Brawlbox Resources & History

Started by BlackJax96, December 14, 2010, 03:39:11 AM

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I already know who i am importing... ZERO :)
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basically, the v. 0.64 or whatever the new one with .dae is, its basically a .dae previewer?
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found something intreesting O_o

unless RTB or BJ96 already found it
Stupid Tinypic :C

Knowing BJ and RTB it's probably already found, but post it anyway to make sure
Sig by Segtendo. Epic

Quote from: Beyond on October 13, 2011, 06:30:26 PM


I have a question. How would someone go about doing face morphs for different expressions on imported models? Not actually modeling the different faces, but how would one go about getting them showing up properly and at the right times in game.

<.< Most .mdl0s have special bones for each expression, so I assume that must be part of it.

Make each face a separate object first.
1. Add a control bone to the bone tree somewhere (like you said)
2. Link an object to that bone from the "ManipulationBone" dropdown (this is only in v0.65)
3. Edit a .vis0 to show/hide that control bone. (like Tabuu and Pikazz said)

Done. :af:

ok i have one more question...how do you convert a .obj or .mtl into a .pmd file???
http://forums.kc-mm.com/Gallery/BrawlView.php?ByUserID=14544
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the idealist- a visionary or impractical person.

Quote from: Luigi Wants MMX on October 13, 2011, 10:56:36 PM
Knowing BJ and RTB it's probably already found, but post it anyway to make sure
k

about sandbag with mariocap (need a nickname to it lol)
tried to fix his hat by playing with materials. same result for everything I did...
except one time, it has small small red dots around here his cap was O_o
they are most visible in result screen

but dont know if it was his eyes either cause it was invisible on every test I did
Stupid Tinypic :C

RTB, when the Brawlbox is officially released, would you mind providing a tutorial for your whole rigging to a pre-existing characters bones? Primarily the scaling of bones.

...ignored.....
http://forums.kc-mm.com/Gallery/BrawlView.php?ByUserID=14544
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the idealist- a visionary or impractical person.

Quote from: pikazz on October 13, 2011, 11:17:55 PM
k

about sandbag with mariocap (need a nickname to it lol)
tried to fix his hat by playing with materials. same result for everything I did...
except one time, it has small small red dots around here his cap was O_o
they are most visible in result screen

but dont know if it was his eyes either cause it was invisible on every test I did

how about.... MARIOBAG not very creative but simple and simple is good  ;D

im still ignored.... :>.>:
http://forums.kc-mm.com/Gallery/BrawlView.php?ByUserID=14544
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the idealist- a visionary or impractical person.

Quote from: xxgbcxx on October 14, 2011, 12:59:50 AM
im still ignored.... :>.>:
Dude, posting that over and over isn't helping out at all.
Just stop it.
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Quote from: Segtendo on October 14, 2011, 01:01:12 AMDude, posting that over and over isn't helping out at all.

yea but mariobag is kinda off topic and my question was  on topic
http://forums.kc-mm.com/Gallery/BrawlView.php?ByUserID=14544
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the idealist- a visionary or impractical person.

Quote from: xxgbcxx on October 14, 2011, 12:59:50 AM
im still ignored.... :>.>:

i agree w/ seggy not really helping. maybe if you calm down and take a deep breath you can figure out a better solution than constantly asking and asking and asking.

dont bring me into this you r the 1 who is off-topic, i  was simply responding to another user.