Brawlbox Resources & History

Started by BlackJax96, December 14, 2010, 03:39:11 AM

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Quote from: DarkPika on April 29, 2013, 03:43:14 PM
ah... now I inderstand the REFF objects.

OT:
kinda surprized yur calling it "Emitter" and not "Shader"
WAK WAK WAK
XDD
it is a emitter o.o, it's like a particle generation effect for a editing program like After Effect.

emitter is the base for the whole particle animation like how long the particles will live, how random they will be, the particles life ect.

shader is completely out of the question <.< just saying
Stupid Tinypic :C

April 29, 2013, 04:55:45 PM #14206 Last Edit: April 29, 2013, 05:22:28 PM by DarkPika
Quote from: pikazz on April 29, 2013, 04:20:08 PM
it is a emitter o.o, it's like a particle generation effect for a editing program like After Effect.

emitter is the base for the whole particle animation like how long the particles will live, how random they will be, the particles life ect.

shader is completely out of the question <.< just saying
lol, I was saying that jokingly :P

in the full aspect, I see the material, the TEV (or Shader as you define it), lighting, among various other things.

this is very interesting and really explains most of Pika's FS. :3

along with some other things in the main file :P

Post Merge: April 29, 2013, 05:21:43 PM

hmm...
in the ASM viewer...
is the ASM local to Wii or PC??

if I'm guessing correctly, it should be wii right??

[spoiler]Quote: Friedslick6
you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
But the coolest part was that you didn't stop working on it despite that.

Quote: Internet Explorer
you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

quote: Greg
You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

bones dont show up for me, and when i select one through the list, the axises dont appear, only the grey ball shows up

Blaxkjax glad to see you fixed the pasting problems. Anyway, this version works great. Inserted sfx easily and it's working. Great job.

BRSTM Audio stream yields a bluescreen on window 7
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April 29, 2013, 07:45:58 PM #14211 Last Edit: April 29, 2013, 07:54:43 PM by Chaos_Knight
Quote from: BlackJax96 on April 29, 2013, 07:33:19 PMGet a new computer
So....do I really need a better computer just to mess around in the model viewer? Or is that part of the next bugfixes?

Also, in the model viewer, I think the way of how much the camera zooms in and out is a bit too much.
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April 29, 2013, 08:08:03 PM #14212 Last Edit: April 29, 2013, 08:09:23 PM by BlackJax96
Quote from: Chaos_Knight on April 29, 2013, 07:45:58 PM
So....do I really need a better computer just to mess around in the model viewer? Or is that part of the next bugfixes?

Also, in the model viewer, I think the way of how much the camera zooms in and out is a bit too much.

No

Press control and zoom in

Quote from: BlackJax96 on April 29, 2013, 07:33:19 PM
Get a new computer

i rofled.

i might give this new brawlbox a shot, even tho my hacking days are pretty much over lol

[white]

for all the ppl thats having random color screen issue's.. im not having a single 1 at all, so im not sure y u guys r having them. you huys must have old computers that probably doesnt support OpenTK.dll
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Is it possible to translate bones in accordance with the world? So if you move an arm left, it only moves left, and not diagonal? It's not too difficult to work with as it is, but if it's possible...

I was fairly certain somebody already brought this up somewhere but I can't find it. What's with the whole edged faces thing? I don't see an option to put it to normal.
My BrawlEx Cosmetic template for people who are lazy!
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April 29, 2013, 09:54:37 PM #14217 Last Edit: April 29, 2013, 10:08:54 PM by DarkPika
Quote from: DSX8 on April 29, 2013, 08:33:30 PM
for all the ppl thats having random color screen issue's.. im not having a single 1 at all, so im not sure y u guys r having them. you huys must have old computers that probably doesnt support OpenTK.dll
the only thing I have that's real crap is the HP P4GV-LA motherboard with an on-board intel gfx card >_<

other than that, the next lowest thing I'm running is an intel Celeron 2.6GHz CPU with 2GB RAM

I'm running XP Black like a boss 8)
(better support than XP Pro and cleaner than 7's interface (not GUI))


EDIT:
why would OpenTK need support??
it's only an interface to make GL programming in C# easier...
as for "support", the only thing I can see there is support for GL being bamfed by my crappy video card >_<

[spoiler]Quote: Friedslick6
you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
But the coolest part was that you didn't stop working on it despite that.

Quote: Internet Explorer
you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

quote: Greg
You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

Quote from: DSX8 on April 29, 2013, 08:33:30 PM
for all the ppl thats having random color screen issue's.. im not having a single 1 at all, so im not sure y u guys r having them. you huys must have old computers that probably doesnt support OpenTK.dll
*sigh*
Dammit.
[white]: SW-2632-7270-6724[/white]


April 29, 2013, 10:20:37 PM #14219 Last Edit: April 29, 2013, 10:34:04 PM by Snivy
This works great BJ! I got worried because the .brsar I was using took a bit to load, but it works really well! Replacing sounds is great. Oh and also, I would like to know one thing, how do you move vertices?
Scratch that, figured it out.
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Quote from: BlackJax96 on May 17, 2012, 11:05:22 PM
I live life on the EDDDGGGGEEEEE