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Author Topic: Brawlbox Resources & History  (Read 4759079 times)
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RandomTBush
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    « Reply #4905 on: October 12, 2011, 05:44:00 PM »


    I can see it now, someone imports Rosalina from MKWii, then puts her over Peach, then gives Rosalina same bones as Peach.

    I'd rather have a Galaxy Rosalina than a MKWii Rosalina since Galaxy's Rosalina is higher quality.
    Yes. Mario Kart Wii's models are not exactly what I would call "high-quality". Likewise, if someone wanted Dry Bowser from that game, they're better off with the one from Mario and Sonic at the Olympic Winter Games... which, by the way, could be assembled easily with 3DS Max and the new BrawlBox that's being worked on.
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    « Reply #4906 on: October 12, 2011, 05:57:18 PM »


    Can anyone create a 3DS file of a RIGGED Snake model? I would do the vertexing by myself then...

    Can you do what I said a few posts ago ?

    I wouldn't like to make this an even [censored]tier day by having to smite someone here ... >_>
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    « Reply #4907 on: October 12, 2011, 06:11:13 PM »


    My my my, somebody's in a good mood, I see. Tongue

    And so? How's this going? I sure wish I could be helping you test. Smiley
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    Tempo_
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    « Reply #4908 on: October 12, 2011, 06:11:27 PM »




    By the way, would there be a theoretical limit on how many polygons a model could have?

    I read somewhere a while back that said that the Wii can't handle too many models with a high polygon count, or something along those lines.
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    Hubert Oswell
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    « Reply #4909 on: October 12, 2011, 06:34:50 PM »


    Does the Dae importing technique work with 3DS Max 2012?

    If this is off topic, I'll delete the message.
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    « Reply #4910 on: October 12, 2011, 06:43:22 PM »


    Can you do what I said a few posts ago ? I wouldn't like to make this an even [censored]tier day by having to smite someone here ... >_>


    Yes, I went to the right topics to ask my question. Sorry for that, my laptop and PC are really nasty when importing DAEs, they won't do a thing about it, nobody listened and I went manicdepressive... I'll stay on topic from now on.
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    « Reply #4911 on: October 12, 2011, 07:01:30 PM »


    You said that last time >.<
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    « Reply #4912 on: October 12, 2011, 07:05:30 PM »


    You said that last time >.<
    On rare occasions, when I try doing something but can't, I can be off topic without realizing it due to manicdepression suffering >.< First calm, then angry and sad at the end...what a real torture of being manicdepressive... On topic, has Pikazz and/or RTB discovered what's wrong with BrawlBox?
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    « Reply #4913 on: October 12, 2011, 07:06:18 PM »


    Actually, BlackJax told me on MSN that he thinks he's found the last problem.
    He isn't sure, but he'll try to fix it and see what happens.
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    « Reply #4914 on: October 12, 2011, 07:09:17 PM »


    That's good to know! I was waiting for news like this. I hope he'll discovers the glitch soon so we can get our hands on BrawlBox.
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    « Reply #4915 on: October 12, 2011, 07:15:51 PM »


    |I can't wait either... Perfect Miku over Ness = complete life. ^w^
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    « Reply #4916 on: October 12, 2011, 07:20:25 PM »


    I can't wait either... Perfect Flandre over Pit = complete life. ^w^

    I hope that's what you MEANT to type... Im srs here
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    « Reply #4917 on: October 12, 2011, 07:25:49 PM »


    since I was bored, and this isnt release yet, i got a silver model, imported the .dae over the silver over falco project, exported the modeldata[0] and it saved. then I imported it over the real files, and saved, yet it froze in game after i picked a stage. this made me even more hyped for this. keep up the good work and I cant wait for its release!
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    « Reply #4918 on: October 12, 2011, 07:27:21 PM »


    Umm...
    The imported DAE doesn't save, ya know.
    It turns up blank.
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    « Reply #4919 on: October 12, 2011, 07:27:45 PM »


    Thank god Flandre's still over Pit.
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