Brawlbox Resources & History

Started by BlackJax96, December 14, 2010, 03:39:11 AM

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Quote from: Naruto200Man on July 05, 2012, 05:09:52 AM
Yes, I mean a function that makes a low-res version of the imported model and replaces the model of the character in modeldata[10](In fit character XX.pac) with said low-res model.

Okay MAYBE it wouldn't be possible in brawlbox (Because that would take forever and a half to program and get working right) Perhaps with a script for 3DS Max?

3DS max already has functions for removing faces/polygons in it, it also already has cloning options, so making a low-res copy with a 3DS max script would be easy, or at least easier than doing it in brawlbox.

Of course you'd have to actually rig the low-res clone, but it would still be a nice finishing touch, and maybe solve some lighting issues on some textures on the model in-game.
Why would you write a script for that, If you still would have to rigg it yourself to the weird bone structure those use? If you do want to create a low poly version of a model, just use the proptimizer that 3DS max already has.

All the character specific nodes left to code now are all Kirby's.
I hate Kirby now. :srs:

I wish you the best of luck. :srs:
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Good luck with that.
But hey, kirby is awesome :srs:

good luck on that blow.. sucking... gumball

no pun intended.. :>.>:
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I think my verbal irony might have gone over a few heads.

tl;dr people need to stop requesting ridiculous things

I've hated Kirby forever....you can only get trapped in a corner during stamina brawl so many times before you hate the character.  :>.>:

Quote from: SomeKindOfMetroid on July 05, 2012, 11:23:43 PM
I think my verbal irony might have gone over a few heads.

tl;dr people need to stop requesting ridiculous things

Remember. Sarcasm doesn't work over the internet.
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Quote from: Seggy on July 05, 2012, 11:36:26 PMRemember. Sarcasm doesn't work over the internet.
True to that!
I make YouTube videos, SM64 hacks, Brawl Hacks (obviously), NSMBW hacks, and GoldenEye 007 Mods. I also have a short attention span and tend to switch around a lot and put things on hold. But when I do finish things, 95% of the time I gave 120% effort, the other 5% of the time I give 100% effort.

BlackJax, do you intend on releasing an animation converter to convert those .chr0 files into a more Maya/3DS Max friendly file format? I would love you forever for that, honestly.

Quote from: Lateralus on July 06, 2012, 01:14:21 AM
BlackJax, do you intend on releasing an animation converter to convert those .chr0 files into a more Maya/3DS Max friendly file format? I would love you forever for that, honestly.
He's already doing that.
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PM me your FC as well, K?
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Quote from: BlackJax96 on May 17, 2012, 11:05:22 PM
I live life on the EDDDGGGGEEEEE

Quote from: Snivy on July 06, 2012, 01:21:17 AM
He's already doing that.

I am?

Quote from: Lateralus on July 06, 2012, 01:14:21 AM
BlackJax, do you intend on releasing an animation converter to convert those .chr0 files into a more Maya/3DS Max friendly file format? I would love you forever for that, honestly.

maybe

Quote from: BlackJax96 on July 06, 2012, 01:22:09 AM
I am?
I thought you said you were back a few pages. You said something along the lines of "Remember when you couldn't import animations from 3DS Max? Fixed." I'm very sorry if I'm wrong...
My 3DS Friend code : 3411-0459-5550
PM me your FC as well, K?
In my Friend Safari:
Sorry but you are not allowed to view spoiler contents.

My Blog: (http://snivymodding.blogspot.com/)
Quote from: BlackJax96 on May 17, 2012, 11:05:22 PM
I live life on the EDDDGGGGEEEEE

Quote from: Snivy on July 06, 2012, 01:25:59 AM
I thought you said you were back a few pages. You said something along the lines of "Remember when you couldn't import animations from 3DS Max? Fixed." I'm very sorry if I'm wrong...

No it's the other way around

BB -> 3ds: Not done
3ds -> BB: Done