Ha XD I may be uneducated, but even I get lucky sometimes

Kinda like a blonde bonehead I know <_<
So you could completely rebuild the entire PSA?
Is there some way that brawlbox would tell you if something you coded would freeze the game or not when it happened? I mean in the psa editing. That would be a nice thing to have, since a lot more things can make a game freeze than filesize.
How goes the reft research by the way? =3
Yes, yes, and you mean REFF and I haven't done much work on it but I could probably finish it up sometime.
Hitboxes viewer .... <3!
SFX previewer... <3!
GFX previewer. ... <3!
Real time psa editting... <3!
Adding more actions is a new addition!!!! This will help me out to make new stuff for my project!!! At last no glitches thx to sub action guiding, now guidding my chrcters to new actions will be the new era of PSA for me :-D
My project might go live sooner with this brawlbox achievements :-)
BlackJax, no words can describe what your doing, but "Flawless Great Job" might be near a good word to express how this new brawlbox looks like.
Question BJ:
Q: How would keyboard controls work?
A:
Q: Wiimote stuff?
A:
Q: This mean we can act as if we were teting the chracters as in the emulator?
A:
*Reads post*
/NAMQ's body starts getting fire with hype reaction.
1. I'd just make a button layout like any other PC game.
2. Sure, bluetooth
3. If I manage to code everything necessary without any problems, yes
so will I be able to paste a frame into the bindstate?
hopefully it isn't too much work.
and the pa so far is EXACTLY what I wanted.
will we able to view the animations in slow motion and click on a bone too add a hitbox there?
and maybe it would say which kind of hitbox?
the psa stuff is a lot to ask, but it would be awesome.
sure, yes (page up and page down), yes of course