" files? it'd be awesome to have another hacking type.
quoting since it has been buried...
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« Reply #13945 on: April 12, 2013, 08:03:57 AM » |
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quoting since it has been buried...
Title I STRONGLY agree with this quote on his quote
btw BlackJax, you should post the the DONATE picture more often just cuz of how awesome it looks...
AMAZING SPOILER BELOW
I just wish people would actually donate when they saw it lol
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« Reply #13947 on: April 12, 2013, 08:34:22 AM » |
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I just wish people would actually donate when they saw it lol
Even more evidence of me being too lazy to make a paypal
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I know for a fact that the vast majority of the public here cares more about free products than actual quality. I mean, we're kinda modding an old Wii game after like 6 years, instead of buying new stuff. That's pretty telling.
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« Reply #13948 on: April 12, 2013, 11:38:30 AM » |
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With the new Brawl Box, will copying animations from frame to frame (such as bone rotation modifications) be more streamlined? Like for custom attack animations? Or rather, will copying each bone rotation throughout a specific animation be less tedious?
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« Reply #13949 on: April 12, 2013, 11:49:42 AM » |
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what is tedious about clicking on copy, and then on paste? O_O
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