Brawlbox Resources & History

Started by BlackJax96, December 14, 2010, 03:39:11 AM

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i have.

and the program is not free, and i refuse to use torrents...

and besides the site just magically 404'd on me... why???
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Quote from: Nyanyanyanyan Cat Man on May 30, 2011, 06:52:25 PM
i have.

and the program is not free, and i refuse to use torrents...

and besides the site just magically 404'd on me... why???
why refuse torrents O.o
theyre a wonder :D
so long as you know where you're getting them from ;)

[spoiler]Quote: Friedslick6
you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
But the coolest part was that you didn't stop working on it despite that.

Quote: Internet Explorer
you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

quote: Greg
You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

it's just illegal.

and i don't like depriving a company of what little funds they can get. i'll just wait till i get the money (which will be 10 to 12 months) and then buy the program for 1 model... kinda sad actually...
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Quote from: Nyanyanyanyan Cat Man on May 30, 2011, 07:01:37 PM
it's just illegal.

and i don't like depriving a company of what little funds they can get. i'll just wait till i get the money (which will be 10 to 12 months) and then buy the program for 1 model... kinda sad actually...
uhhuhhum...
isn't hacking illegal...

[spoiler]Quote: Friedslick6
you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
But the coolest part was that you didn't stop working on it despite that.

Quote: Internet Explorer
you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

quote: Greg
You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

not if it's not for profit... and nintendo stopped caring...

i mean, if someone can get me the converted model somehow.

also, i've been looking for a torrent for the latest version. the latest one i can find is like 3.6 and 4.5 is out... i don't have 20$  to spend at the moment.

meh, i'll find it then figure out how to make that "bms" script work... it's going to take a LOOOONG time.
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Soooo...... any one know how to crack a foreign model format like .kmy or something?
I just want to be able to have the bone structure of .kmys imported in milkshake.

May 30, 2011, 07:45:12 PM #1357 Last Edit: May 30, 2011, 07:55:24 PM by Nyanyanyanyan Cat Man
http://forum.xentax.com/viewtopic.php?f=16&t=4350

this is the topic i am going to for the models/textures. may i get some help you know, figuring out a different way on running this crap script
.

actually i found a slightly smaller poly model, but in a wc3 format.



it'll have to do
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yeah, he even had really good sesshomaru models, even yashamaru. oh and Miroku and Sango. but no Kagome... so my help taunt idea is bust...

meh, seeing how i avidly modify Warcraft 3, and i mean make my own personal maps, finding these models is very familiar and i can make a rather interesting DOTA map of mine.. =D

expect ot have Sesshomaru and Inuyasha in brawl. both going over Marth and Ike... you know, we have RELS for them and what not.
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Quote from: Nyanyanyanyan Cat Man on May 30, 2011, 08:28:57 PM
yeah, he even had really good sesshomaru models, even yashamaru. oh and Miroku and Sango. but no Kagome... so my help taunt idea is bust...

meh, seeing how i avidly modify Warcraft 3, and i mean make my own personal maps, finding these models is very familiar and i can make a rather interesting DOTA map of mine.. =D

expect ot have Sesshomaru and Inuyasha in brawl. both going over Marth and Ike... you know, we have RELS for them and what not.

umm...
just because you have scripts for them doesn't neccessarily mean they'll work in brawl :/

unless the scrips were taken from brawl >.>

[spoiler]Quote: Friedslick6
you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
But the coolest part was that you didn't stop working on it despite that.

Quote: Internet Explorer
you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

quote: Greg
You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

Quote from: Nyanyanyanyan Cat Man on May 30, 2011, 07:01:37 PM
it's just illegal.

and i don't like depriving a company of what little funds they can get. i'll just wait till i get the money (which will be 10 to 12 months) and then buy the program for 1 model... kinda sad actually...

Quick BMS is free...
Zephiel:
You know what I really like on my stack smash?
Texture updates.

Androu1:
@Zephiel: “your” Stack Smash?

meh, no worry, i already got a decent plethura of models
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So, anything regarding polygons discovered yet?

FC: 2191-7379-6272

Quote from: ForOhFor Error on June 02, 2011, 10:18:41 AM
So, anything regarding polygons discovered yet?
no...
actually, I'm still working on nodes (TEV's)

what could 'KSel' be compaired to??

I've looked at OBJ materials before...
they have 'k' values...
I think it might have something along the lines of those

I'm trying to piece together what the node structures really are...
like this one for instance:

KSel[ # ]
TRef[ # ]
ColEnv[ # ]
ColEnv[ # ]
AlpEnc[ # ]
AlpEnc[ # ]
Cmd[ # ]
Cmd[ # ]

[spoiler]Quote: Friedslick6
you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
But the coolest part was that you didn't stop working on it despite that.

Quote: Internet Explorer
you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

quote: Greg
You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.