Home Gallery Resources The Team Rules chat Login Register
Pages:  1 ... 329 330 331 [332] 333 334 335 ... 1046
Author Topic: Brawlbox Resources & History  (Read 4759079 times)
0 Members and 3 Guests are viewing this topic.
Ӄit ßallarɖ
Little 3D Animator
Angel Kitten
***
Offline Offline

Posts: 3062


Little Twitch Affiliate

  • Awards PC Pro Gamer Heart Container Super Saiyan Topic Sniper

  • View Profile Awards
    « Reply #4965 on: October 13, 2011, 11:06:45 AM »


    Good to know. I hope you'll find the error soon. By the way, I am willing to change some items (Home-Run Bat and Beam Sword) with funny things (it's a surprise to most people Wink )so I would need someone like you to test them (I don't know if Dolphin can do it, though... if yes, please let me know) As for character model rigging, well, I can't seem to do it (gets deformed animations) and it sucks because I was ready to get Terra from Dissidia ready for my Wii since 4 MONTHS AGO Im srs here
    Logged

    Kit's Youtube of Combos and Randomness
    Also featuring a Deviantart page full of random images I make
    Official FaceBook Page to get a hold of me, catch up with what I'm doing, or just like me!



    Tempo_
    Supreme Kitten
    ********
    Offline Offline

    Posts: 700


    You can't be restrained by common sense!

  • Awards Heart Container

  • View Profile Awards
    « Reply #4966 on: October 13, 2011, 11:18:04 AM »


    I was ready to put Flandre in Brawl about a year ago (or whenever Roo mentioned it) and I'm not flipping out. Im srs here
    Logged

    Asbel: "To protect those close to us!"
    Malik: "To be a completely badass!"
    Hubert: "To be a Tsundere nerd!"
    Richard: "To be completely FABULOUS!"
    All: "WE ARE THE TOGF MANLY MEN BRIGADE!"
    -kazemaru95421



    [PICTURES REMOVED. Reason: All signature pics must fit a 695x200 frame, even when inside a spoiler.]

    Beyond
    ♥God of Love
    Special Access
    *****
    Offline Offline

    Posts: 2909


    ...but nothing happened...

  • Awards Hey! Listen! Ceiling Cat Active Contributor >9000

  • View Profile WWW Awards
    « Reply #4967 on: October 13, 2011, 12:30:26 PM »




    I have a question. How would someone go about doing face morphs for different expressions on imported models? Not actually modeling the different faces, but how would one go about getting them showing up properly and at the right times in game.

    <.< Most .mdl0s have special bones for each expression, so I assume that must be part of it.
    Logged


    yadayada
    Mega Kitten
    *****
    Offline Offline

    Posts: 133


    View Profile Awards
    « Reply #4968 on: October 13, 2011, 12:43:14 PM »




    I have a question. How would someone go about doing face morphs for different expressions on imported models? Not actually modeling the different faces, but how would one go about getting them showing up properly and at the right times in game.

    <.< Most .mdl0s have special bones for each expression, so I assume that must be part of it.

    I'm assuming you just animate the face like you normally would any other animation.
    Logged

    DarkPikachu
    Angel Kitten
    ***
    Offline Offline

    Posts: 3069


    complexity == fun

  • Awards Super Saiyan Topic Heart Container KCMM Veteran Tutorial Writer

  • View Profile Awards
    « Reply #4969 on: October 13, 2011, 12:46:24 PM »


    I have a question. How would someone go about doing face morphs for different expressions on imported models? Not actually modeling the different faces, but how would one go about getting them showing up properly and at the right times in game. <.< Most .mdl0s have special bones for each expression, so I assume that must be part of it.
    that's exactly how it works >_>
    you need bones with specific animations to control the facial expressions...


    if you want to get real advanced with it, you can use a script to control a seperated facial animation based on a cercumstance Wink
    ^the only problem with that is Brawl scripts (REL files) have yet to be figured out... -_-*

    I guess PW stopped entirely...
    he's completely disappeared >_>
    Logged


    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    Tabuu Forte Akugun
    Boss Kitten
    ****
    Offline Offline

    Posts: 4400


    Smash 4 Main: Bowser

  • Awards Heart Container Famous Hacker Starstormer Super Saiyan Topic

  • View Profile Awards
    « Reply #4970 on: October 13, 2011, 12:59:35 PM »


    So I guess the clone engine is dead forever?

    Anyway, back on topic: sorry you found a new roadblock, dudes.
    Logged

    ♤♡◇♧
    The Corrupted
    Holy Kitten
    *
    Offline Offline

    Posts: 1799

  • Awards Fiery Topic Pin Collector Active Contributor Heart Container

  • View Profile Awards
    « Reply #4971 on: October 13, 2011, 01:13:14 PM »


    A characters face has to be set to the specified bone of appearance (for example OuchM, BlinkM, BlinkHalfM etc.), though it's not something every character uses (Luigi and Charizard for example use .pat0 to switch between (eye) textures).

    Modules are more to regulate the game itself and how it loads stuff from ASM (like articles, but, for example, also if Luigi gets stuck in the wall when using side B and even settings for stage hazards).
    Also, you can't really rely on PW to do anything Brawl related anymore due to the fact he has other things to do in life.

    @Tabuu Hatsune
    Unless Dantarion returns anytime soon, the Clone Engine for all characters with references to it's article data (meaning all characters but Marth, Jiggz, MK and the generic Ike) is technically impossible (this being due to the module not being properly figured out).
    « Last Edit: October 13, 2011, 01:24:09 PM by ds22 » Logged

    DarkPikachu
    Angel Kitten
    ***
    Offline Offline

    Posts: 3069


    complexity == fun

  • Awards Super Saiyan Topic Heart Container KCMM Veteran Tutorial Writer

  • View Profile Awards
    « Reply #4972 on: October 13, 2011, 01:30:39 PM »


    oh yea...
    that makes 2 moar animation types to add >_>

    PAT0 and SRT0
    Logged


    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    Roo
    Lol Kitten
    *********
    Offline Offline

    Posts: 785


    Or WAS I?

  • Awards Fiery Topic Heart Container

  • View Profile Awards
    « Reply #4973 on: October 13, 2011, 01:31:25 PM »


    I was ready to put Flandre in Brawl about a year ago (or whenever Roo mentioned it) and I'm not flipping out. Im srs here

    March 13 2010. Tongue
    Logged

    DarkPikachu
    Angel Kitten
    ***
    Offline Offline

    Posts: 3069


    complexity == fun

  • Awards Super Saiyan Topic Heart Container KCMM Veteran Tutorial Writer

  • View Profile Awards
    « Reply #4974 on: October 13, 2011, 01:35:22 PM »


    March 13 2010. Tongue
    ROFL why does that not surprize me with you XDD
    Logged


    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    Tabuu Forte Akugun
    Boss Kitten
    ****
    Offline Offline

    Posts: 4400


    Smash 4 Main: Bowser

  • Awards Heart Container Famous Hacker Starstormer Super Saiyan Topic

  • View Profile Awards
    « Reply #4975 on: October 13, 2011, 01:36:36 PM »


    @Tcll Don't forget Vis0! Wink
    Logged

    DarkPikachu
    Angel Kitten
    ***
    Offline Offline

    Posts: 3069


    complexity == fun

  • Awards Super Saiyan Topic Heart Container KCMM Veteran Tutorial Writer

  • View Profile Awards
    « Reply #4976 on: October 13, 2011, 01:39:03 PM »


    I've only slightly heard of them >_>

    what exactly do they do??
    Logged


    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    Tabuu Forte Akugun
    Boss Kitten
    ****
    Offline Offline

    Posts: 4400


    Smash 4 Main: Bowser

  • Awards Heart Container Famous Hacker Starstormer Super Saiyan Topic

  • View Profile Awards
    « Reply #4977 on: October 13, 2011, 01:41:34 PM »


    They control those expression polygons and bones like BlinkM.
    Logged

    pikazz
    Heroic Kitten
    **
    Offline Offline

    Posts: 2286


    Machinimator!

  • Awards Renowned Hacker Pin Collector Good Citizen Helping Hand

  • View Profile Awards
    « Reply #4978 on: October 13, 2011, 01:43:39 PM »


    I've only slightly heard of them >_>

    what exactly do they do??
    bone visibility, used most to face expressions like all sonics faces.

    if one is inactived, the bone with the polygon is insivible.
    if actived, it's visible
    Logged

    Stupid Tinypic :C

    DarkPikachu
    Angel Kitten
    ***
    Offline Offline

    Posts: 3069


    complexity == fun

  • Awards Super Saiyan Topic Heart Container KCMM Veteran Tutorial Writer

  • View Profile Awards
    « Reply #4979 on: October 13, 2011, 01:48:07 PM »


    bone visibility, used most to face expressions like all sonics faces.

    if one is inactived, the bone with the polygon is insivible.
    if actived, it&#039;s visible
    hmm...
    oh yea...

    I can reference that to object visability in 3D apps >_>
    ok...

    IMO though, it sounds like it could also play a part in IPO animations...
    but IDK... would have to play around with it a little >_>
    Logged


    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    Pages:  1 ... 329 330 331 [332] 333 334 335 ... 1046
    Print
    Jump to: