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Author Topic: Brawlbox Resources & History  (Read 3901282 times)
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xxmasal22xx
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    « Reply #1215 on: May 18, 2011, 03:01:25 PM »


    I can't wait to import the N64 link model i just assertained.

    i love that website, and i found a cloud model. so yay, we are going to have nostalgia and authenticity.

    EDIT:

    any 1 know any other good model site like that that are free?

    Google 3d model site or something
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    Velen
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    « Reply #1216 on: May 18, 2011, 05:32:42 PM »


    Well, I got Blender for OS X (funny, huh?) and have been messing around with it, but so far the only thing I have managed to make that can't be called any of the basic shapes you can add are something akin to an anvil and piece of tissue paper.

    In the near hour and twenty I have been using Blender, it has been a [censored] to do. Sculpting is a pain, the lack of soft selection makes (at least for me) making a coherent torso all but impossible (having only a trackpad doesn't help matters), and the lack of precision with things like the Sculpt Tool's Airbrush has been a nightmare.

    In short: so far I am not liking Blender very much, cause it feels like it's putting my head in one trying to figure it all out.
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    DarkPikachu
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    complexity == fun

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    « Reply #1217 on: May 18, 2011, 05:51:48 PM »


    well VD...

    blender doesn't run on exactly the same terms as 3DS

    for me... blender is extremely easy and simple to use...
    you kinda do have to figure it out at first though

    it took me a good 2 years to figure it out... but that's me...
    I wasn't skilled at 3D at that time...

    you'll figure it out Smiley


    in other notes...
    I've released my first template for melee's dat format Wink
    http://brawlimports.proboards.com/index.cgi?action=display&board=templates&thread=20&page=1
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    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

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    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    VILE
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    « Reply #1218 on: May 18, 2011, 06:02:56 PM »


    Well, I got Blender for OS X (funny, huh?) and have been messing around with it, but so far the only thing I have managed to make that can't be called any of the basic shapes you can add are something akin to an anvil and piece of tissue paper.

    In the near hour and twenty I have been using Blender, it has been a female dog to do. Sculpting is a pain, the lack of soft selection makes (at least for me) making a coherent torso all but impossible (having only a trackpad doesn't help matters), and the lack of precision with things like the Sculpt Tool's Airbrush has been a nightmare.

    In short: so far I am not liking Blender very much, cause it feels like it's putting my head in one trying to figure it all out.

    I rarely use soft selection, you just gotta get used to moving verts and seeing things in a 3d space.
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    « Reply #1219 on: May 18, 2011, 06:16:01 PM »


    I rarely use soft selection, you just gotta get used to moving verts and seeing things in a 3d space.

    tbh, I move each vert individually...

    I hate using all that stuff that just messes up a model DX
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    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

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    « Reply #1220 on: May 18, 2011, 06:51:15 PM »



    tbh, I move each vert individually...

    I hate using all that stuff that just messes up a model DX

    It would make shaping things like cylinders a lot easier.

    Sculpt Mode is a [censored] though, which is what I have been doing.
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    « Reply #1221 on: May 18, 2011, 06:56:46 PM »


    It would make shaping things like cylinders a lot easier.

    Sculpt Mode is a female dog though, which is what I have been doing.

    there was a major change done to that though...
    I don't even think the 4x series uses it...

    IDK...
    I'd only sculpt if I were making a scene...

    anything else I'd do by hand... heh
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    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    Velen
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    « Reply #1222 on: May 18, 2011, 07:06:54 PM »


    there was a major change done to that though...
    I don't even think the 4x series uses it...

    IDK...
    I'd only sculpt if I were making a scene...

    anything else I'd do by hand... heh

    Where the hell do I get 4x and up? I have 2.57 >_>
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    DarkPikachu
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    « Reply #1223 on: May 18, 2011, 07:18:39 PM »


    Where the hell do I get 4x and up? I have 2.57 >_>
    you have 5x
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    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    Velen
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    « Reply #1224 on: May 18, 2011, 08:57:52 PM »


    you have 5x

    and how long did it take you to make your model?
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    « Reply #1225 on: May 18, 2011, 09:19:49 PM »


    and how long did it take you to make your model?


    well, seing as my modelling skills SUCK (as I'm still somewhat of a noob)

    looking along those lines,
    I'd have to say, not very long, for someone at my level
    for your level, you could prbly have easily created it...
    it took me about a good 2 weeks or so >_>

    I like to use the modifiers alot though...
    X-mirror, and Subsurf 2x...

    using a low-poly mesh to shape it...

    I then refine the low-poly model to add detail to the dynamic model
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    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    ForOhFor Error
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    « Reply #1226 on: May 19, 2011, 04:22:12 AM »


    Hey, in okami, there are lots of models called nurbsToPoly<number>

    What the heck does that mean?
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    Naruto200Man
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    « Reply #1227 on: May 19, 2011, 10:29:52 AM »


    Hey, I'm not sure if I've asked this before BJ, and if I did I'm sorry for repeaten myself >_<

    BUT

    If I take say, Character A from brawl, and turn them into a dae with AIS, fix the ais import with the brawl script, then import that saved dae with your importer over character B. Would this not be a flawless port? I'm aware of the need to rig character A with character B's bones and do all the texture fixing etc, but that's gonna be covered in ur tutorial ain't it?
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    DarkPikachu
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    « Reply #1228 on: May 19, 2011, 01:27:44 PM »


    Hey, in okami, there are lots of models called nurbsToPoly<number>

    What the heck does that mean?

    so mdl0 files do support nurbs, curves, lattices, etc...

    nice Cheesy
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    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    ForOhFor Error
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    « Reply #1229 on: May 19, 2011, 01:29:04 PM »


    Or at least they had a converter that did.
    >.>
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