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« Reply #120 on: December 20, 2010, 09:27:07 PM » |
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Your making .pmd to .MDL0?! *takes out paper* Could I have your autograph? :3
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« Reply #121 on: December 20, 2010, 09:27:39 PM » |
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.pak! .pak!
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Muslims are literally murderers
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« Reply #122 on: December 20, 2010, 09:36:10 PM » |
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 lololololololololol I gotz me the PMD editor source, so I should be able to get the offsets for everything from that... Luckily C# can't be written in Japanese 
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« Last Edit: December 20, 2010, 09:42:42 PM by BlackJax96 »
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« Reply #123 on: December 20, 2010, 09:45:13 PM » |
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 lololololololololol I gotz me the PMD editor source, so I should be able to get the offsets for everything from that... Luckily C# can't be written in Japanese  Thats a good thing isn't it?
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« Reply #124 on: December 20, 2010, 09:45:32 PM » |
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Yep.
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« Reply #125 on: December 20, 2010, 09:50:47 PM » |
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Good then.
Short answers FTW!! Now to sing a song. Old macdonald had a farm, E-I-E-I-O!! And on that farm he had a Roo, E-I-E-I-O!! With a Roo Roo here and a Roo Roo there, Here a Roo, there a Roo, everywhere a Roo Roo, Old Macdonald had a farm, EEEEEEEE-IIIIIIIIIIIII-EEEEEEEEEEEEEE-IIIIIIIIIIIIIIII-OOOOOOOOOOOOOO
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« Reply #126 on: December 20, 2010, 10:12:11 PM » |
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GET HYPE!
I really wish I could help out, but my programming knowledge is limited, and I have not much experience with dealing with binary files either.
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« Reply #127 on: December 21, 2010, 08:51:03 AM » |
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oooooh this sounds VERY promising.
maybe we could turn other models into DAE?
or is DAE the main focus?
oooh and melee models will flipping bad ace!
an official mewtwo model, actual pichu model, so many more =P
what if we converted the original N64 models to dae, then to .MDL0..
i would do it for "N64 Brawl."
either way, this looks very promising.
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« Reply #128 on: December 21, 2010, 12:42:33 PM » |
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Well my main focus right now is DAE to MDL0. But hopefully I'll be able to add support for more formats later.
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« Reply #129 on: December 21, 2010, 12:51:51 PM » |
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oooooh this sounds VERY promising.
maybe we could turn other models into DAE?
or is DAE the main focus?
oooh and melee models will flipping bad ace!
an official mewtwo model, actual pichu model, so many more =P
what if we converted the original N64 models to dae, then to .MDL0..
i would do it for "N64 Brawl."
either way, this looks very promising.
I'm working on getting MDL0 to a perfect DAE right now... currently there's no converter that can do that yet... and it'll help me learn the unknown stuff to help me build an MDL0 from scratch I still need help with DAT right now... I am avenging you Pichu <_< for you will be in brawl so I can main you once more >:3 I'm adding PMD as well but my main focus is getting Melee and Brawl working btw blend format is te best format to convert to. it opens directly with blender and supports everything
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« Reply #130 on: December 21, 2010, 04:28:24 PM » |
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Alright so someone give me a summery of whats going on here. From what i've gathered thru my reading so far, DAE is a sort of common graphics format. Tcll, BlackJax and probably others are working on getting a converter for ___ to DAE and DAE to ___.
Without going in depth on the details (yet), can someone give me an overview of the format and how it relates to the Melee .DAT format?
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« Reply #131 on: December 21, 2010, 04:36:06 PM » |
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Alright so someone give me a summery of whats going on here. From what i've gathered thru my reading so far, DAE is a sort of common graphics format. Tcll, BlackJax and probably others are working on getting a converter for ___ to DAE and DAE to ___.
Without going in depth on the details (yet), can someone give me an overview of the format and how it relates to the Melee .DAT format?
well, the dae format doesn't really relate the the dat format at all... the conversion to it will allow you to import things such as bones... although it's not the best of all formats, it's still better than the lowly commonly used obj format... but yea... blend is one of the best formats to convert to which is my next objective... (since I'm not just converting to dae) I'm making an interchange format converter basically... like MDL0 to PMD  and there are 2 basic model options, but they prbly won't be used :/ OBJ and RAW they only return a basic textured boneless model :| ^(why they are only set as export options)
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« Reply #132 on: December 21, 2010, 05:17:18 PM » |
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So this thread contains information on modeling and modeling formats?
How much information is known about the melee DAT format in regards to the modeling? I read on another site about some formats in the dat (40/C0 i think was one). How much of the DAT file relates to the graphics of the game (stage, characters, textures, ect) and how much relates to the physics (character stats, stage movement, ect)?
edit- how much is actually known about the DAT file at all? my primary goal right now is to extract all information from a DAT file.
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« Last Edit: December 21, 2010, 05:18:11 PM by Sveet »
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« Reply #133 on: December 21, 2010, 05:52:19 PM » |
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@sveet: this thread is the goldmine of all dat info: and my past years of work. http://emutalk.net/showthread.php?t=50312it's dead now... and the 40/C0 thing dealt with stages the thread takes care of more of the modelling stuff... I've got the modelling side... stages are more of Milun's bag... do you think I should bring him over here as well?? :/ too bad Revel8n had to die... T.T he was a big help in everything but yea... I basically extended the work of Jahra!n's converter with the help of Revel
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« Last Edit: December 21, 2010, 05:59:20 PM by Tcll »
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« Reply #134 on: December 21, 2010, 10:42:46 PM » |
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My only question is: When this is done will models have working bones?
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