Brawlbox Resources & History

Started by BlackJax96, December 14, 2010, 03:39:11 AM

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Brsar's working quite fine.  The only problem is that like what Diddy said, was that it couldn't replace sequence files.  Would 68.b possibly have that?  

Quote from: Spex130 on April 29, 2013, 12:03:12 AM
Many thanks, BJ.
Quote from: Beyond on April 29, 2013, 12:10:53 AM
My balls applaud you good sir.
Quote from: TokoyamiTheDark on April 29, 2013, 12:20:49 AMThanks!
Quote from: Friedslick6 on April 29, 2013, 12:17:55 AM
Thanks for the new release.
Quote from: Spex130 on April 29, 2013, 01:43:23 AM
Thanks again, man.
Quote from: Tasty Pumpkin Clock on April 29, 2013, 02:16:33 AM
Well.... this... is going to make things easier. Thank you.

You're welcome

Quote from: TravixMan on April 29, 2013, 02:26:12 AM
Brsar's working quite fine.  The only problem is that like what Diddy said, was that it couldn't replace sequence files.  Would 68.b possibly have that?  

I was planning on trying to fix all the reported bugs in v0.68b, so yeah.

I'm having the problem where the edges of the model are showing, and I can't turn that off. Any ideas for fixing? I don't have the option of getting a new computer.

Quote from: SatoshiKura on April 29, 2013, 02:42:18 AM
I'm having the problem where the edges of the model are showing, and I can't turn that off. Any ideas for fixing? I don't have the option of getting a new computer.

What happens when you toggle the polygons from on to interdeterminate to off?
Do you have any viewer settings saved?

Tried the polygon thing, and I don't have anything saved just yet.

Quote from: BlackJax96 on April 29, 2013, 01:08:05 AM
RSEQ editing isnt even supported and you'll notice that importing stereo sounds doesnt work quite right either.

Anyway there are so many new features, all these weird bug reports were probably inevitable. Theres no way i can humanly keep track of everything alone.

I'll just release v0.68b later with some nice bugfixes as usual.
I can wait .. i'll just to hold in my hyper energy in until then :P

Quote from: Jamaldude on April 29, 2013, 01:12:53 AM
I get this error after saving and reopening my rhythm heaven brsar



The wav has the exact same sample rate and amount of samples so I don't know what went wrong.

Although I did notice that rh's brsar is a different version than SSBB's so i don't know if that has anything to do with it not working or what.

What version is it? And how did you replace the sound, directly in the file or through the sound entry in the file tree?

Btw can you send me the rsar so I can add it to my rsar collection :P

REFF Editing is pretty sweet. thank you for that feature Blackjax! Also idk how much it matters but .68 opens and can edit files saved in PSA.



April 29, 2013, 05:09:47 AM #14184 Last Edit: April 29, 2013, 05:13:04 AM by timehacker11
Quote from: BlackJax96 on April 29, 2013, 04:06:22 AM
What version is it? And how did you replace the sound, directly in the file or through the sound entry in the file tree?

Btw can you send me the rsar so I can add it to my rsar collection :P

I'm receiving the same error; only with MKWii. I have tried opening the original revo_kart.brsar and my modified one only to have the same error popup. Also sent you a revo_kart.brsar for your collection :)


Edit:
Suggestion: In the near future, would it be possible to "borrow" the SZS Compression from CTools? (seeing as how BrawlBox is able to edit SZS Files but not save them.)

Thanks.

Quote from: timehacker11 on April 29, 2013, 05:09:47 AM
Suggestion: In the near future, would it be possible to "borrow" the SZS Compression from CTools? (seeing as how BrawlBox is able to edit SZS Files but not save them.)

Thanks.

Sure but... uh. The Ctools code is like... I dunno. I don't like it. I'll have to update it a bit.

Hm. Not gonna get around to modding anytime soon anyway, so...
*waits for v0.68b*


Somehow i already got ctools' compressor for szs archives working in bb

are there any extra precautions when doing RSAR sound imports
other than:
"wavs have the exact same sample rate and amount of samples"

Quote from: Mr.MW on April 29, 2013, 06:39:35 AM
are there any extra precautions when doing RSAR sound imports
other than:
"wavs have the exact same sample rate and amount of samples"

The amount of allowed samples doesnt matter anymore lol
That was the whole point of making a rebuilder.

The game wont play the sound if the sample rate is too different from the original, so thats the only precaution you gotta take.